Bug in the AI's estimation of how a war is going?

Is there an Arcean information minister or what?

So the Arceans, who I have had a long, long history of bad blood with, decide yet again that they are going to remove my evil from the galaxy.

And yet again, I shift the focus of my economy from peaceful (yet EEEEVIL ) development to ship building.

And yet again, I am simply going from planet to planet, destroying every single ship the Arceans have without losing a single one of my own (they're using missiles, so I loaded up on missile defense).

And yet AGAIN, they refuse to call it quits. Do I absolutely have to take some of their planets to make them see the error of their ways? Cuz frankly, its kind of a pain to have to load all those people onto the transports, since I have to make them from planets with enough population to spare, AND fast military production, AND I can't make too many on any one planet because of the aforementioned population.

"We destroyed the Yor forces. In fact we crushed the Yor forces. We totally defeated them. They ran like dogs."
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Reply #1 Top
The problem I've seen with the AI's estimation of how a war is going is that it has nothing to do with win/loss ratios, trends, etc. It's strictly a strength vs strength evaluation. So if they think they've got a military 4 times your size, and you blow away half of it in a single turn without taking loses, it thinks it's still winning because it's military is still 2 times your size.
Reply #2 Top
I do think think the AI makes some ...rash... decisions geo-politcally.

Just played as a custom race, attacked by an about equally powerful Iconian refuge, used superior technology to trade for cross-war declarations by the Altarians, Arcean, and Thalan on the Iconians... I drove back the Iconian attack, but had taken only 1 world of theirs (gigantic map), and they surrender to the Drengin, my biggest adversary, but safely separated by the whole map... royally screwing me (so I guess if the AI was trying to be as spiteful as possible, they succeeded. God help the developers if there's some damn smoke-filled room in my tower where my pixelated enemies plot against me).

My screwing over aside - it seemed a bit early for the Icononians to throw in the towel.
Reply #3 Top
Yup the problem is that they can have 60 crappy ships and you have 15 state of the art ships, and if the Miltary rating is higher for them (cause all the ships stats added together) they will attack you. And you will stomp them.

Its always been this way.
Reply #5 Top
If your tower is filled with smoke, I think you have bigger problems than the AI plotting against you .
Reply #6 Top
its kind of a pain to have to load all those people onto the transports, since I have to make them from planets with enough population to spare, AND fast military production, AND I can't make too many on any one planet because of the aforementioned population


You don't have the load the transport with troops from the planet it's constructed on. Build your transport on your "high production, low population" planet, launch it with 1 troop in it, then send it to a high pop planet to fill it up.
Reply #7 Top
Gahhh thats even more work . You'd think a race that can travel between galaxies could program some mechanical soldiers to fight for them (especially the Iconians, though I guess I can understand why they would be leery of such things).

I mean, mini-soldiers are fine and all, but why oh why must we have flesh and blood troops by the billions?
Reply #8 Top
I mean, mini-soldiers are fine and all, but why oh why must we have flesh and blood troops by the billions?


Because it's common knowledge that you're never a REAL leader until you manage to get your people to die in the name of a war they never wanted and know little about.

"Sure you turned the economy around, eliminated poverty, andd brought a sense of dignity to our planet once again, but you never lost a single citizen in a pointless war against evil squirrels. YOU'RE FIRED!"
Reply #9 Top
But I've already turned half my population into "Juice", and the other half is busy mining poisonous crystals.
Reply #10 Top
You don't have the load the transport with troops from the planet it's constructed on. Build your transport on your "high production, low population" planet, launch it with 1 troop in it, then send it to a high pop planet to fill it up.


That's really the way to do it. Manually launch transports from a high manu planet, send them to your breadbasket worlds to pickup the hippies lazing about there and send them off to war!

I tend to build up a few transports reserves now in times of peace. These go into orbit in high pop worlds to wait for either war or a minor race to pop up somewhere nearby (so I can grab their planet immediately!)