Mining Class 0 planets

possible?

Given the number of Class 0 planets in the average game, even with common or abundant habitable worlds, I often seen a number of entire systems reduced to nothing more than obstacles for my fleets the maneuver around.
Given that, I was looking into the possibility of creating remote mining capabilities. Something similar to a colony module that would allow a ship to create a 'mining operation' on a planet much like a ship creates a new colony on a Class >1 world. They would provide a fixed income, be upgradeable in the same manor star bases are, flying more mining ships would allow additions to increase the income.

I'm by no means an expert at modding galciv2, but looking at the colony module / Initial colony improvement and constructor module (which I thought was a good basis to start with), it appears the "Colonize" and "ConstructStarbase" abilities are handled by the game code and really can't be altered by modders absent an SDK from stardock.

The option I hit on was a new module for the economic starbase, however, I don't see a way to make the bonus dependant on class 0 worlds inside the starbase's sphere of influence, nor do the "Trade" or "ProductionAssist" module types really fit what I'm trying to do.

Stardock looks like the provided great ability for us to alter game content, but game mechanics are locked up pretty tight.
Right now, I'm not sure it's possible to do what I'm attempting at all; so I came here to see if any of you good people had any insight on how or if this could be done, or at least approximated.

Thanks.
7,312 views 6 replies
Reply #1 Top
Good luck with the mod

Kinda reminds me of the old 'Stars' days where you would find a planet unsuitable to habitualise and use it for mining instead



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Reply #2 Top
I think that this is a good idea.
Perhaps it could even be in an official update or expansion pack.
Reply #3 Top
All kinds of things you could put on a 0 planet

A sensor array to watch the enemy, a refueling station to extend your ships' range, a mining colony to increase your economy, a research station, a Space Gulag for evil civilizations- increase local moral + loyalty by removing dissidents from the general population, a Garbage Dump for good civs- gives a local planet an extra space by clearing it's landfills out.
Reply #4 Top
Me likey this idea. No taxable population, make them like a starbase of sorts.
Wow between this idea and the planet battle idea today, we might have akiller V1.2 coming up
Reply #5 Top
definitely support anything that will make use of a 'few' class 0 planets. To many could cause a lot of grief.