Envoy of Chaos Envoy of Chaos

Getting my ass handed to me

Getting my ass handed to me

on a silver platter...

Hi, I'm pretty new to the game and I could use some help. I'm playing in a medium galaxy, normal difficulty. I don't do too bad in the initial colony rush, I'm on par with the others. I build up my military in time so no one will pick on me too. Thing is, there is always one neighbour looking for trouble and he'll declare war on me. No biggie, I can handle him. I took half his colonies before my economy was exhausted and we negotiated peace. At this point all the other civilizations go "Oh looky! his economy is fucked and all his military power was destroyed in his last war!" And at this point they will gang up on me...

I manage to keep up in military and technology at first, but they take a beating after the first war. Because technology is now low, I can no longer keep up with the other races. Any advice for a noob on how to survive/win?

info on what I'm doing:

my homeworld is an economy planet so I can fund the colonizing. I always buy my first factory, build a second, then construct a farm and 2 market places. Then I usually build a research center so I have atleast some research. All the crappy planet I colonise become research plantes and the first decent planet I find becomes industrial.

I usually start off researching planetary improvement, xeno research, xeno industry and xeno economy. Then I go on with weaponry.

any help would be appreciated!
39,398 views 42 replies
Reply #26 Top
9 opponents on Suicidal gave me 38000 BC in my coffers by the time I mopped up the last one -- all by trading tech on 1.1beta. You won't run into any issues later in the game
Reply #27 Top
Daemon Jax: Describe how you use Military Star bases


Use Tiny hulled ships with a single point in offense and a single point in defense. Use atleast 9 constructors to build a military starbase that gives offensive and defensive bonuses to your fleets, and make sure that the area of effect includes the planets you want to take. Have your troop transports ready.

Note: Don't bother invading worlds until you have shock troops. Always use "4000" soldiers when your enemy has 6000+ population on that world. You can get away with even numbers for less. Use the mini-soldiers option. You win.


The trick is to not have war declared on you, but to be able to operate in peace until you choose to decimate your opponents one by one. The best way to do this is to have the #1 military always -- not hard to do, just start making very cheap ships when the Drengin or Yor start making them. If you don't have the tech at that point, trade for it. They don't manufacture very fast... +50% military production helps here (which trumps the research bonus in 1.1b). But this entire strategy (being ranked as having the #1 military force, and using military starbases with Tiny hull fleets, and tech trading) just overwhelms the AI so it's not even fun to play for me anymore

I'd like to see:

1) military starbases need to be nerfed. There's currently 0 incentive to research weapons, armor, or larger hulls. Tiny 1/1 ships own everything.
2) the AIs need to make alliances and gang up on the #1 military power
3) relations of neutral and below should have serious penalties to trade deals
4) AIs should attack when you move a military force into their space unless you have an Alliance
5) no more of this "I declare war" and then 10 turns later I finally see the AI mount an offensive. They should have their forces staged at your border ready to go before declaring war.
6) It should cost much more per race when you bribe the AI to attack said race, i.e. it doesn't cost much more to have the AI attack one opponent than four opponents. They should not want to fight even a 2 front war.
Reply #28 Top
Or if your looking for something really explotive.
Having trouple keeping up with enemy tech? Easy answer. Give them a planet.
Crazy you think right?
Oh not so, simply remove all the people from the planet before you 'gift' it to them then invade it the very same turn easy captured tech for the low low price of one transport.
And as an added bonus they've ordered all your plantery upgrades you might not have had



Edit: was refering to Whillowhim's post about fliping a planet back and forth with influence.
Reply #29 Top
@ WTF Chuck : Paragraphs are our friends....use them if you want anyone to read your long posts.
Reply #30 Top
basically, to win on normal + diplomacy is your greatest buddy...winning there revolves around trading stuff. Anyone else think thats a pretty bad way to win? I mean, the poor AI doesn't stand a chance! Trade em a crappy planet for techs then invade the planet??? Majesty diplomation, buy all their techs and sell them all your techs for 50,000+ gold. Do I need to say more? Anyone here know a way to get around these exploits and win in a honorable, fair fashion? That's how I want to win...everyone can win using exploits...even I won on bright today while I got creamed on normal the day before.
Reply #31 Top
Anyone here know a way to get around these exploits and win in a honorable, fair fashion?


I'd suggest you check out the version 1.1 beta. I haven't grabbed it yet myself, so I can't speak from my own experience, but I know one of the biggest changes in it is the option to disable tech trading. Right now, as you observed, the only way to stay in the game is to tech trade like a madman (because that's what the AI's doing, and if you don't participate, you're just crippling yourself, regardless of how dirty it might make you feel). In 1.1, though, you can turn off the tech trading so it's purely up to each individual civ to get its own research on. Might make for a "cleaner" (for lack of a better word) game for ya.
Reply #32 Top
That's BS, you don't need to exploit the AI like that to stay in the game.
I persoanly never even open the diplomacy window because it's so damn easy to abuse the poor AI and I still have no trouble still beating down the computer.
Hell I wouldn't even bother getting the tech that lets me talk to them if it wasn't in the way for trade.

And DeatStarInyourFace, that's how you avoid exploiting the computer, simply don't trade with them.


Edit: I'll still trade with allies since that isn't to exploit them but to make us both stronger.
Reply #33 Top
That's BS, you don't need to exploit the AI like that to stay in the game.
I persoanly never even open the diplomacy window because it's so damn easy to abuse the poor AI and I still have no trouble still beating down the computer.


Someone's still playing on Beginner!
Reply #34 Top
You wish.
I just finished totally wiping the floor with the computer on Painful with out bothering to trade one peace of tech but what the computer would periodically pop up with.

Now I'm playing on Masochistic and haven't needed to trade yet (though it's going much slower since I have to kill twice as many ships....)

Your probably just not very good at the game.
Reply #35 Top
You wish.
I just finished totally wiping the floor with the computer on Painful with out bothering to trade one peace of tech but what the computer would periodically pop up with.


Let's see some Metaverse scores to back that up. Maybe it can be done as you say, but everyone else I've seen commenting on the boards will wholeheartedly agree that tech trading is absolutely vital. It's easy to say that you're doing it how you're doing it, but without being able to see your games up on the Metaverse, how are we to believe that you're not playing on Beginner and just talking yourself up?

Your (sic) probably just not very good at the game.


That may very well be. I haven't played beyond normal (which you can check in the couple of Metaverse games I've got posted), but I haven't lost a game yet at that level with tech trading. Regardless of my skill, as mentioned above, I've seen plenty of folks on the board (with plenty of medals attesting to their skill and experience) who endorse tech trading as a very important strategy.
Reply #36 Top
Let's see some Metaverse scores to back that up. Maybe it can be done as you say, but everyone else I've seen commenting on the boards will wholeheartedly agree that tech trading is absolutely vital. It's easy to say that you're doing it how you're doing it, but without being able to see your games up on the Metaverse, how are we to believe that you're not playing on Beginner and just talking yourself up?


I can send you the save game files (that's possible eh? I've never actually bothered to see if they're in discrete files or whatever....)

But really, I can't play on the metaverse cause my friend won't cough up the cd key (I'm mooching off his copy of the game ) and I don't really want to buy a game I can beat so easily...

But I don't see how you can not beat this game. All you need to do is quickly eliminate a nearby computer player and claim his planets. Then use the extra production to quickly tech ahead of the rest of the computers in key areas. Weapons + Logistics + Factories while the computer wastes it time researching a bit of everything. Then use a star base with a fleet of swarm ships to pick them off one by one.
The only reason the game gets hard at the highest level is the computer is so blantly cheating with it's extra production the massive amount of ships makes it hard to get into his system to drop a star base down. So your forced to leap frog from one to the next giving the other computers enough time to pull ahead with their production bonuses.


That may very well be. I haven't played beyond normal (which you can check in the couple of Metaverse games I've got posted), but I haven't lost a game yet at that level with tech trading. Regardless of my skill, as mentioned above, I've seen plenty of folks on the board (with plenty of medals attesting to their skill and experience) who endorse tech trading as a very important strategy.

Of course it's a very powerful strategy, but it's basically abusing the poor stupid computer. I mean just try my suggestion of giving the computer an empty planet then using a single transport to capture it thus gaining free tech (about 50% of the time) and he'll order all the advanced building upgrades you might not have had. That too is very powerful, but it's so obviously abusing the computer's stupidity that it should be considered cheating.
But regardless you don't need to do these tricks to win. The computer can be beaten by simply using your forces to the best of their abilities and out smarting it tacitly.
Reply #37 Top
I mean just try my suggestion of giving the computer an empty planet then using a single transport to capture it thus gaining free tech (about 50% of the time) and you'll he'll order all the advanced building upgrades you might not have had. That too is very powerful, but it's so obviously abusing the computer's stupidity that it should be considered cheating.


That one, I'll grant you, is cheap, and you're right... I do consider that cheating. But I don't feel the same about tech trading. As far as I'm concerned, if the AI is doing it, we've got every right to do it right back. You don't see the AI dumping planets and re-capturing 'em for free techs/upgrades (at least, I've never seen it ), so that tactic is out the window.

I'm gonna give your strategy above a shot in my next game (still in the midst of a Normal/Large Influence-fest with tech-trading-goodness at the moment ). Now, I'll probably end up screwing the pooch on it myself, but I suppose it does sound like it would work, assuming I can get everything hammered out quickly enough at the beginning. Just to clarify, it sounds like you skip the whole colony-rush at the beginning and just go straight into military mode to wipe out the neighbor? That's really something I hadn't thought of before... I was always too eager to get my grubby mitts on some nice tasty planets and build up from there...

By the way, sorry if I came off harsh before, I really was just being silly with the initial "Someone's on Beginner" crack
Reply #38 Top
Isn't the game boring as all hell without tech trading? I mean... it's the only thing stopping me from blindly hitting end turn until either A) my tech finishes researching, B) my ship(s) get to their destination, or C) my ship gets built.

Atleast with tech trading it gives me something to do. If I don't stay ontop of the AI's technological achievements, then I miss out on an opportunity to make some cash. So that means I need to check what techs they have very frequently.
Reply #39 Top
That's far to much. Just take a cargo hull, fill it with sensors and place them at strategic points, cheap and effective.


My point was that Eyes of the Universe puts scanner 15's on all your ships...anything with at least 1 scanner on it. That's why it's so effective...it allows you to use anything to scout with..and constant surveilance of the AI races because your freighters turn into the perfect spy ships.
Reply #40 Top
skipping the colony rush and focussing on all military to conquer your neighbours planets sounds like an interesting idea. Might give that a try
Reply #41 Top
Well you shouldn't totally skip the rush
It's just a matter of what you focus after you've grabed all the planets. I go for a quick military victory.
Isn't the game boring as all hell without tech trading? I mean... it's the only thing stopping me from blindly hitting end turn until either A) my tech finishes researching, B) my ship(s) get to their destination, or C) my ship gets built.

Atleast with tech trading it gives me something to do. If I don't stay ontop of the AI's technological achievements, then I miss out on an opportunity to make some cash. So that means I need to check what techs they have very frequently.

Non stop war?
After I've dispactced one AI I usely will declare on the next one with in a few turns (once my ships are in postion)
Reply #42 Top
Also, your approval rating effects your population growth. 100% is the best, then 70% is the next level. I am not sure the breakdown. I should characterize that. The more population, then more tax revenue, the more invasion forces.


Only with the beta. On the standard game 100% gets a bonus and <40% gets a penalty. That's it. In the early game, with little influence issues and invasion not yet researched, having a low morale doesn't hurt. On planets far from my borders I'll often let morale drop fairly low until Republic.

Also, I never tech trade but let the AI do it. I have enough of advantage. It's the easiest way to handicap yourself to make the game more interesting. I play with all Bright AIs. For some reason the bonuses the AI gets from cranking it up to a harder level bother me, but not trading techs doesn't.