I'm having this really weird glitch when I try to play at work (at home everything's fine).
Only half the screen gets rendered! It's cut in half, horizontally; the text is still displayed at the correct place, however. It's really strange, and it makes the game completely unplayable, obviously. Even the intro movie is affected.
I've updated my drivers and everything.. Nothing worked.
Here's my debug.err with the game running in debug mode.
Debug Message: Version v1.0X.1 last updated on: Mon Mar 6 13:57:14 2006
Debug Message: Could not find a TGN Serial No.
Debug Message: *********DXDiag info follows.*********
System Info
Time: 3/14/2006, 09:45:51
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name:
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
Languages: English (Regional Setting: English)
System Manufacturer: Dell Computer Corporation
System Model: Dimension 4600
BIOS: Phoenix ROM BIOS PLUS Version 1.10 A03
Processor: Intel(R) Pentium(R) 4 CPU 2.40GHz
Physical Memory: 1024MB RAM
Page File: 499MB used, 1197MB available
Windows Dir: C:\WINDOWS
Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: NVIDIA GeForce4 MX 440 AGP8X (Omega 1.6693) (P)
Manufacturer: NVIDIA (Omega 1.6693) (P)
Chip Type: GeForce4 MX 440 with AGP8X
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_0181&SUBSYS_01B610DE&REV_A2
Display Memory: 64.0 MB
Current Display Mode: 1280 x 1024 (32 bit) (85Hz)
Monitor Name: Plug and Play Monitor
Monitor Max Resolution: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.6693
Driver Date: 10/29/2004 16:50:00
DirectX Acceleration Enabled: Yes
Sound info
Sound device 1:
Description: SoundMAX Digital Audio
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_8086&DEV_24D5&SUBSYS_01551028&REV_02
Manufacturer ID: 1
Product ID: 100
Driver Name: smwdm.sys
Provider: Analog Devices
Driver Version: 5.12.0001.3555
Driver Date: 2/28/2003 09:17:18
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0
Debug Message: *********END dxdiag info.*********
Debug Message: Entering WinMain
Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: Preparing to change display settings.
Debug Message: Using multilsample setting: D3DMULTISAMPLE_NONMASKABLE
Debug Message: Game Resolution: 1280 x 1024
Debug Message: Running fullscreen.
Debug Message: HAL (sw vp): NVIDIA GeForce4 MX 440 AGP8X (Omega 1.6693) (P)
Debug Message: D3DPRESENT_INTERVAL_DEFAULT
Debug Message: Refresh rate: 85
Debug Message: Bit Depth: 32 bit.
Debug Message: *********Checking D3DDevice Caps***********************
Debug Message: A full-color cursor is supported in hardware at high resolution modes.
Debug Message: Device cannot automatically adjust the gamma ramp.
Debug Message: Driver not capable of managing resources.
Debug Message: Device cannot perform gamma correction from a windowed back buffer (containing linear content) to an sRGB desktop.
Debug Message: Device does not support N patches.
Debug Message: Device does not support quintic Bézier curves and B-splines.
Debug Message: Device does not support rectangular and triangular patches.
Debug Message: D3DDEVCAPS_RTPATCHHANDLEZERO not set. When this device capability is set, the hardware architecture does not require caching of any information and uncached patches (handle zero) will be drawn as efficiently as cached ones. Note that setting D3DDEVCAPS_RTPATCHHANDLEZERO does not mean that a patch with handle zero can be drawn. A handle-zero patch can always be drawn whether this cap is set or not.
Debug Message: Device cannot retrieve textures from system memory.
Debug Message: The driver does not perform triangle culling.
Debug Message: Device does not correctly clips scaled points of size greater than 1.0 to user-defined clipping planes.
Debug Message: Device does not support independent write masks for multiple element textures or multiple render targets.
Debug Message: Device does not supports per-stage constants. See D3DTSS_CONSTANT in D3DTEXTURESTAGESTATETYPE.
Debug Message: Device does not support separate fog and specular alpha. Many devices use the specular alpha channel to store the fog factor.
Debug Message: Device does not support separate blend settings for the alpha channel.
Debug Message: Device does not support different bit depths for multiple render targets.
Debug Message: Device does not support post-pixel shader operations for multiple render targets.
Debug Message: Device calculates the fog value by referring to a lookup table containing fog values that are indexed to the depth of a given pixel.
Debug Message: Device calculates the fog value during the lighting operation and interpolates the fog value during rasterization.
Debug Message: Device does not support toggling multisampling on and off between IDirect3DDevice9::BeginScene and IDirect3DDevice9::EndScene (using D3DRS_MULTISAMPLEANTIALIAS).
Debug Message: Device does not perform true slope-scale based depth bias.
Debug Message: Device cannot perform hidden-surface removal (HSR) without requiring the application to sort polygons and without requiring the allocation of a depth-buffer. This will require more video memory that could otherwise be used by textures.
Debug Message: Device cannot perform z-test operations.
Debug Message: Source blend factor is (1-As,1-As,1-As,1-As) and destination blend factor is (As,As,As,As); the destination blend selection is overridden.
Debug Message: Destination blend factor is (1-As,1-As,1-As,1-As) and destination blend factor is (As,As,As,As); the destination blend selection is overridden.
Debug Message: Device requires that cube texture maps have dimensions specified as powers of two.
Debug Message: Device does not support mipmapped volume textures.
Debug Message: All textures must have widths and heights specified as powers of two. This requirement does not apply to either cube textures or volume textures.
Debug Message: Device does not support volume textures.
Debug Message: Supported filter caps for magnifying textures: Per-stage point-sample filtering; Per-stage bilinear interpolation filtering for magnifying mipmaps;
Debug Message: Supported filter caps for minifying textures: Per-stage point-sample filtering; Per-stage bilinear interpolation filtering for minifying mipmaps; Per-stage anisotropic filtering;
Debug Message: Supported filter caps for magnifying cube textures: Per-stage point-sample filtering; Per-stage bilinear interpolation filtering for magnifying mipmaps;
Debug Message: Supported filter caps for minifying cube textures: Per-stage point-sample filtering; Per-stage bilinear interpolation filtering for minifying mipmaps;
Debug Message: Supported filter caps for magnifying volume textures:
Debug Message: VolumeTextureFilterCaps filter caps for minifying volume textures: Per-stage point-sample filtering;
Debug Message: Device does not support per-stage point-sample filtering for volume texture mipmaps.
Debug Message: Device does not support per-stage bilinear interpolation filtering for volume texture mipmaps.
Debug Message: Checking Texture address caps.
Debug Message: Device does not support setting coordinates outside the range [0.0, 1.0] to the border color.
Debug Message: Device cannot take the absolute value of the texture coordinate (thus, mirroring around 0) and then clamp to the maximum value.
Debug Message: Checking Volume Texture address caps.
Debug Message: Device does not support setting coordinates outside the range [0.0, 1.0] to the border color.
Debug Message: Device cannot clamp textures to addresses.
Debug Message: Device cannot separate the texture-addressing modes of the u and v coordinates of the texture.
Debug Message: Device cannot mirror textures to addresses.
Debug Message: Device cannot take the absolute value of the texture coordinate (thus, mirroring around 0) and then clamp to the maximum value.
Debug Message: Device cannot wrap textures to addresses.
Debug Message: Line Caps: Antialiased lines are not supported.
Debug Message: Max Texture Dimensions: 2048 x 2048
Debug Message: Maximum value for any of the three dimensions (width, height, and depth) of a volume texture: 0
Debug Message: Max Texture Repeat: 8192
Debug Message: Max Texture Aspect Ratio: 2048
Debug Message: Max Anisotropy: 2
Debug Message: Max Vertex W: 10000000000.000000
Debug Message: Guard Band Left: -100000000.000000
Debug Message: Guard Band Top: -100000000.000000
Debug Message: Guard Band Right: 100000000.000000
Debug Message: Guard Band Bottom: 100000000.000000
Debug Message: Extents Adjust: 0.000000
Debug Message: Supported Stencil operations: D3DSTENCILCAPS_KEEP D3DSTENCILCAPS_ZERO D3DSTENCILCAPS_REPLACE D3DSTENCILCAPS_INCRSAT D3DSTENCILCAPS_DECRSAT D3DSTENCILCAPS_INVERT D3DSTENCILCAPS_INCR D3DSTENCILCAPS_DECR
Debug Message: Flexible vertex format capabilities.
Debug Message: FVF: It is preferable that vertex elements not be stripped.
Debug Message: FVF: Point size is determined by either the render state or the vertex data.
Debug Message: FVF: Masks the low WORD of FVFCaps.
Debug Message: Supported Texture operations: ADD ADDSIGNED ADDSIGNED2X ADDSMOOTH BLENDCURRENTALPHA BLENDDIFFUSEALPHA BLENDFACTORALPHA BLENDTEXTUREALPHA BLENDTEXTUREALPHAPM DISABLE DOTPRODUCT3 LERP MODULATE MODULATE2X MODULATE4X MODULATEALPHA_ADDCOLOR MODULATECOLOR_ADDALPHA MODULATEINVALPHA_ADDCOLOR MODULATEINVCOLOR_ADDALPHA MULTIPLYADD SELECTARG1 SELECTARG2 SUBTRACT
Debug Message: Max Texture Blend Stages: 8
Debug Message: Max Simultaneous Textures: 2
Debug Message: Supported vertex processing: DIRECTIONALLIGHTS LOCALVIEWER MATERIALSOURCE7 TEXGEN_NONLOCALVIEWER POSITIONALLIGHTS TEXGEN TEXGEN_SPHEREMAP TWEENING
Debug Message: Max Active Lights: 4294967295
Debug Message: Max User Clip Planes: 6
Debug Message: Max Vertex Blend Matrices: 4
Debug Message: Max Vertex Blend Matrix Index: 255
Debug Message: Max Point Size: 64.000000
Debug Message: Max Primitive Count: 65535
Debug Message: Max Vertex Index: 65535
Debug Message: Max Streams: 16
Debug Message: Max Stream Stride: 255
Debug Message: Vertex Shader Version: 4294836992
Debug Message: Max Vertex Shader Const: 8192
Debug Message: Pixel Shader Version: 4294901760
Debug Message: Pixel Shader 1x Max Value: 0.000000
Debug Message: Device does not support adaptive tessellation of RT-patches
Debug Message: Device does not support adaptive tessellation of N-patches.
Debug Message: Device does not support displacement maps for N-patches.
Debug Message: Device does not support presampled displacement maps for N-patches.
Debug Message: Max N patch Tesselation Level: 0
Debug Message: Supported Vertex Data types: UBYTE 4UBYTE4N SHORT2N SHORT4N USHORT2N USHORT4N UDEC3 DEC3N FLOAT16_2 FLOAT16_4
Debug Message: Num Simultaneous RTs: 1
Debug Message: Supported Stretch Rect Filters: MINFPOINT MAGFPOINT MINFLINEAR MAGFLINEAR
Debug Message: Version 2.0 Vertex Shader caps:
Debug Message: Instruction predication is supported.
Debug Message: Dynamic Flow Control Depth: 24
Debug Message: Number of temporary registers supported: 32
Debug Message: Static Flow Control Depth: 4
Debug Message: Version 2.0 Pixel Shader caps:
Debug Message: Instruction predication is not supported.
Debug Message: Dynamic Flow Control Depth: 0
Debug Message: Number of temporary registers supported: 0
Debug Message: Static Flow Control Depth: 0
Debug Message: Supported filter caps for magnifying vertex textures: Per-stage point-sample filtering; Per-stage bilinear interpolation filtering for magnifying mipmaps; Per-stage pyramidal sample filtering; Per-stage Gaussian quad filtering
Debug Message: Supported filter caps for minifying vertex textures: Per-stage point-sample filtering; Per-stage bilinear interpolation filtering for minifying mipmaps; Per-stage pyramidal sample filtering; Per-stage Gaussian quad filtering
Debug Message: Max Vertex Shader Instructions Executed: 4294967295
Debug Message: Max Pixel Shader Instructions Executed: 0
Debug Message: Max Vertex Shader 3.0 Instruction Slots: 32768
Debug Message: Max Pixel Shader 3.0 Instruction Slots: 0
Debug Message: *********End Check D3DDevice Caps***********************
Debug Message: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 369e99
Debug Message: Initializing sound card.
Debug Message: initailizing bink
Debug Message: Create setup screens.
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Parsing screens\TitleWnd.dxpack
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Debug Message: StretchRect 0 0 DrawRect: L=948,R=1074,T=0,B=126 TextureRect: L=0.000000,R=0.492188,T=0.000000,B=0.492188
Debug Message: StretchRect 1 0 DrawRect: L=1074,R=1120,T=0,B=126 TextureRect: L=0.492188,R=0.500000,T=0.000000,B=0.492188
Debug Message: StretchRect 2 0 DrawRect: L=1120,R=1248,T=0,B=126 TextureRect: L=0.500000,R=1.000000,T=0.000000,B=0.492188
Debug Message: StretchRect 0 1 DrawRect: L=948,R=1074,T=126,B=896 TextureRect: L=0.000000,R=0.492188,T=0.492188,B=0.500000
Debug Message: StretchRect 1 1 DrawRect: L=1074,R=1120,T=126,B=896 TextureRect: L=0.492188,R=0.500000,T=0.492188,B=0.500000
Debug Message: StretchRect 2 1 DrawRect: L=1120,R=1248,T=126,B=896 TextureRect: L=0.500000,R=1.000000,T=0.492188,B=0.500000
Debug Message: StretchRect 0 2 DrawRect: L=948,R=1074,T=896,B=1024 TextureRect: L=0.000000,R=0.492188,T=0.500000,B=1.000000
Debug Message: StretchRect 1 2 DrawRect: L=1074,R=1120,T=896,B=1024 TextureRect: L=0.492188,R=0.500000,T=0.500000,B=1.000000
Debug Message: StretchRect 2 2 DrawRect: L=1120,R=1248,T=896,B=1024 TextureRect: L=0.500000,R=1.000000,T=0.500000,B=1.000000
Debug Message: StretchRect 0 0 DrawRect: L=4,R=12,T=1008,B=1016 TextureRect: L=0.000000,R=1.000000,T=0.000000,B=1.000000
Debug Message: StretchRect 0 0 DrawRect: L=0,R=1280,T=0,B=1024 TextureRect: L=0.000000,R=1.000000,T=0.000000,B=1.000000
Debug Message: StretchRect 0 0 DrawRect: L=949,R=1075,T=119,B=249 TextureRect: L=0.000000,R=0.492188,T=0.000000,B=0.507813
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Debug Message: StretchRect 1 1 DrawRect: L=1075,R=1119,T=249,B=753 TextureRect: L=0.492188,R=0.500000,T=0.507813,B=0.515625
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Debug Message: No files found matching mask C:\Documents and Settings\\My Documents\My Games\GalCiv2\*.raceconfig
*DEBUG ERROR: ***Unable to find required tech ImpossibleTech for PirateShip. ***
*DEBUG ERROR: ***Unable to find required tech ImpossibleTech for Starbase. ***
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Debug Message: Reading Star Names... Done
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Debug Message: StretchRect 0 2 DrawRect: L=422,R=454,T=328,B=358 TextureRect: L=0.000000,R=0.500000,T=0.531250,B=1.000000
Debug Message: StretchRect 1 2 DrawRect: L=454,R=830,T=328,B=358 TextureRect: L=0.500000,R=0.531250,T=0.531250,B=1.000000
Debug Message: StretchRect 2 2 DrawRect: L=830,R=860,T=328,B=358 TextureRect: L=0.531250,R=1.000000,T=0.531250,B=1.000000
Debug Message: StretchRect 0 0 DrawRect: L=433,R=441,T=453,B=461 TextureRect: L=0.000000,R=1.000000,T=0.000000,B=1.000000
Debug Message: StretchRect 0 0 DrawRect: L=434,R=442,T=434,B=442 TextureRect: L=0.000000,R=1.000000,T=0.000000,B=1.000000
Debug Message: StretchRect 0 0 DrawRect: L=433,R=441,T=497,B=505 TextureRect: L=0.000000,R=1.000000,T=0.000000,B=1.000000
Debug Message: StretchRect 0 0 DrawRect: L=434,R=442,T=478,B=486 TextureRect: L=0.000000,R=1.000000,T=0.000000,B=1.000000
Debug Message: StretchRect 0 0 DrawRect: L=433,R=441,T=542,B=550 TextureRect: L=0.000000,R=1.000000,T=0.000000,B=1.000000
Debug Message: StretchRect 0 0 DrawRect: L=434,R=442,T=523,B=531 TextureRect: L=0.000000,R=1.000000,T=0.000000,B=1.000000
Debug Message: StretchRect 0 0 DrawRect: L=433,R=441,T=585,B=593 TextureRect: L=0.000000,R=1.000000,T=0.000000,B=1.000000
Debug Message: StretchRect 0 0 DrawRect: L=434,R=442,T=566,B=574 TextureRect: L=0.000000,R=1.000000,T=0.000000,B=1.000000
Debug Message: StretchRect 0 0 DrawRect: L=518,R=526,T=309,B=317 TextureRect: L=0.000000,R=1.000000,T=0.000000,B=1.000000
Debug Message: StretchRect 0 0 DrawRect: L=815,R=831,T=575,B=591 TextureRect: L=0.000000,R=1.000000,T=0.000000,B=1.000000
Debug Message: StretchRect 0 0 DrawRect: L=815,R=831,T=443,B=459 TextureRect: L=0.000000,R=1.000000,T=0.000000,B=1.000000
Debug Message: StretchRect 0 0 DrawRect: L=815,R=831,T=487,B=503 TextureRect: L=0.000000,R=1.000000,T=0.000000,B=1.000000
Debug Message: StretchRect 0 0 DrawRect: L=815,R=831,T=532,B=548 TextureRect: L=0.000000,R=1.000000,T=0.000000,B=1.000000
Debug Message: WM_CLOSE message received.
Debug Message: GameUninitialize start
Debug Message: Killing Galaxy
Debug Message: Killing threads.
Debug Message: Kiling civs.
Debug Message: Killing ships.
Debug Message: Killing rallypoints.
Debug Message: Killing misc objects.
Debug Message: Killing stars.
Debug Message: Killing anomalies.
Debug Message: Killing space resources.
Debug Message: Killing colonies and planets.
Debug Message: killing scenario.
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Clear data definitions.
Debug Message: Killing Galaxy: Completed
Debug Message: GameUninitialize end
Debug Message: Device not cleared. 1 counts left.
Debug Message: D3D not cleared. 1 counts left.
Debug Message: Destroying Window.
Debug Message: Main Shell terminating normally