Need help exporting to .x with Panda!
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GalCiv2 Forums
I am using 3ds max 7 trial version, and I got the Panda Exporter working and all, but im a total newb and when I try to export a scene to .x, it ends up dumping all the objects into seperate files...So for some of these very complex models I end up having hundreds of different files for each part of the ship...
I tried using the DirectX Exporter from MS, but it crashes 3ds more often than not on some models, and other times it will just completeley mess up the model (ship pieces all over the scene!!). Ether that, or the DX Model viewer just crashes outright.
How do I just make it dump everything into one file so I can use it in GalCiv2?
I tried using the DirectX Exporter from MS, but it crashes 3ds more often than not on some models, and other times it will just completeley mess up the model (ship pieces all over the scene!!). Ether that, or the DX Model viewer just crashes outright.
How do I just make it dump everything into one file so I can use it in GalCiv2?
and like everyone else the one from microsoft =
I have been working on a few mods for the game. Also to add some ships and graphics for new weapon types. But my problem is that all my meshes come out black no light on the model, so I researched another exporter and got one. But the same problem, are you having a problem with lighting aswell? I know its the model and not the lights because I imported it into a .x file from the game and edited there but stilll no luck.