Too easy on 9 intelligent?

Personally I prefer to play with whatever the default settings whatever they are and
tiny/small/med galaxy
9 intelligent opponents with unknown junk
my civ is either all production or all econ with full morale boost.

Now all you have to do is ignore everyone colonize many worlds, research planet takeover pic a specific weapon get a bit of speed and logistics and easy victory...

I mean, get a fleet of whatever and abuse your speed and take your first strike. if needed for the beggining get starbase with military assist. have 1 to wahtever ship building planets and the enemy cant stop you. DESPITE the comp having insane research and technology. Aside from playing annoying huge maps where management is nigh-impossible.

Maybe this is just 1 way of playing, i'm hearing from others they are winning with trade etc etc. I never build a single trade vessel nor is trading tech required they just fight amongst themselves and i pick them off one by one. if others declare war on me take their fleets and eventually their planets, their measy movement speed of 2 cant reach my 3-5 movement. Managing the econ is lots of work too. tax up to approve greater than 65%and specialize in whatever you need.

BIGGEST BIGGEST problem (maybe not but possibly) Try this, this is my aultimate mid-endgame say you have all 1 class (Medium ships with a couple of fleets ~ 15ships)
"OOO! super duper new weapon tech!" (ex Ripper) Make new ship, junk it up with rippers and a few warp engines and upgrade ALL your ships for 200000000 credits.... poof debt goes to 2000 and you get super ships.... same goes if you buy hero buildings. its great but isnt it cheap? maybe a oversight? i mean should be some sort of disadvantage of doing this.

Otherwise great game... albiet tad easy, but thats why its fun!
8,343 views 13 replies
Reply #1 Top
while I agree the mechanic is rather cheap. optimally IMO it simply wouldnt let you make any transaction which would lower you below -2000cr (which is how i play incidently, no reason to 'cheat' the game even if its a legal move)
Reply #2 Top
One thing I'm seeing is you're choking the AI if you're playing 9 of them on tiny, small and medium maps. Tiny is for 1 AI, small for 2-3 AI, medium for 3-4 AI, large for 4-5 AI, huge for 5-6 AI and Gigantic for 6-9 AI. I found the optimum game in a 6 AI huge map myself with all intelligent settings. While speed is still an advantage, don't know why they live off of 2 movement ships all the time, dealing with horde after horde of 9+ stack fleets with 13-0-3's on each ship early on will eventually dwindle you down pretty good if you don't find some way to tech ahead. And if you get two or more AI's warring against you, you can kiss it goodbye.
Reply #3 Top
Well, yeah if you exploit the debt cancellation thing the game will be very easy. Really, the way they implemented it is quite dumb, as Iascivio said, a simple popup box warning you that you are going to go into a large debt would be sufficient in helping newbies out. 9 AIs on tiny/small/medium seems like too many. The AI is good at grabbing planets early but not that good, so give the AI some space and maybe it'll perform better.

They did break the AI in one patch and now they don't put engines on any of their ships anymore so that'll get refixed next patch. I also try not to abuse this by making fast 100% weapon ships.

If you want a more fair and balanced game, yeah you have to limit yourself. Sure it's lame, but a game with no gameplay exploits is really hard to make. It took Civilization four games and about 15 years to finally get a good ruleset down. You can always bumb up the difficulty a few notches until Stardocks fixes the AI, I find crippling to be pretty fun and still winnable most of the time.
Reply #4 Top
They did break the AI in one patch and now they don't put engines on any of their ships anymore so that'll get refixed next patch. I also try not to abuse this by making fast 100% weapon ships.


Is this really confirmed ? If this is official, it would be real game killer, at the moment.

Reply #5 Top
They still use faster engines, but, the % chance is too low atm. I found nearly every fleet of the AI had only 2 pc/wk movement and only once found one fleet with 4 pc/wk movement, still in the early/middle stages of this one, but, I'm sending out fleets with 5pc/wk to 7pc/wk speed. One thing though they got some darn powerful damage weapon stats by not using high speed ship travel. I came across a Drengin SMALL ship with 12 hps but 13 lasers, 0 missles and 3 mass driver stats. Thank god this wasn't a fleet of them. hehe Although I'm still trying to figure out how it got so much power on a SMALL hull. There weren't any military starbases around, so, no bonus there. Perhaps a tech I haven't seen yet that gives that kind of stat boost? I even have advanced minaturazation and I can't get that kind of power on a SMALL hull.
Reply #6 Top
If you are doing the same cheese tactic over and over and wondering why it isn't fun...stop cheesing the AI. Get on a bigger map, at least large, and throw all the AI's in at Intelligent or higher. And then, when your planet grab, no trade, early attack strat doesn't immediatly net you the game...

...swallow your tongue and die. Because your post made my brain hurt.

Seriously, though, early rushing the AI can be fruitful...but you also tend to fall behind in tech. While you are thrashing on some civ with your premeditated sneak attack, the other races tend to rise slowly ahead of you. Also, on higher AI settings, the civs will do things like declare war on you because you are 'a warmongering' civ. Or the civ you are raping will call in a buddy or two, and you will find yourself in a galactic war of epic scale...

Play the game to have fun, dude, don't play it to exploit it.

Thanks.
Reply #8 Top
One way to make it a bit more difficult is to play as you were but set planets/suns to rare. This tends to leave you and all AI to just the 1 system. Some races get significant boosts through their natural homeworld PQ from it and it can make the game fairly tough with the extreme warring that occurs.
Reply #9 Top
Hi!
I came across a Drengin SMALL ship with 12 hps but 13 lasers, 0 missles and 3 mass driver stats. Thank god this wasn't a fleet of them. hehe Although I'm still trying to figure out how it got so much power on a SMALL hull. There weren't any military starbases around, so, no bonus there. Perhaps a tech I haven't seen yet that gives that kind of stat boost?

An military resource starbase can do wonders. If they had one, it increased both offense and defense of that ship. At late mid tech it goes up to 44%. But for that ship I'd say a combo of increased-ship-quality colonizing event, a weapons+50% starting ability, and a military abilities mining starbase.

Oh, I just remembered, with high enough espionage you can actually check any design. I do that most of the time. Makes wonders with counterdesigns.

BR, Iztok
Reply #10 Top
Its fair to say tho the AI needs some serious balancing/reworking....
I play on "chalenging" and its really quite pants at everything
The AI cant manage its population properly and uses the wrong upgrades on the wrong tiles on its planets
It constantly builds crap ships
Its unable to use starbases correctly and often leaves mining resources rigth on the edge of its terretory unused, add to that it will often not add guns and sheilds to them (altho i have seen it do this occasionally)

Sometimes its does play quite well tho but it kinda feels like when you get too powerful the AI just gives up and lets you win, like it just stops even trying to play the game.I chose chalenging to play on because it said the AI was at 100% but with no "cheat" bonuses and i was interested to see how it performed... not a good showing really but perhaps i i need to play on a harder level

The AI really badly does need rewriting and i do hope that Paradox or Stardock or whoever is responsable does take the time to do this cause it would be a shame to see a decent game fail to reach its potential

The 1.1 patch does give me hope tho
Reply #11 Top
Just as a note - the level where you have AI at 100% and no cheating is "tough" - that makes all AI set to "intelligent"
Reply #13 Top
I came across a Drengin SMALL ship with 12 hps but 13 lasers, 0 missles and 3 mass driver stats. Thank god this wasn't a fleet of them. hehe Although I'm still trying to figure out how it got so much power on a SMALL hull. There weren't any military starbases around, so, no bonus there. Perhaps a tech I haven't seen yet that gives that kind of stat boost? I even have advanced minaturazation and I can't get that kind of power on a SMALL hull.


13 lasers? Sounds like the psyonic blaster to me, the best evil weapon they get (the mass driver one is only slightly better than the ripper, and the missle one is good for its spot on the tech tree, but not that great in the late game). With one of those and some decent military bonuses (racial, starbase, whatever) 13 is doable on a small hull. Gotta love being evil.