11 various bugs

With rally points being the most serious

(Apologies if this was posted twice, the forum is acting weird and slow.)

I've played GalCiv II v1.0x about, oh, 30-40 hours now. Besides being the most rewarding 4X space game I've ever played, here's a few bugs I noticed. Most of these I noticed in a gigantic size 9-player game. These are roughly in order of annoyance.

1. Rally point scroll browsing doesn't work. When I use the menu to send a ship/other to a rally point, I can't scroll down the list of rally points.

2. Rally points saving/deleting is not working properly. I created 3 rally points, deleted one, list was OK, then deleted the remaining 2 and created two brand new ones. After loading the game later on the rally points were no longer in the list, but the old deleted ones were. However, on the map display, everything looks as it should be, with only the two newer ones appearing.

3. Move exploit: I can get free moves by moving a ship into an already moved fleet (no more movement left), and joining it. The new fleet now has as many moves left as the one that just joined, rather than zero.

4. Saving an upgraded ship design under the same name causes problems. Both designs appear, with the same name, but only the more recent one can be built.

5. Culture domination bug: once in a small game and once in the gigantic game, one of the races (Altarian in the gigantic) suddenly has influence over every pixel of the map. No-one else's influence is left. You get some reports from some of your planets about this, but not all of them. The game doesn't end. This is remedied by saving and loading, and everything is back to normal on loading.

6. Sensor glitch: this is rare, but sometimes a fleet will "forget" what its best sensor range is, and will use the sensor range of one of the inferior ships in the fleet. This is remedied by deselecting and selecting the fleet a few times.

7. Viewing ships in a busy starport: If an opponent race has a planet that has more than one row of ships in the little starport display, selecting and deselecting them gets screwed up. Sticking to one row works fine, but once you select a ship on the second row, the previously selected ship in the first row remains selecting, and this makes it hard to examine the ships. This is remedied by deselecting and selecting the planet.

8. Offers to cooperate: I only get a suggestion by an alien race to cooperate (not ally or attack) against another race after restarting GalCiv II and loading a game. They're not offering any kind of trade, and aren't especially responsive when I offer the obvious trade. The bug is that it *only* happens after restarting GalCiv II.

9. Shortest war ever: A few time a minor race (Andians) that built small influence bases in the middle of my empire got pissed off about nearby transports and declared war. However, immediately after doing so, I can offer a straight up peace treaty and they'll accept.

10. Upgrading a ship: Removing components can sometimes be glitchy. Remove one from the end, and the component is removed from the ship, but not the compenent list. However, scroll back to the left, and the right scroll button goes dark, showing the component was removed, but the component list didn't refresh until scrolling. This doesn't always happen, selecting a new component in the master component list seems to help.

11. Glitchy compenent location: while designing a Yor medium class ship, a few of the 'extras' components I added would get added in a completely wrong location. I didn't 'miss' the spot and click something nearby, it just got it totally and surprisingly wrong.
12,630 views 14 replies
Reply #1 Top
Um, I can't for the life of me get this to appear in the bug category.
Reply #2 Top
12.
Um, I can't for the life of me get this to appear in the bug category.


Reply #3 Top
5. Culture domination bug:
I had that one in a tiny map game with the altarians. Wish I had known about the save and restart. I had the game won and they got a cultural win in spite of all efforts to counter. I thought it was wierd but didn't figure it was a bug. I just figured it was due to a influence mining base that unbalanced the tiny map game.
Reply #4 Top
I think number 5 is the result of the negative integer bug after a mini soldier attack when only mini soldiers are left. The the computer then interprets the negative population number as a very large number.

It is being fixed and trust me thread I read it on explained it a lot better then me. Seen it a couple times. Two turns its gone without doing anything.
Reply #5 Top
I think number 5 is the result of the negative integer bug after a mini soldier attack when only mini soldiers are left. The the computer then interprets the negative population number as a very large number.


I think I have had a similar issue when 'buying off' the enemy soldiers to join your side, and then your final number only includes those that switched sides.
Reply #6 Top
Number 5 is fixed by just playing through, it disappears as the population plummets over a few turns. The few times I've had it or the comp has it didn't seem to have any lasting effect (by that I mean planets rebelling etc) other than skyrocketed taxes for a few turns.
Reply #7 Top
I can vouch for #11. I just finished playing my first Yor game and I fiddled with one of the medium hulls several times and the stuff kept getting placed back. In the front "wings" of one of the Yor ships is where it happened to me. I finally gave up and just modified some of the other hulls to make more unique ships but it was annoying, a wee bit.
Reply #8 Top
#6 Irks me to no end. You have to keep sensor ships active or they 'shut down" and go to base sensor range (like 3). Lost a very valuable fleet (was tiny hulls with 20 hp's due to experiance up's) because i didnt see Opfor coming in time. To keep sensor ship active just leave it active, ie not on guard duty.


All in all, at teh rate tiny flaws are being cought and fixed.. new content added, this is prob the best game I've bought in teh last 7 or 8 years, bar none.

Most problems with GC2 are with the users systems/drivers.
Reply #9 Top
I've taken to deleting my ships directory inbetween games. It would be nice for there to be an option for deciding which ship designs to keep for future games, and which designs should apply to the current game only. Plus, when you "upgrade" a ship, you can't select a ship design that already exists. You can only "upgrade" a ship to a new design.
Reply #10 Top
Not sure if this is a bug, but I noticed that during a war with the Yor, I captured Iconia, but there were still Yor freighters leaving it. Not sure if anyone has noticed stuff like this.
Reply #11 Top
#1. This has been fixed. Next update will allow you to scroll properly. In the meantime, you can use the mouse-wheel to scroll through the list.

#5. This has also been fixed, and will be included the next update.
Reply #12 Top
I can vouch for #11. I just finished playing my first Yor game and I fiddled with one of the medium hulls several times and the stuff kept getting placed back. In the front "wings" of one of the Yor ships is where it happened to me.

Yes, I remember now, the front wings were what were giving me trouble.

I've been wondering about #3. Does the game have some intricate initiative process for fleets that I'm not aware of? Sometimes I'll press the turn button repeatedly, and some fleets won't regain their movement factors until after several times. But then, I also noticed sometimes the turn doesn't advance. Is it some initiative thing, or is the game refreshing my movement factors in stages?
Reply #13 Top
Number 3 has been fixed now. Thank you. It will be in the next update.

zurn, do you have the latest version of galciv2?
Reply #14 Top
I have plain 1.0x (so no recent betas, just what you can get without Stardock Central).