Morale On Planets

No matter what i do how many entertainment networks i build and farms my approvel rating allways drops to about 40% on planets where the quality is above 10 can any one help!!!
4,264 views 5 replies
Reply #1 Top
Reduce the population....destroy farms or send off excess population in transports to less populated planets...and reduce taxes if possible.

I like to have 1 morale "boosting" structure for every farm and if the farm is on a bonus you probably need 2 morale booster to counter the population growth.
Reply #3 Top
Mr. 1701:

The crux of your issue is that farms are not morale boosting structures - if fact they are, in a sense, morale distructive structures.

This is counter to most civ/city building style games where your population grows independently, and to keep it happy you have to provide it with food and other goods/entertainment.

In GalCiv II, your population will only grow up to the limit that the food supply will allow. The population is, by definition, happy with its food supply, because it won't expand beyond the point at which it would become unfed/unhappy.

However, your population is still subject to the effects of overcrowding, so if you allow them to eat and multiply, then they will do so until they are packed onto the planet like sardines. Odd that they understand they can't eat beyond the capacity of their food supply, but don't understand that they shouldn't multiply if they only have 100sf that they can use for their entire apartment...

In order to keep them happy, don't build farms that let them expand to the point that they are living like commuters in a NYC subway car. I don't care what kind of entertainment you pump into a subway car - being packed in for a 1 hour ride to the outer boroughs just sucks...
Reply #4 Top

My technique is not to worry too much about it. You get more from having a high population (lots of tax money, soldiers and men for the meat grinder in any future invasion).

Build the farms and if it starts to become a problem research happiness inducing sciences, and add one happiness structure into a spare slot if you have one (which you usually do by then, because you will have got a swamp prepared for building on).

The only problem happiness can cause is that if it drops low enough people will leave for another planet which sorts your problem out, or if you have chosen a higher level of government then dictatorship you need a fairly decent happiness or you can lose the vote (i have not yet!)

Hope that helps.
Reply #5 Top
Entertainment networks are not enough. As your population grows, you need to resaerch the tech that will upgrade the network to Multi Media, Stadiums, etc. Each one of those tech raises moral even before you upgrade.

You also need to find and mine moral resources. You can also consider the moral trait as a race elective and the Populist political party which give you a moral boost. Build projects like frictionless clothing and harmony crystals.

You must also watch your population growth to make sure that you have moral under control before building farms. Personally I never use bonus farm tiles except the occasional 100% boost on a HQ planet. Just use higher farm tech to raise your pop cap