Tech victory/Long game needs help
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GalCiv2 Forums
I went for a tech victory for the first time and ran into some really anoying things.
First - I wound up assimilating all my allies. I got tired of having to find someone new to trade with. I was playing on large with max AI players and only had two opponents by the end. My allies also kept giving their planets away to someone else but 20 to 30 turns later they were all mine anyway. Shouldn't your allies benefit from your influence unless they stop being allies?
Second - Is there anyway to build lower tech improvements? There is nothing worse than getting a class 26 planet with no industry on it so you either have to wait 100+ turns or spend 5k - 8k bc each turn just to do anything with the planet. It wouldn't be so bad if it were just 1 planet but it seems when 1 converts they all start to, so having 20 new planets becomes less enjoyable in a long game because it takes too long to do anything with them.
Third - Is it me or were the precursors a very slow race. It's only lucky to find a ranger in the first 20 turns unless you are playing defensively for some reason. In the last 150 turns I found 20 of these and didn't find much use for them besides sending them to a planet that didn't have a starport. Is there someway to outfit them with new engines? I haven't found a way to upgrade any of the core ships so any of my lucky finds have never made it to a battle before it was over unless it was already in the area.
Fourth - Are new anomalies supposed to pop up later in the game? I haven't seen the point in building the wonder that allows all your ships to survey because there isn't anything left to survey by the time you can build it. In fact, even playing with max anomilies and large universe it's very rare to find any once I can build faster and longer survey ships than my flag ship. Also, once you find a worm hole why do they dissapear and why can only your survey ships use them? It seems like they would be a very valuable thing to have control of. After the first few games I never use them because unless they send you to a place full of useful anomilies I'll miss out on the ones near me.
Fifth - Is there a bug in the military strength indicator?? The first time I went for an influence victory I had two opponents declare war on me because they thought they were more powerful. Their ships were so slow that by the time they got to me I had enough higher tech ships to decimate them both.
Sixth - Is their a way for your influence to flip a resource starbase? or anyway to take them without going to war? It never fails that anytime one of mine get taken out one of my allies gets there before me. It seems a shame to have to have to decimate someone you have been friends with for the whole game because of that.
After MOO 3 being one of the biggest dissapointments i've ever had since I started playing strategy games I'm glad this game came out. I really hope they tweak this enough to where i'll still be playing it by the time G Civ III comes out.
First - I wound up assimilating all my allies. I got tired of having to find someone new to trade with. I was playing on large with max AI players and only had two opponents by the end. My allies also kept giving their planets away to someone else but 20 to 30 turns later they were all mine anyway. Shouldn't your allies benefit from your influence unless they stop being allies?
Second - Is there anyway to build lower tech improvements? There is nothing worse than getting a class 26 planet with no industry on it so you either have to wait 100+ turns or spend 5k - 8k bc each turn just to do anything with the planet. It wouldn't be so bad if it were just 1 planet but it seems when 1 converts they all start to, so having 20 new planets becomes less enjoyable in a long game because it takes too long to do anything with them.
Third - Is it me or were the precursors a very slow race. It's only lucky to find a ranger in the first 20 turns unless you are playing defensively for some reason. In the last 150 turns I found 20 of these and didn't find much use for them besides sending them to a planet that didn't have a starport. Is there someway to outfit them with new engines? I haven't found a way to upgrade any of the core ships so any of my lucky finds have never made it to a battle before it was over unless it was already in the area.
Fourth - Are new anomalies supposed to pop up later in the game? I haven't seen the point in building the wonder that allows all your ships to survey because there isn't anything left to survey by the time you can build it. In fact, even playing with max anomilies and large universe it's very rare to find any once I can build faster and longer survey ships than my flag ship. Also, once you find a worm hole why do they dissapear and why can only your survey ships use them? It seems like they would be a very valuable thing to have control of. After the first few games I never use them because unless they send you to a place full of useful anomilies I'll miss out on the ones near me.
Fifth - Is there a bug in the military strength indicator?? The first time I went for an influence victory I had two opponents declare war on me because they thought they were more powerful. Their ships were so slow that by the time they got to me I had enough higher tech ships to decimate them both.
Sixth - Is their a way for your influence to flip a resource starbase? or anyway to take them without going to war? It never fails that anytime one of mine get taken out one of my allies gets there before me. It seems a shame to have to have to decimate someone you have been friends with for the whole game because of that.
After MOO 3 being one of the biggest dissapointments i've ever had since I started playing strategy games I'm glad this game came out. I really hope they tweak this enough to where i'll still be playing it by the time G Civ III comes out.
