Hey That's not my ship!

or... Wow, the engineers really f'd up this time!

I just spent several minutes designing a nice ship with my up to date technolody, ready for a war with the Drengin. Pleased with the result, I decided to save it...

"What can I call it?" I thought. After several more minutes (yes, picking the name is one of the harder parts for me, lol), I decided on the name "Star Raider".

It sounded cool, but I had no idea the name was already taken by the pirates, as I'd never encountered one before.

I zoom to Earth to build my swanky new ship, but for some reason it wouldn't select my ship from the build list. Other designs were fine, but not that one. Annoyed, I decided to try something else. I went to the planet view, and selected the starport from there. I selected another ship first, and then my Star Raider. I clicked Done, and... success!!!

Earth began to build my lovely ship. I waited patiently, and waited some more, and eventually I received a message "A Star Raider has been completed on Earth". Woohoo!!

I right-clicked on the blue button, and... shock... horror... "That monstrosity isn't MY design!!!"

My starport had constructed a pirate Star Raider! I double clicked it, and read the description of the craft. It was indeed pre-designed.

I went back to the shipyard, ready to give the supervisor hell for mixing up the plans, when I noticed my design was intact. My crew weren't to blame, it was some glitch (or cheat)!

So, somehow I'm able to manufacture pirate ships by giving my designs the same name. Most peculiar!

Both ships had the same size-class (large), but I haven't tried this with smaller ships. Could I name a tiny ship "Star Raider" and produce large pirate raiders for the price of a cheap fighter? I haven't tried it yet. I was too depressed to continue my game, so I might explore this some more when I get home from work tomorrow.

Has anyone heard of this before? (i.e. will it be fixed in the next patch?)
23,602 views 20 replies
Reply #1 Top
Also, if I design a new ship with the same name as one of my existing designs, I get another glitch. Every starport that isn't building something immediately begins to construct the new ship. =/
Reply #2 Top
Weird. I haven't hit *that* version of the glitch but I have run into one where I see the old ship design but have the new ship stats. After it is built I think the picture upgrades properly, but until then it looks like the old design.
Reply #3 Top
Also, if I design a new ship with the same name as one of my existing designs, I get another glitch. Every starport that isn't building something immediately begins to construct the new ship. =/


I'm pretty sure this has happened to me: I know that a number of times I have noticed that all my idle starports are suddenly building my latest design.

As for building pirate ships, this is the first I have heard of it, and it is definitely a bug.
Reply #4 Top
Also, if I design a new ship with the same name as one of my existing designs, I get another glitch. Every starport that isn't building something immediately begins to construct the new ship. =/

Actually, this happens to me regularily every time its after I design a ship yet it doesn't have the same name as any other ship I made is it some feature in the game that makes idle planets mass produce that ship?
Reply #5 Top
You might be able to rename the ship file in "\my games\galciv2\ships"; each custom ship has a file with shipname.shipclass
You might be able to rename it from here, and see if that allows you to start building them. I've not tried this, though, so it might not work.
Reply #6 Top
The mass producing happened to me sometime.

Naming ship is the hardest paart for me too, here's a trick use existing ship names with adjectives like super [insert name], etc.
Reply #7 Top
Every starport that isn't building something immediately begins to construct the new ship. =/
The only time I see this is when I obselete a ship. then the game will start building the new design
Reply #8 Top
thats strange - i tried to create a 'Corvette' class ship once and was told that I couldn't because it was an original ship design.
Reply #9 Top
QUOTE: « My starport had constructed a pirate Star Raider! I double clicked it, and read the description of the craft. It was indeed pre-designed. »

Do you know if you could build Dreadlord ships that way??
Reply #10 Top
Every starport that isn't building something immediately begins to construct the new ship.


Why in the world do you have starports sitting idle?
Reply #11 Top
To save money, unused military production doesn't cost you a dime, unlike social production.
Reply #12 Top
Oh dear...it appears like this may not just be a bug, but a potential exploit too. If it were possible to build Star Raiders for tiny ship prices...even BEFORE weapons are researched...or really, being able to build Star Raiders at all, but especially before weapons research. That could completely unbalance a game.

The only solution I can think of right now would be simply to not name any ship a Star Raider, or if you do, add on some kind of tech prefix, like an X-7A Star Raider or somesuch thing.

As for the no-name change update glitch...well, technically the game DOES warn you if you do that. It says that it doesn't recommend saving new ships with the same names. Perhaps the glitch is a big reason why. I know I've had it where my shipyards, upon the glitch, suddenly start churning out dozens of constructors...and I have dozens of planets to keep track of...blarg!

I hope these two little loopholes get plugged up soon. The "obsolete/upgrade" glitch is just plain annoying (and potentially damaging in some games), but the Star Raider bug is just a downright exploit, ESPECIALLY if it were used in a Metaverse game.
Reply #13 Top
I have had a similar problem when re-using my own designs from a previous campaign. If I try to save a design with a name I have already used, I crash to the desktop.
Reply #14 Top
You might be able to rename the ship file in "\my games\galciv2\ships"; each custom ship has a file with shipname.shipclass
You might be able to rename it from here, and see if that allows you to start building them. I've not tried this, though, so it might not work.


Thank you! I'll try that when I get home.


Why in the world do you have starports sitting idle?


As Kalin said, it was to save some cash. Also, I was at 'peace' (cough), and I was maxing research to get some new weapons.

Thanks for all of your replies.
Reply #15 Top
As an extension to naming ships, I build a ship and leave it barebones.... this then becomes the class model for that ship. So in your example above, my ship would have been called "Star Raider Class"..... then future iterations of it with weapons defenses would have been "Mk1 Star Raider" "Mk2 Star Raider" etc. I know its a little late now, but creating a system for yourself can really help in the long run.
Reply #16 Top
That's a really nice idea Spearthrower.

I'm not sure if a dev is aware of this problem yet, though. At the weekend I should have a bit more time to get online, so I'll get a screenshot posted of the ship, and also of the original design. (Both ships are large, but the hull shape is different).

Is there a good way to take screenshots in-game without having to use the PrtScr, Alt+Tab, Ctrl+V approach?
Reply #17 Top
Luckily I havent had any of these problems yet, but I did have a weird one the other day. I upgraded one of my ship classes and finally had the cash to upgrade my most experienced/highest HP small hull to the new 24 mass driver design. While it was upgrading, I fleeted it, unfleeted it, renamed it, saved loaded and who knows what else I did that could have screwed it up. Anyway after it finished upgrading, I was the unproud owner of a 60 HP medium hull laser 3 ship, with 4 engines that were 2 levels higher than what I had! I named it FUBAR and sent it out to destroy weak bases and transports and such. It had to be and AI ship, probably Terran, cause its 3 lasers were all sticking out the left side of ship and looking like crap like most AI designed ships do.
Reply #18 Top
Just tested this in a metaverse game and confirmed that its an exploit. Worked with a large hull, a tiny hull, and buying/building didn't seem to make a difference. Since a tiny hull with no items on it can be bought directly for under 300bc this is incredibly powerful in the early game. Building it the normal way gives you an incredibly cheap battleship, more than a match for anything up to the mid game.

Of course, in the game I tested this on, I already had better ships, so I just used the 3 I ended up building/buying to the AI that was getting beat on the most.
Reply #19 Top
Really? I didn't get aorund to trying this myself. So you can use tiny ships to spawn large ones. That is quite disturbing. Heh, I always knew there was a reason the AI had better ships than me.
Reply #20 Top
Well, I just tried it myself with a tiny ship hull, but it didn't work. Perhaps it only works once pirates have been 'activated' within the game?