I've been trying to implement a pre-Hyperdrive scenario, but when played, Hyperdrive is still researchable, and Humans still have Hyperdrive as a starting technology. What I'd like to do is restrict the entire engine technology track for all races. I'm also thinking about adding an anomaly that gives the finder Hyperdrive, but don't know if I can make the anomaly clear the restrictions from researching the rest of the items in the Hyperdrive track.
[TECHNOLOGY]
Starting=0
Restricted=1
Restricted0=Hyperdrive
This exerpt from my scenario file doesn't work. Should I restrict each individual technology that comes after Hyperdrive as well? And do I have to mod each race to eliminate technology from the Hyperdrive track?