Planet Quality Bug

Playing a gigantic map last night, I noticed that my planets were not increasing their PQ when I added Soil Enhancement. I had noticed this in the beta but this is the first time I have seen it in 1.x.

After I researched Ethics and chose Neutral, the planets went nuts with PQ. Some of the 6-7 planets were shown as PQ 18-22 but with only 14-15 squares of terrain.

Later I noticed that some of the planets seem to be capped at 5 billion pop, in spite of being rated PQ 19-20 with plenty of food. The mouse over confirms that it is a high Q planet.

None of rthis spoils the game for me and if it does not get fixed that's fine but since it is kind of goofy you probably want to fix it.

I can send the game file if you wish
6,787 views 16 replies
Reply #1 Top
I am pretty sure that this is one of the known bugs. I've seen it happen in a variety of ways too.
Reply #2 Top
I hope so, because the PQ quirks are really annoying me, too.
Reply #3 Top
Actually, going neutral teraforms the entire planet making all blocks usable. Also in order to increase your population beyond 5B is using farms. Only your initial colony will have 10B.
Reply #4 Top
Definately not a bug. Being Neutral means that all squares become immediately available and don't need soil enhancement, habitat improvement and so forth.

You need to build more farms for more pop over 5 bil, no matter what PQ you have.

EDIT: Oops, someone beat me to it.
Reply #5 Top

Definately not a bug. Being Neutral means that all squares become immediately available and don't need soil enhancement, habitat improvement and so forth.

You need to build more farms for more pop over 5 bil, no matter what PQ you have.


When you go neutral all the squares become available... but look at your PQ rating of the planet and count the number of squares - many of them dont add up. Sometimes you have a PQ16 with only 9 available squares..... sometimes you have a PQ10 with 14 available - it all seems odd and random to me.... at least I havent worked out where it's coming from anyway!

I'm pretty sure that what the original poster was referring to about farms was how the PQ affect the population. So a low PQ planet has wildly different pop growth than a larger one. If a very low PQ (say PQ4) planet has a lot of potentially terraformable squares when you choose Neutral - those squares become available but your population growth remains the same as if it were still a PQ4 planet.
Reply #6 Top
Apparently I was unclear.

I know that Neutral upgrades all planet squares. The bug is that multiple planets are shown with a huge PQ that does not match the number of available squares, (example PQ 20 with 15 usable tiles).

While I know that a PQ 6 planet could be improvable to HQ, it is unlikely that it would go to PQ 20+ after all the terraforming. Still, even if that happened a PQ 20 planet should have 20 tiles.

I know you must build farms.

On the some of planets that are rated with PQ 10+ I have built farms and many turns later the pop is still 5 billion. Yes, my moral is high and there is no reason for zero growth.
Reply #7 Top
It would be nice if the # of usable tiles just equaled the PQ. This is an unnecessary complexity to the game & it doesn't add anything.
Reply #8 Top
Are you using a +PQ racial trait? I've been having some strange PQ behavior using a Terran build with +PQ. Pretty much exactly like you're talking about. A base 11 PQ planet was still an 11 PQ after 2 soil enhancements.
Reply #9 Top
Spearthrower gets it
Reply #10 Top
Spearthrower gets it


Aye!

And this one IS a bug..... I am really beginning to hate that word on these forums... but this is a known bug - you can read about it on the wiki.
Reply #11 Top
I am not using a PQ bonus trait.

For Tetley: That is how it is supposed to work. PQ = number of usable tiles. Anything else is a minor bug
Reply #12 Top
Franco fx , if it makes you feel better, you weren't unclear in the initial post. (heck, even if it doesn't make you feel better).
Reply #13 Top
That is how it is supposed to work. PQ = number of usable tiles. Anything else is a minor bug


Then that raises a question with me (actually a couple of 'em). What about the reverse of this? A planet displaying a PQ of, say 6 that, after Soil Enhancement and Teraforming, now has 12 usable tiles. Is this actually a PQ 12 planet now? I currently have three of these planets that started around 6-8 and still reveal a PQ of that, even though I've upgraded and more tiles actually exist (and I've built on them). I ask because I'm curious if this lower rating still applies (e.g., in regards to population cap.).

Thanks all...

P.S. I have the most recent build installed as well.
Reply #14 Top
The way to know for sure is to mouse over moral in the planet screen. If there is a moral bonus for HQ planet you know the game sees the planet as high quality.

For anything less than PQ 11 it doesn't matter as long as you can build on the tiles
Reply #15 Top
Hmmm this sounds like it needs a serious fix. Could be that when you have soil enchancement and the planet has 3 tiles that can benefit by this, the game only adds +1 to PQ :/ and something to the opposite effect in somw cases. Definetaly a bug. Altough I never sit there countign the stupid tiles, I have lots more to do.

Could also be something to do with the bonuses. If there is a tile with +100% bonus, the game might count it as 2 tiles.
Reply #16 Top
I have had some tiles with 700% bonus. I have also done a test with an edited planet setup and the race bonus (start up system only) and things where what they should have been -strange. I need to read more about this bug.

Oddly, when I wasted my home world my bonus went 100% negative. For example my base was 20PQ and I had 15% bonus so my PQ went to 23. I then trashed my home world and the PQ went to 17