Has anyone else had this problem with ship designs?

Has anyone else had this problem with ship designs: I design a ship and save it, then I add a few things and save it again and leave ship editor mode. In the Shipyard window there is just one copy of the design I was working on, but when I order the planet to build the ship it builds the first version, from before I saved it the second time. When I select the planet and click the Build Ship button the design is listed twice, one of which is the final version and one is the first (uncompleted) version, and no matter what I do I can't get the planet to build the finished version. Why are there two copies in the build listing and how do I get rid of the one I don't want? What the heck is going on here?

Will updating the game fix this? I hope so.

6,583 views 10 replies
Reply #2 Top
Indeed... I'm having the same problem... No idea what to do about it. Therefore I too am wondering as to the answer of this question. (What the heck? Why did I just say it like that..? Oh well... Must of been that pizza.)
Reply #3 Top
Indeed... I'm having the same problem... No idea what to do about it. Therefore I too am wondering as to the answer of this question.



Maybe it's my video card driver? j/k
Reply #4 Top
Dont save a ship under ther same name is my advice. I havent had any problems with custom ships other than my game runnign slow as hell when I turned a tiny hull into a kilometer tall robot that then was significantly shrunk by the game :/
Reply #5 Top
I've not seen this one.

The Only problem I have noticed is that some of the building points aren't quite located right (so that your ships will have a slight asymetrical look) and that you can't use some of the objects on both sides of the ship, because you can't make the building point lay the otherway (i.e. if you put two of the Altarian fins on your ship, and put engines on these, both of them will face to your right, and you can't change it so that the left engine lays on the left side, so that it is symetrical).

Also, The Galactic Guide Book doesn't seem to work.... It's supposed to make survey modules free, and they still cost, even with the above built.

All in all, not that great eh!
Reply #6 Top
When you are upgrading the design and saving it...are you saving with a different name? ie: MK1, MK1a, 1b, etc.
If you are saving an upgrade with the same name as the original, that might cause problems.
Reply #7 Top
I've had this happen when I go back and "tweak" a design and forget to change the name. Quitting and reloading usually fixes it.

Are you using a shipbuilding mod like Kyro's? I've noticed that causes some weird shipyard errors.
Reply #8 Top
The Only problem I have noticed is that some of the building points aren't quite located right (so that your ships will have a slight asymetrical look) and that you can't use some of the objects on both sides of the ship, because you can't make the building point lay the otherway (i.e. if you put two of the Altarian fins on your ship, and put engines on these, both of them will face to your right, and you can't change it so that the left engine lays on the left side, so that it is symetrical).


Yes there are ships with badly located hardpoitns but you can get aroudn it in v1.1 ebta, ebcause you can reface the componenets any which way. I usually do this when Im using altairan ships.
Reply #9 Top
I've had this happen when I go back and "tweak" a design and forget to change the name. Quitting and reloading usually fixes it.

Are you using a shipbuilding mod like Kyro's? I've noticed that causes some weird shipyard errors.




Hehe, I just started playing yesterday, I haven't even come close to trying a mod yet. I did start using different names which avoids the problem. Still, you'd think that at this point in the development of computer technology programmers would realize that if you save something three times that doesn't mean you want three different versions. Sheesh who knew that saving a file would be such a sticking point?
Reply #10 Top
Well, the interface DOES warn you not to save multiple ships under the same name. But that could be because of this very flaw, in which case the coding could be cleaner. The shipyard and the starport menu must reference the ship database in slightly different ways.

It would be nice if there were a blueprint manager, so that as your library of custom ships grows, you could weed out the duds, avoid clutter, tweak designs without creating duplicates, and make sure only ships you want make it into the build screen from game start (instead of using the "obsolete" command).