Are we back in the age of consoles besting PCs?
Perhaps
from
JoeUser Forums
Two recent articles here at Joe User and it's affiliated network of forums and blogs have me thinking we are back in a time when the console fanboys are going to be able to claim absolute superiority over their PC cousins.
As an example, see the great article and review here: The Elder Scrolls IV: Oblivion or Draginol's great article on copy protection and the frustrations there of here: Really hate CD copy protection today
Both of these bring up great points as to why gaming consoles can at times be seen as the champion in the always running battle between PCs and consoles for the best platform for gaming.
First, in the case of Oblivion, we see a beatiful game, but one which requires (in the PC world) some very serious hardware. The type of hardware that someone would spend a ton of money assembling. As an example, I recently put together a nice system for use as an MCE box. It cost me approximately $650 - $700 to replace mainboard, case and power supply, cpu, and video card. I kept the drives that I had (large IDE drives, nothing wrong with either, no need to replace really). I wound up with a system with an adequate video card, but which no one would really want to play modern games on. Thanks to the nice folks at StarDock, I could play GalCiv2 on it nicely, but that is because Draginol/Frogboy/Brad and his team have built the game to be friendly to all levels of hardware.
In building my newer system, I went with a mid-grade motherboard that is more than adequate for an MCE box, and which supports the AMD Athlon 64 X2 that I have installed there-in. 3800+ for the speed. A gigabyte of RAM. Approximately 200 gigabytes of hard disc space on the system drive. Again, a nice system for it's purpose, but in terms of a video gaming system, thanks to the lower end video card, absolute crap for playing something like Oblivion on it.
Next, consider the point of Draginol/Brad/Frogboy's rant/article about CD copy protection for gaming. Something that is virtually unknown in the world of console gaming, where the game disc has to be there all the time (ignoring for a bit that there are modifications available for some systems that eliminate that need, but which are of questionable legality, etc.). True, the console gamer is dealing with the requirement for the disc to be in the system, but in the case of the console, it's normal, expected, and not something that ever really bothers the gamer.
All of this gets me back to the point of this article, which I suppose may quickly become a case of console fanboys defending their systems while PC fanboys defend theirs. If that is what those leaving comments want to do, I'm not gonna stop 'em, though I'd ask for thoughtful responses and well stated reasons why you feel your choice would be right, and not simply 'Consoles RULZ' or 'PC pwnz' type replies.
I'll comment a bit more below, and perhaps it might inspire some more discussion from either side.
As an example, see the great article and review here: The Elder Scrolls IV: Oblivion or Draginol's great article on copy protection and the frustrations there of here: Really hate CD copy protection today
Both of these bring up great points as to why gaming consoles can at times be seen as the champion in the always running battle between PCs and consoles for the best platform for gaming.
First, in the case of Oblivion, we see a beatiful game, but one which requires (in the PC world) some very serious hardware. The type of hardware that someone would spend a ton of money assembling. As an example, I recently put together a nice system for use as an MCE box. It cost me approximately $650 - $700 to replace mainboard, case and power supply, cpu, and video card. I kept the drives that I had (large IDE drives, nothing wrong with either, no need to replace really). I wound up with a system with an adequate video card, but which no one would really want to play modern games on. Thanks to the nice folks at StarDock, I could play GalCiv2 on it nicely, but that is because Draginol/Frogboy/Brad and his team have built the game to be friendly to all levels of hardware.
In building my newer system, I went with a mid-grade motherboard that is more than adequate for an MCE box, and which supports the AMD Athlon 64 X2 that I have installed there-in. 3800+ for the speed. A gigabyte of RAM. Approximately 200 gigabytes of hard disc space on the system drive. Again, a nice system for it's purpose, but in terms of a video gaming system, thanks to the lower end video card, absolute crap for playing something like Oblivion on it.
Next, consider the point of Draginol/Brad/Frogboy's rant/article about CD copy protection for gaming. Something that is virtually unknown in the world of console gaming, where the game disc has to be there all the time (ignoring for a bit that there are modifications available for some systems that eliminate that need, but which are of questionable legality, etc.). True, the console gamer is dealing with the requirement for the disc to be in the system, but in the case of the console, it's normal, expected, and not something that ever really bothers the gamer.
All of this gets me back to the point of this article, which I suppose may quickly become a case of console fanboys defending their systems while PC fanboys defend theirs. If that is what those leaving comments want to do, I'm not gonna stop 'em, though I'd ask for thoughtful responses and well stated reasons why you feel your choice would be right, and not simply 'Consoles RULZ' or 'PC pwnz' type replies.
I'll comment a bit more below, and perhaps it might inspire some more discussion from either side.
when it comes to this particular game.