very odd AI behaviour

(all upgrades in place)

I started a large map with 7 adversaries using the "good vs neutral vs evil" setting and the difficulty on challening. Some very odd things are happening.

All of the other AI civs are using matter-weapons. not a single one has chosen differently. Why? is this a bug? or just a very impropable situation at odds 1: 2187??

Furthermore the AI isnt very bright at some times. i have the Arcean Empire under siege with my fleets and time and time again they send construkters out to certain doom. Even towards a resource that I have mined.
AND when i check the arceans report it says + for historic friendship?? what gives. We have been at war from the start!?!
Bugs?
12,880 views 9 replies
Reply #1 Top
I think Historic Friendship has to do with the backstory.
Reply #2 Top
Maybe in the Good Vs Neutral Vs Evil, but not in other games

After all, while I played human, I had historic friendship with Drengins
Reply #3 Top
Does + for historic friendship arise from having been at peace with someone for a while or exclusively from the initial settings of the game?
Reply #4 Top
Does + for historic friendship arise from having been at peace with someone for a while

Yes.
Reply #5 Top
What do you guys think of the AI behaviour on gigantic maps? I have some feeling that the bigger the size, the more desastrous are some bad AI moves ( speaking now of INTELLIGENT or higher of course). For example, you all know the engine bug. The AI is simply too slow. I´ve played now 6 games on gigantic and in all games even in mid to late game, the AI snails around at 2 -4 parsecs per turn. This will be hopefully fixed in 1.1 . But then there are also some moves which grinds my nerves sometimes ( of course I can take advantage of those moves but it feels unrealistic
and takes away the atmosphere I think) So, in 3 games at least one AI chose after you or some other AI had declared war to build massive amounts of transport. just that, no scouting no protection fleets. Well, it was a slaugther everytime. Is this an AI bug or is it a valid option for the AI? Speaking of building too many ships (f.e. too many small ships or to many colony ships in mid game, roughly 4 for 1 planet which are then mostly class 7 or below) of one kind I think this is a general AI failure. Especially on gigantic maps it shows off quite drastically. What are your experiences??
Reply #6 Top
What do you guys think of the AI behaviour on gigantic maps? I have some feeling that the bigger the size, the more desastrous are some bad AI moves ( speaking now of INTELLIGENT or higher of course). For example, you all know the engine bug. The AI is simply too slow. I´ve played now 6 games on gigantic and in all games even in mid to late game, the AI snails around at 2 -4 parsecs per turn. This will be hopefully fixed in 1.1 . But then there are also some moves which grinds my nerves sometimes ( of course I can take advantage of those moves but it feels unrealistic
and takes away the atmosphere I think) So, in 3 games at least one AI chose after you or some other AI had declared war to build massive amounts of transport. just that, no scouting no protection fleets. Well, it was a slaugther everytime. Is this an AI bug or is it a valid option for the AI? Speaking of building too many ships (f.e. too many small ships or to many colony ships in mid game, roughly 4 for 1 planet which are then mostly class 7 or below) of one kind I think this is a general AI failure. Especially on gigantic maps it shows off quite drastically. What are your experiences??
Reply #7 Top
What do you guys think of the AI behaviour on gigantic maps? I have some feeling that the bigger the size, the more desastrous are some bad AI moves ( speaking now of INTELLIGENT or higher of course). For example, you all know the engine bug. The AI is simply too slow. I´ve played now 6 games on gigantic and in all games even in mid to late game, the AI snails around at 2 -4 parsecs per turn. This will be hopefully fixed in 1.1 . But then there are also some moves which grinds my nerves sometimes ( of course I can take advantage of those moves but it feels unrealistic
and takes away the atmosphere I think) So, in 3 games at least one AI chose after you or some other AI had declared war to build massive amounts of transport. just that, no scouting no protection fleets. Well, it was a slaugther everytime. Is this an AI bug or is it a valid option for the AI? Speaking of building too many ships (f.e. too many small ships or to many colony ships in mid game, roughly 4 for 1 planet which are then mostly class 7 or below) of one kind I think this is a general AI failure. Especially on gigantic maps it shows off quite drastically. What are your experiences??
Reply #9 Top
I've had a similar problem where the AI just masses troop transports. WTF? What type of AI is that?