some bugs

Well, I haven't checked if these issues have already been reported here and I'm not sure if these are really bugs:

In my advanced game I researched the final farm technology (advanced farming) but noticed that it yielded no bonus at all to any of my farms. After upgrading them, they keep to the value they had before (8 mp).
I think this is a bug as there seems to be no benefit from this technological advance.

Another issue which I suppose is a bug concerns the sudden lost of effect for influence starbases. In my game the Torians defeated a minor race possessing a few colonies. I have built a net of influence starbase around these planets. The starbases are upgraded to the latest possible influence module. Anyway shortly after the Torians conquered the few planets all of my starbaces totally lost their effect. I noticed that building new influence starbases would only have a local effect which would not extend to the already existing ones.

Finally I experience sometimes random crashes to desktop. I do not think that they are related to my system as according to the windows event viewer they are caused by access violations.
My sys specs:

Win XP SP2
P IV 3.0 GHz hyperthreading
2048 MB RAM (the game seems to be very memory consuming)
ati 700 se (latest ati drivers installed)
6,908 views 5 replies
Reply #1 Top
"In my advanced game I researched the final farm technology (advanced farming) but noticed that it yielded no bonus at all to any of my farms. After upgrading them, they keep to the value they had before (8 mp).
I think this is a bug as there seems to be no benefit from this technological advance."

As far as I know, this top level farm doesn't work at the moment - look at the Gal Civ 2 wiki.... I seem to remember reading it there. So yes, this is a known bug.

"Another issue which I suppose is a bug concerns the sudden lost of effect for influence starbases. In my game the Torians defeated a minor race possessing a few colonies. I have built a net of influence starbase around these planets. The starbases are upgraded to the latest possible influence module. Anyway shortly after the Torians conquered the few planets all of my starbaces totally lost their effect. I noticed that building new influence starbases would only have a local effect which would not extend to the already existing ones."

I am not sure I understand your point exactly here. Do you mean that the planets the Torians took over pushed back your influence border? If so, it would seem that the Torians were a lot more influential than you..... or it might be a strange bug as you say. Just a fyi, you can't take minor races planets through influence so save some money next time!

"Finally I experience sometimes random crashes to desktop. I do not think that they are related to my system as according to the windows event viewer they are caused by access violations.
My sys specs:

Win XP SP2
P IV 3.0 GHz hyperthreading
2048 MB RAM (the game seems to be very memory consuming)
ati 700 se (latest ati drivers installed)"


Post the first chunk of your debug.err file.

This will give everyone the information on your specs, drivers and patch version. There might be something there to give you a clue what the problem is. It sounds like its an old patch version of the game but that info would really help.
Reply #2 Top
*mumbles something incoherent about the bloody forums*
Reply #3 Top
Well, concerning the effect lost of influence starbases, I think I can confirm it as a bug. I did the following test to check whether the influence effect lost (yes, I mean a massive decrease of my influence area) is due to a higher influence rate of the Torians or not (by the way, their influence rate is only marginal higher than mine):

I destroyed one of the older starbases and built a new one exactly at the same location of the old one. Indeed, I noticed that as soon as the new starbase received more influence module upgrades it increased its influence area to an extent the older one did not cover (if it had any effect at all). So I think that under some circumstances something may be wrong in the recalculation of influence rates/areas after planet ownership change.
Reply #4 Top
The farm problem has been fixed in the most recent version. Note that upgrading will not change the improvements in existing games: you must start a new game (by my understanding).
Reply #5 Top
Maybe you can force the influence to be re-calculated (in a similar way to adding new modules) by carrying out a save+reload cycle? I know other people have been saying that it seems to take a few turns sometimes for the influence to sort itself out after a reload.