Enigmatical Enigmatical

Difference between Beginner and Normal

Difference between Beginner and Normal

Mainly dealing with the Colony Rush

My first game I played on Beginner, and now that I have started a second game on Normal I noticed one very BIG difference that seemed disproportionate.

Where as in beginner there was what felt like a decent and "fair" rush for colonies, this time it feels as if the computer is actually cheating!!!

They seem to have far too many planets already colonized (which means they have not only been to the system but also built and sent a colony ship there) for such a short space of time. Now I would understand if they had spent all their starting money on building colony ships, but unless they also spent money in building a stardock on other planets they had colonised as well then I wouldn't expect to see so many.

Looking at the timeline, they still clearly had the advantage economically and research-wise... which again strikes me as incredibly strange so early on in the game when all they would have had time to do is pump out colony ships.

Anyone else have this experience?
19,703 views 37 replies
Reply #26 Top
WEll, not even tough is that tough on a gigantic. I think the games are harder on smaller galaxies because if you have one less planet than everyone it's alot where as on a gigantic I'm 20 to 30 planets behind number one yet still have a stronger military, Economy, and tech base. So this "Land Grab" thing isn't quite as powerfuli in those larger galaxies.

As for different types, I only played MoO2 with the toxic, barren etc. I really enjoyed the "Lithovore" ability as I never had to farm. Add in Unification (bonus to production) or maybe telepathic, and you win. I usually liked Telepathic, Creative, Unification and large homeworld. for plusses...

Anyway, It would be great if you could BUILD an orbital terraformer to terraform class 0 planets up to class 5 or so. That would be it, but it could help.
Reply #27 Top
WEll, not even tough is that tough on a gigantic. I think the games are harder on smaller galaxies because if you have one less planet than everyone it's alot where as on a gigantic I'm 20 to 30 planets behind number one yet still have a stronger military, Economy, and tech base. So this "Land Grab" thing isn't quite as powerfuli in those larger galaxies.

As for different types, I only played MoO2 with the toxic, barren etc. I really enjoyed the "Lithovore" ability as I never had to farm. Add in Unification (bonus to production) or maybe telepathic, and you win. I usually liked Telepathic, Creative, Unification and large homeworld. for plusses...

Anyway, It would be great if you could BUILD an orbital terraformer to terraform class 0 planets up to class 5 or so. That would be it, but it could help.

Edit: Computer is slow, might multi-post...
Reply #28 Top
terraformer to terraform class 0 planets up to class 5 or so


I always think this would be great as many others have mentioned it. But I think it should take a lot of time for this to be done - research the correct technology, then time and cost to terraform the planet.
Reply #29 Top
Does anyone know if the initial setup tries to "balance" the available worlds? Sometimes I start in what looks like a hopeless position, with 90% of the systems behind other players. On the other hand, I played one game where I took half the map by grabbing the worlds at the computer players' borders. The remaining systems were out of their range and I could take them at my leisure.



I just played a beta game where they sent a veritable fleet of 8 colony ships across the length of the entire huge map in a race for the last unoccupied planets. They moved speed 4 (still too slow), but had a range of 8. So, almost there.
Reply #30 Top
If you cannot within first 3-4 turns get your homeworld to a point where it builds a colony ship every other turn, then go back to beginner. Not a flame jsut advice.
Reply #31 Top

I highly reccomend upgrading your colony ships with new engines, so they'll double their speed.



It'll take a turn to upgrade your first one, but it's well worth it.



Thats the first thing I do every game.

Reply #32 Top
I think the answer of many people in this thread (buy colony ships) should really be clarified a bit, with the later patches and especially Dark Avatar.

I agree that in a galaxy setup that leaves just a few planets for each player, it might make sense to quickbuy colony ships. I like to play at big maps, however (usually huge, gigantic is a little too big for me), lately at crippling level. One thing that should be clearly understood is that using money to quickbuy things is vastly less efficient than using it to finance an economy that's running a deficit for a while.

So, my beginning of the game is as follows: I try to find a starting setup that gives me some manufacturing bonus on my homeworld (one +300% is perfectly fine) and then quickbuy the first factory on that tile, still in that starting round. After that, I just regularly produce colony ships. By the way I agree with the suggestion to use faster colonizers, because for one it gives you a better chance to win races to some planets, and also it reduces the time your population is crammed in the colony ships and not on some would being productive.

On your new worlds, I usually would not recommend buying anything, just start regular production on a starport and some factories, because even if you quickly obtain these two things, your new worlds won't have the population yet to make colonizers with 500M people on them.

While you are busy colonizing only from your homeworld, try to find some morale resources, research the first morale tech and lower taxes to try and get 100% approval on your planets. That is especially important for the new ones, so they start producing income more quickly.

If you meet other civs during the early time of following that advice, you'll notice that they usually have more planets, sometimes many more. However, since the AI is doing exactly what many in this forum suggested, quick-buying colony ships, they will soon go broke and need to raise taxes and reduce their spending level. During that time it is no problem at all (up to crippling at least, don't know about even higher difficulty levels) to overtake them in the colony race, and since you (should) have high approval at that time you'll soon have a lot more population than anyone else either.

During that phase of colonization, I typically run a deficit of 100-200 bc a round, so even if you are lucky enough to find some money with your flagship and the other survey ships you hopefully built, you'll eventually run out. For that reason, you need to build economy buildings fairly early, on your homeworld and on the new ones as soon as they have some real population. If you didn't wait too long with the economy buildings, by the time your cash runs out you can raise taxes and slightly reduce spending and your economy still won't be paralyzed, as it often seems to happen to the AI players.

At that point I usually have somewhat more planets than most computer players and a lot more population than any of them. My economy then is among the strongest too, which means I can at this stage happily go to war with one of the weaker opponents and consilidate my empire

For your race statistics, the importance of your economy rating simply cannot be overstressed. The +30% you can get with 4 points of your race picks are worth it almost always, and a federalist government can help a lot too (though I often pick the technologists instead). I usually play an evil race (the Yor) because the +100% economy rating from the mind control centre is just too sweet to pass by for me. I know MCC is pure cheese, but there you are.

The main point of my story: use your starting money wisely, quickbuying is not the answer because it's just terribly inefficient.
Reply #33 Top
I'm no master at this game but I noticed the 'issue' regarding normal diff as well. The computer, mainly the Thalans, seem to out colonize me every step of the way unless I utilize a specific tactic or two. This keeps me ahead of them but for some reason they still seem to be farther ahead of me on every level, economy, military, and research. Since I have tech trading off I find it hard to believe that they are 'efficient' enough on normal to literally double or even triple my numbers with regards to morale, econ, and military... and even though in this particular game I pretty much have their colonies surrounded by mine, their influence just keeps growing even though the other five majors, and three minors, are either at war with them or on bad relations. They don't seem to have heavy trade going yet their research and military are staggeringly high at this point. I can't put my finger on it. No matter what my strat is, in the end the Thalans always seem to come out ahead. Major head scratching going on here...
Reply #34 Top
If you are playing Dark Avatar, Stormbringer, the Thalans may "come out ahead" as you put it because of their Super Ability. I've heard many people here call Super Hive the best of the Super Abilities, and though I've not yet tried Thalans in Dark Avatar, those people likely are right in that assessment. If you can build factories in a single turn at no cost, that simply gives you quite an edge in the beginning of the game.

If you can't deal with the Thalans otherwise, just choose them as your race
Reply #35 Top
, the Thalans may "come out ahead" as you put it because of their Super Ability.


I have the super abilities turned off for just such reason. Like I said, it's just strange. I'm probably overlooking something with regards to my economy, especially since I'm trying 'new' strategies just to see how the numbers crunch. I'd love to know what Brad's formula was when devising the base code for the economy sliders...

Reply #36 Top
I think the answer of many people in this thread (buy colony ships) should really be clarified a bit, with the later patches and especially Dark Avatar.

I agree that in a galaxy setup that leaves just a few planets for each player, it might make sense to quickbuy colony ships. I like to play at big maps, however (usually huge, gigantic is a little too big for me), lately at crippling level. One thing that should be clearly understood is that using money to quickbuy things is vastly less efficient than using it to finance an economy that's running a deficit for a while.



Interesting point. I was just yesterday thinking about some of these issues, with regards to how "crowded" the galaxy was. I made a quick chart showing how many "sectors" each race gets, given the galaxy size and number of opponents:

Tiny Small Medium Large Huge Gigantic
1 4.50 8.00 12.50 32.00 72.00 162.00
2 3.00 5.33 8.33 21.33 48.00 108.00
3 2.25 4.00 6.25 16.00 36.00 81.00
4 1.80 3.20 5.00 12.80 28.80 64.80
5 1.50 2.67 4.17 10.67 24.00 54.00
6 1.29 2.29 3.57 9.14 20.57 46.29
7 1.13 2.00 3.13 8.00 18.00 40.50
8 1.00 1.78 2.78 7.11 16.00 36.00
9 0.90 1.60 2.50 6.40 14.40 32.40

My first game was a small/5 opponent game. That's 2.67 sectors each.
My next game was a medium/6 opponent game. That's 3.57 sectors each.
My last game was a large/9 opponent game. That's 6.40 sectors each.

As you move into the larger maps, the space per race goes up a lot, and it gives you a lot more breathing room. It makes the colony rush a little more bearable. I definitely found these games to be progressively easier, and that's with progressing difficulties, as well (1st was normal, 2nd challenging, 3rd tough). This is even more pronounced with abundant settings (as I had in game 3).

Crushbone

Also, forgot to mention... When you settle a new colony, it automatically costs 12bc in upkeep, and if you settle with just the base 250M from a colony ship, you get about 2-5bcs in taxes, so every colony you take costs 7-10bcs. If you start settling a LOT of them, your economy starts to fall apart pretty quickly.

Reply #37 Top
I have only played at normal, what I do is not at all like anybody does here.

I buy my first factory and start building my colony ship. I adjust my sliders so I get a ship every 6 or 7 turns. I tax everybody to 59% so my popularity is around 50%. I study ION drive. I play on a huge map and I always get my fair share of planets. When my money is almost gone I start exchanging my tech with the minor races for other techs and money. It's a bit slower and on occasion I have had small empires but I always have better techs and colonies then the AI.

Exchanging the tech with the minors and establishing Economy starbases on my trade roots is mandatory for my to have a stable empire. It as worked for me at Normal.

I tried that on challenging and the only game I played I lost after 10 years to the thalans. I play DA.

Hope thsi helps. It seems to me there is no right way to play depends what you do diplomaticly.