Starbases and Constructors: Living the Micromanagement Dream
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GalCiv2 Forums
Can we please make it so I don't have to keep sending constructors to starbases to upgrade them. I'd rather them just have a build queue that I can use. The most annoying concept for me with starbases is that I have to keep sending these ships out there and answer the same question followed by the selection of a module. This makes for building and upgrading a starbase very annoying.
I understand now that they use military production so you can't produce bunches of both at the same time; but couldn't this be handled with a tax or something easier to manage?
And to possibly solve the dilema or at least maybe get you on a possible right track, I propose the following:
Starbases, when built, get a certain minimum number of modules (that or additional constructor modules allow for additional upgrades; this may already be the case). Further construction happens based on some factor of your social or military production taxed either regionally or as a whole. Possibly allowing for diverting a percentage of a planets production as a rate. You can even have a constructor running back and forth that the enemy can destroy (like a freighter); forcing you to send a new constructor to get the ball rolling again. But the point is, I wouldn't have to deal with as many annoyances. Sliders anyone?
I understand now that they use military production so you can't produce bunches of both at the same time; but couldn't this be handled with a tax or something easier to manage?
And to possibly solve the dilema or at least maybe get you on a possible right track, I propose the following:
Starbases, when built, get a certain minimum number of modules (that or additional constructor modules allow for additional upgrades; this may already be the case). Further construction happens based on some factor of your social or military production taxed either regionally or as a whole. Possibly allowing for diverting a percentage of a planets production as a rate. You can even have a constructor running back and forth that the enemy can destroy (like a freighter); forcing you to send a new constructor to get the ball rolling again. But the point is, I wouldn't have to deal with as many annoyances. Sliders anyone?

This does have to change!