Bug: Planets spending on no social projects

Set spending to 100% social and view a planet with no social project or upgrades available. Some planets are still spending money as if it had a project to work on.

Lets say I had a galactic wonder that I wanted constructed on one of my 10 planets. I set industry to 100% and full social spending to get it done fast... all 9 other planets are spending money as if they had projects to work on even if they are shown as working on nothing. Since the bug doesn't happen with military spending (if there's no military project, no money is spent on military regardless of slider settings) I can offset the problem by setting the planets with no social projects to military focus to reduce the amount they are dumping into non existant social projects... pretty tedious and only partialy effective workaround ;(

I'll update with screenshots if you want em, can anyone else confirm the bug?
6,940 views 5 replies
Reply #1 Top
It's not a bug it's a design decision.

It is, however, an unpopular one that will be changed in the next version patching in at the end of this month.

In the next patch, unused social spending will go into military spending. Unused military spending will go into the treasury.
Reply #2 Top
I read on an other steam that the unspent social would go into improving moral. That would make it a kind of Civ IV luxuries production, whichI like. This would be very handy of high population worlds.

Perhaps it could give a morale boost, per turn, and buy 5 or 10 influence points, too. After all, everbody wants to come to the Empire to make thier fortune and live in luxury!
Reply #3 Top
I hope all they do is set it up like the military. If no project is queued, the "potential" production be shown in parenthesis but not actually spent.

Surplus production is another matter. It sucks when you have a project that is 98% complete (thank you planet screen bug). So you have to fiddle around with everything...... everytime..... to avoid the financial waste. And then fiddle around again the next turn (provided it's not a fresh reload) to get things back to where they were. Would be much more enjoyable if surplus production was simply not spent. You don't have "move surplus production" anywhere if there is no surplus in the first place.

I would even be fine with a small percentage of loss, like 10%-25% (depending on racial choices), to pay for the "government sponsored holidays" that are so common out in space.
Reply #4 Top
Thanks for the concise reply spearthrower. i can definetly see how it's an unpopular choice

could you enlighten me on the reason why they intialy wanted it this way? and why it's for social spending only?
Reply #5 Top
Thanks for the concise reply spearthrower. i can definetly see how it's an unpopular choice

could you enlighten me on the reason why they intialy wanted it this way? and why it's for social spending only?


I'd recommend getting this straight from the horse's mouth If you click on the Journals tab on the left of the site you can go back through (quite some way) and read all the articles written by Frogboy/Draginol/Brad.... who, apart from having a multiple personality disorder , is also very good at explaining his decisions and the reasons for this. It's also a very interesting read.