Some more bugs for the pile
from
GalCiv2 Forums
The first and biggest one is the game seems to crash every 50 saves or so.
It's very annoying because it not only crashes but screws up the save file in doing so if you load that saved game it will promptly crash before even getting back into the game.
And it doesn't seem to happen for any noticeable reason. I can load a game saved the turn before, do the same things, and it won't happen again.
Another big and annoying one is that clicking the turn button doesn't seem to be properly ending the turn.
When I end the turn it clearly ends auto pilot ships move, enemy ships zoom around, and what not.
But then when I get priority again it seems that half of my ships didn't actually update and are still sitting around with out any movement. And it's not limited to my ships either, several of the AI's ships don't seem to be updating either.
I mean it's pretty clear something is wrong.
In the most recent example I had fleet set to attack an AI fleet. Both of our fleets are out of movement. I click end turn. I check both fleets, neither one has moved and neither has any movement points, I click end turn again. Same thing no movement. I click it a third time and finally they get some movement points.
It's very annoying.
Another bug that's been bothering me is the ships seem to switch priority too fast. If I order a ship to fly a short distance it does it so quickly that when the game jumps to your next ship that it will respond to the same click and fly to the same spot, wasting it's movement.
Again very annoying.
And those are just the ones I encountered since patching. I had a list like 3 times as long when playing the base version. =/
It's very annoying because it not only crashes but screws up the save file in doing so if you load that saved game it will promptly crash before even getting back into the game.
And it doesn't seem to happen for any noticeable reason. I can load a game saved the turn before, do the same things, and it won't happen again.
Another big and annoying one is that clicking the turn button doesn't seem to be properly ending the turn.
When I end the turn it clearly ends auto pilot ships move, enemy ships zoom around, and what not.
But then when I get priority again it seems that half of my ships didn't actually update and are still sitting around with out any movement. And it's not limited to my ships either, several of the AI's ships don't seem to be updating either.
I mean it's pretty clear something is wrong.
In the most recent example I had fleet set to attack an AI fleet. Both of our fleets are out of movement. I click end turn. I check both fleets, neither one has moved and neither has any movement points, I click end turn again. Same thing no movement. I click it a third time and finally they get some movement points.
It's very annoying.
Another bug that's been bothering me is the ships seem to switch priority too fast. If I order a ship to fly a short distance it does it so quickly that when the game jumps to your next ship that it will respond to the same click and fly to the same spot, wasting it's movement.
Again very annoying.
And those are just the ones I encountered since patching. I had a list like 3 times as long when playing the base version. =/
), no sound card.