GC2:Builder Update

v0.9.96x (Build: 2519)

http://www.gc2builder.com
New thread, new update. Enjoy and hope you don't have any problems

GC2:Builder - Change Log
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RELEASE: v0.9.96x (Build: 2519) on March 24th, 2006
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! Fixed a Range Check error when loading maps with objects near/on the edge of the map.
! Fixed an Access Violation error when editing objects after saving a map.
* Overhauled the handling of, creating a new map / opening an existing map / exiting the map editor, if there was already a loaded map file that had been modified. No more double prompting in certain cases.
* Overhauled error handling and error file logging.
* Slight tweak to automated bug reporting.
+ Supports XML comments now. Up to five comments allowed between nodes (i.e. Info, Race, Star, Planet, Resource, Ship).
+ Added map details. Have information such as Map Title, Revision, Author, HomePage and Description automaticlly written to your map file.
+ Added handling of corrupt/missing Star & Planet names (would cause Access Violations).
+ Added ability to view debug log.
+ Added additional exception handling.

7,629 views 10 replies
Reply #1 Top
Huh, the link is dead now, it worked this afternoon (CST) !! What happened ?

edit : solved (kind'a) - I can"t access it with Firefox but it works with IE !! Lame Micro$oft buggy software used for the site I suppose ....
Reply #2 Top
Are you planing in making a modding tool to easily edit stuff like techs and weapons? Basicly im not sure if I should work on one, and I defently don't want to make one if someone else already has a good one out there.
Reply #3 Top
Huh, the link is dead now, it worked this afternoon (CST) !! What happened ?

edit : solved (kind'a) - I can"t access it with Firefox but it works with IE !! Lame Micro$oft buggy software used for the site I suppose ....

Sites been up all afternoon for me.... and uh...
Reply #4 Top
Are you planing in making a modding tool to easily edit stuff like techs and weapons? Basicly im not sure if I should work on one, and I defently don't want to make one if someone else already has a good one out there.

Yes, the plan is to grow this into a full blown editor and mod development tool, including editors for all of the XML files. But please come register on our site, we are always looking for people to help out!!
Reply #5 Top

Huh, the link is dead now, it worked this afternoon (CST) !! What happened ?

edit : solved (kind'a) - I can"t access it with Firefox but it works with IE !! Lame Micro$oft buggy software used for the site I suppose ....

Sites been up all afternoon for me.... and uh... I only use FireFox and UNIX; so maybe you should check your system before acusing UNIX people of using Microsoft Servers


Well it's working now with Firefox .. I really don't understand what happened !
Apologies for insulting you as being a Billboy
Reply #6 Top
I think this will be the #1 modder tool and modder site. Take a look, register, and do some posting! Let's give this game a good modding community
Reply #7 Top
Exz is your modder tool in Delphi or C/C++? and can you import C++ classes into delphi from a .dll ?
Reply #8 Top
Exz is your modder tool in Delphi or C/C++? and can you import C++ classes into delphi from a .dll ?

Delphi, but I have actually gone as far to call a C DLL (that I wrote) from Delphi that will inject another DLL into a running process, so I would say yes to DLL functions calls. I believe it's possible to do a C Class import from a DLL; but I think it would be problematic.

Are you suggesting some kind of SDK you would like me to exposed so people could write plugins/extensions? I would not be opposed to doing that if there was enough interest.

Come over and register on the site if you would like to talk more about this.

Reply #9 Top
2 Questions.

1) Will we eventually be able to modify and create events with GCBuilder?

2) Do you know offhand if, within events, each moral option can affect multiple attributes. Right now each event in events.xml allows a given moral option to affect one attribute plus population; I want to know if, say, a good choice can increase morale while also decreasing production.

GCBuilder looks great so far. It's good to know someone is working on this kind of tool.
Reply #10 Top
2) Do you know offhand if, within events, each moral option can affect multiple attributes. Right now each event in events.xml allows a given moral option to affect one attribute plus population; I want to know if, say, a good choice can increase morale while also decreasing production.


Events look like they are hard coded based on the internal name. Stardock would need to change how the events work before this could be possible. All you can do for the time being (don't know what Stardock could have planned) is adjust the values of current events. I don't think you can even add a new event.