First off, I hope I'm understanding this thread correctly. If I'm not then just feed me to the Drengin's already
I believe the 1.1 patch, by allowing overflow production to be reimbursed to the treasury, will solve the issues as for how the game's econ was meant to operate. Being able to better define the three branches of spending would only upset the game's initial balance. Imagine it like this (and hopefully I'm not to far off base here) your--real world--government allocates so much funding to social projects such as education, medical, parks and recreation, housing, etc., and so much to military or scientific research. It's impossible to have every branch of the budget equal out to where each is operating at full capacity. If more money is pumped into schools, then it must be pulled from elsewhere be it military, research, Congressmen's retirement (haha), etc.
Then again, let's say you put every penney earned, stolen, or cheated into one branch, let's say education for now. Do you actually think that our schools would even then operate at 100% capacity? NO, because no matter how badly you might want to do this, you just can't completely shut down the other branches--they must maintain at least some level of operation whether they are productive or not, and this costs money, or in Galciv2's case, BC's.
As for in-game, simply going from planet to planet clicking on the focus button in each spending window reflects this (in accordance with the sliders of course). And if you want balance across the board, the make sure not to click a focus group for the time being. But, I agree that having overflow from the social production queue when nothing is being made, allocated back into budget is ideal and 1.1 ought to fix that little tid bit. Nonetheless, and hear me out, anything which makes the game all that much deeper and fun, I'm all for it!
Thanks for your commitment Stardock, to an already splendid game
You guys are definitely the Tidal Disrupters to a waning industry--keep rockin' the boat!