Newb Observations/Recommendations
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GalCiv2 Forums
Hello All!
GalCiv II is a very intriguing game! Nice job!
Couple observations (maybe these are already in the game, blame it on newb):
1. Galaxy creation is shown in 3D. Playing field of galaxy is a flat plain. - What would be cool is if the playing field was 3D as well. Planets in all three dimensions (more playing space as well).
2. Weapon improvements - I couldn't find a way to add new weapon technologies to exisitng ships. My "army" consisted entirely of Defenders. How about new weapons with the newly completed research and the ability to add the weapons or upgrade ships with the new weapons (I guess this could be done by creating new designs). Would be nice to add the improvements to exisiting ships. Upgrade systems/equipment along with the existing type/class upgrade.
3. When researching the military - Marines tech is achived. Who are the Marines and who are the civilians... Is everyone in the military? How about a choice populating various ships with civilian or military personnel...
4. This may be micromanagement but how about assigning some of your population to a military academy for training. Military population doesn't pay taxes, civilians pay taxes... You have to balance your civilian/military resources as well as deal with the time involved to waiting for miltary to complete training.
5. Another possible micromanagement issue - What is you had to manage food and fuel. When you load up a ship, you need to load enough fuel to reach destination, load enough food to support population loaded onto ship. This would also cause a need for Starports and Fueling stations between long runs.
6. OK, you're in the middle of the game, waiting out turns while your ships meet at rrally point or waiting for that critical piece of technology to be completed... How about an onscreen toggle to complete player determined number of turns. If there is an issue or attack along those turns, play would stop and that turn would play out.
7. I notice that when I attack a planet, my ships have to take out the ships surrounding that planet. There are explosions and I have to check that planets info to see what's leaft in orbit and attack again. Why is there no battle screen showing the ensuing combat such as when a ship on ship attack occurs in space. All I can think of is that the ships are in dock on the alien's planet and not able to repond?
Gotta say, the AI is sweet! I had the AI level turned down and the Altarians still new what I was up to. I was warned that if the AI hadn't been so low they would squash me like a bug.
Anyway, great game, very addictive! These are my thoughts that may be able to contribute in some way to help keep this game growing.
Thanks!
-Gary
GalCiv II is a very intriguing game! Nice job!
Couple observations (maybe these are already in the game, blame it on newb):
1. Galaxy creation is shown in 3D. Playing field of galaxy is a flat plain. - What would be cool is if the playing field was 3D as well. Planets in all three dimensions (more playing space as well).
2. Weapon improvements - I couldn't find a way to add new weapon technologies to exisitng ships. My "army" consisted entirely of Defenders. How about new weapons with the newly completed research and the ability to add the weapons or upgrade ships with the new weapons (I guess this could be done by creating new designs). Would be nice to add the improvements to exisiting ships. Upgrade systems/equipment along with the existing type/class upgrade.
3. When researching the military - Marines tech is achived. Who are the Marines and who are the civilians... Is everyone in the military? How about a choice populating various ships with civilian or military personnel...
4. This may be micromanagement but how about assigning some of your population to a military academy for training. Military population doesn't pay taxes, civilians pay taxes... You have to balance your civilian/military resources as well as deal with the time involved to waiting for miltary to complete training.
5. Another possible micromanagement issue - What is you had to manage food and fuel. When you load up a ship, you need to load enough fuel to reach destination, load enough food to support population loaded onto ship. This would also cause a need for Starports and Fueling stations between long runs.
6. OK, you're in the middle of the game, waiting out turns while your ships meet at rrally point or waiting for that critical piece of technology to be completed... How about an onscreen toggle to complete player determined number of turns. If there is an issue or attack along those turns, play would stop and that turn would play out.
7. I notice that when I attack a planet, my ships have to take out the ships surrounding that planet. There are explosions and I have to check that planets info to see what's leaft in orbit and attack again. Why is there no battle screen showing the ensuing combat such as when a ship on ship attack occurs in space. All I can think of is that the ships are in dock on the alien's planet and not able to repond?
Gotta say, the AI is sweet! I had the AI level turned down and the Altarians still new what I was up to. I was warned that if the AI hadn't been so low they would squash me like a bug.
Anyway, great game, very addictive! These are my thoughts that may be able to contribute in some way to help keep this game growing.
Thanks!
-Gary
Sounds good in theory, but I can't see it being worth anywhere near the hassle.
Really though, don't think of a lot of those techs as giving you new super soldiers or something. It's an abstraction that makes your planetary invasions and defences better.
) This is the distant future - I think we've mastered recycling water and umm, biological matter well enough at this point. Hyperdrive is also really cool and only requires power from the onboard fission reactor - no need for burning hydrocarbons.
