Delusion

Reading the posts makes clear two things.
First of all, despite the long (and world-wide) beta testing period, this game has still a lot of bugs.
That's not a good thing, but I think and hope the situation will improve: in the News section, on March, 11 2006, under the title "Galactic Civilizations II, Copy Protection, and Piracy" Frogboy said "Our primary weapon to fight piracy is through rewarding customers through convenient, frequent, free updates"; so I want to believe in such an amount of future progressive adjustments.
Second: I must admit that, bugs apart, the game is like a gorgeous shell rather empty.
Wonderful graphic, but little else. Try to compare with Master of Orion II (for me still the better space strategy game).
No monsters, no Guardian, no Heroes (the mere fact that ships can improve gaining experience is not enough: doesn't give you the same feel), just not to mention how in MOO2 the global management of your planet was implemented in a better way, the AI was smarter and the combat between starship far more satisfying. It's really not so funny to stand and see a film of the combat, having no single, little means to choose, for example, wich enemy ship target first.
All in all, considering that it is not realistic to think this second point may be adjusted in the future, we have a strategy game than leans more toward a wargame, but without the tactical and strategical complexity (complexity, not "bugginess" - by the way, does "bugginess" exists as a word? Oh, well, if not, I've created a new one) typical of wargames.
I do not want to be disrespectful, but, for now, it seems that Stardock has showed to the other softwarehouse how good it is at designing the graphical elements of a game, waiting for one of them to come forward anf offer a partnership of sort in order to produce a real great game.
Considering the money I've spent, I hope to be wrong on this.
14,676 views 19 replies
Reply #1 Top
Are there bugs? Yes
Should Galciv be like MOO2? No
And I disagree with most of your comparisons between the two games.

On a side note. If you were given the choice which ship to choose, you would choose to target the highest possible attacker with the lowest defense (i.e. first take out the one that could do the most damage to you) - that's what this sytem does anyway, so 99% of what your choice would be under any given scenario is already done for you without the extra checking to see which ship has what and then issuing orders, this equals less micromanagement.

And yes, in my opinion, the last paragraph was fairly meaningless and politely rude!
Reply #2 Top
Each one is entitled to his own opinion, as far as it is expressed without insults, and I've insulted no one. The "politically correct" way of life is not my way, because often hides nothing but hypocrisy.
But this is not the real point. If you scroll the posts you can see with your own eyes that a sense of delusion is growing in the community of players.
Perhaps you are right: GC2 shouldn't be like MOO2; but there are games of the past that have much to teach to actual developers.
Reply #3 Top
i cant agree that moo2 had better AI - i won without exeption every game on the hardest level - the AI had big flaws and the tactical AI especially. the research was weak - i always picked the same techs and ran trough it with a 100% foolproof strategy... thou a good AI patch for moo2 could still squeeze some fun out of the game

i love gc2, i hadnt the first one but i like the realism in the techtree and the good AI, its just all i want

Reply #4 Top
GC2 is a solid and good game in my opinion, but some spice would really enhance it further.

With spice I mean heroes, space monsters, mysterious ships appearing +++

I am also a MOO II fan, but I dont expect GC2 to be MOO II. Just a little more "personality". I think the minor races could be tweaked to apply more fun too. Let em expand (slowly) and conquer.
Reply #5 Top
Oh god please no. Don't allow minors to conquor or expand to more than 3 planets. Thats the main reason I stopped playing GalCiv1 - minors taking over the universe. If you have minors competing in every aspect in the game and they start 'conquering' they aren't really that minor anymore, are they?
Reply #6 Top
Oh god please no. Don't allow minors to conquor or expand to more than 3 planets. Thats the main reason I stopped playing GalCiv1 - minors taking over the universe. If you have minors competing in every aspect in the game and they start 'conquering' they aren't really that minor anymore, are they?


I agree that minors shouldn't play a major role but now they are very weak and not so funny.Give them at least the chance to colonize their star system wouldn't have so much consequences in terms of gamelay because they would remain weak but not so weak
Reply #7 Top
About the Minor Races... it might be bad for them to get competitive and expand. Most of them have some extreme ability bonuses. For example, the Akilians have a Base +70 Military Production Bonus, in addition to +25% in Influence, Research, Trade, Hitpoints, and a +50% in Diplomacy, amongst other minor bonuses.
Reply #8 Top
Minor races were able to expand in the Beta version. The features seems to have been removed (but the I-League still expands).
Anyway, they are useful even if unable to expand.
You may trade technology with them (if you have a good diplomatic rank and, perhaps, a bit of luck): that boosts a little your research early in the game.
Other than this, if you trade only with them, you can play a pure conquer game, destroying only the major races, without affecting too much your economy (providing you are able to defend the minor when and if they are seriously threated by the major).
I wonder if it is worth the effort trying to ally with the minor.
Reply #9 Top
What can I say. As a hard-core gamers, I played alot of games. Sometimes I felt the games were really good, yet somehow I could enjoy playing them. Sometimes I enjoyed games that I knew were really horrible. It's all a matter of personal feelings. Sometimes you just can't enjoy a game, no matter how hard you try, and that's that. Sometimes you pass judgment about it way too soon, only to realize you kinda like it at the end.

This game is like any other to that extent. You might not like it for many reasons. But don't blame the base of the game itself just because of it. There's really nothing wrong with GalCiv2, it's a great 4X game, the greatest we've seen in a while. It's not a shell. It's not too buggy (it's a bit too much "driver-sensitive", I agree, though). And for every bad thing you don't like about it, there are at least ten things the game does superbly. Some people prefer different things, but if you like turn-based-strategy games, even a little bit, you'll find plenty of things to enjoy in it. Open your mind.
Reply #10 Top
I have been playing every day for a week now and I have not seen 'lots' of bugs, the only problrems I have had are two CTD's and I have noticed a few odd things in the fleeet handling and auto-pilot logic.
P.S. I assume I was misinterpreting your post when you said the AI in M002 was better than Galciv 2, because it was awful once you worked out all the cheesy exploits.
Reply #11 Top
Greetings,

Having played a few 4X games, here is my take from 1 to 5 of the ones I know most:
MOO2 SEIV GalCiv2
Trading 2 4 5
Space combat (tactic) 3 5 1
Graphics 2 2 5
Tech tree 3 5 3
Complexity 2 5 2
Strategy 3 5 4
Races 3 4 3
AI 2 3 4
Enjoyability 4 4 3 (Here, MOO2 was the first, if it would be today, i think it would be 2)
Espionage 3 5 2
Bugs 2 4 3
Modding 0 5 5
Interface 2 4 4
Economy 4 4 4
Governors 0 5 2 (However, SEIV governors are quite dumbs too, but there are a lot more)

Until I see the next two other patches, I don't mind about the bugs. They have quite a complicated software engine with many parts and they have to deal with a great deal of different hardware and operating systems implementations. If they can work out 80% of the bugs in the next 2 patches, they will have done a good job.

Frankly, I thought Galciv2 would be a better SEIV Gold. Our friends, makers of Galciv2, should work on the next version to add some more complexity to the game (Carriers, mine, satellites, tactical combat, events, biggest tech tree). Don't take me wrong. it is a nice game, but it lacks some polishing. I really wish they will make tons of money to work on another verion or expansions sets that will make that game really the #1. Their "no copy protection" is a great plus for me and it is why I support their game and efforts. It is sure that I'll buy any expansion or other version (even if I prefer SEIV) to support their efforts to make it better.

I think they are on the right path.

Thank you
Reply #12 Top
Each one is entitled to his own opinion, as far as it is expressed without insults, and I've insulted no one. The "politically correct" way of life is not my way, because often hides nothing but hypocrisy.
But this is not the real point. If you scroll the posts you can see with your own eyes that a sense of delusion is growing in the community of players.
Perhaps you are right: GC2 shouldn't be like MOO2; but there are games of the past that have much to teach to actual developers.


Aye, agreed. Which is why I didn't insult you either!

I also didnt mention politcally correct.... but avoiding politcal correctness, saying outright that a game that has been in development for years is just a sales strategy to people who have put love and life into their creation is rude.... but you expressed it politely, which is why I said "politely rude" and added a smiley!!

And I further disagree with you on the point of using prior games to build new ones. I have seen this argument on these forums before (again associated with MOO). If you use previous games and basically build off them you are just creating an upgrade. If another company does it, they are ripping the original off.... even it the end product is good. Coming up with new and vibrant ideas rather than using the good points of 10 year old games is what pushes the front edge of modern gaming - not reproducing things of the past.

I played MOO2 into the ground and while it clearly had many many good points in its time, it isn't a shadow on some modern productions. And as for the AI and ship battles...... I dont know if you and I were playing a different MOO2 or something but that was by far the weakest aspect of MOO2..... the AI was foolish and the ship battles were ridiculously easy, so easy that they became a real pain to play towards end game and made it drag on nonsensically. In its time it was a great, but comparing a modern masterpiece to it just leaves it looking rather weak.

As you say though, you and I are both entitled to our opinions - and that's mine. Galciv, just at the start of its "career" is already an exceptionally strong game, with excellent content and an awful lot of potential for becoming a legend.
Reply #13 Top
I have to admit that I really dislike it when people cry about a game not being like an old favorite game. I mean Galciv is it's own thing. It was inspired from board games and civ4 and the like. They were not making "MOO2 the return". Enjoy it for what IT is and not what you wished for. Just because it 4x and in space doesn't mean it has to be "MOO2 resurection" I mean go play moo2 then. It's like watching the movie "Serenity" and getting pissed because it's not like star trek or star wars or because they didn't have something like the force or Darthvader or Klingons. Think about it for a moment. The game is very good for what it is, how does the lack of having a hero element, guardian, or space monster other than superficial reasons and NOT being MOO2 ruin game play and the design vision of the game you have before you?

One of the goals from the first Galciv was to create a fast moving streamlined 4x game with an almost board game feel. That is still somewhat the goal for this version too. Sure it would be NICE if they did more to flesh things out on the fluff side of the design and they probably still will, but it's not required. Besides Brad seems commited to adding major new features to the game in the future for free.

It's obvious someone does need to make an updated MOO2 Clone as they would make a killing, but we can blame Moo3 for ruining that for us. In the mean time get full enjoyment from what you have and appreciate it for what it is rather than looking back nostogically at your favorite game and wishing everything was like it. You will miss out on some good stuff.
Reply #14 Top
You forget that this is not MOO2.

Reply #15 Top
And as for the AI and ship battles...... I dont know if you and I were playing a different MOO2 or something but that was by far the weakest aspect of MOO2

I agree that the AI is pretty weak there. The combat system itself (without AI) is pretty brilliant. And the design decisions between ship attack and ship defense components seems to be more balanced than in the current GalCiv2 which suffers because of the 1-shot-for the attacker problem. Initially Moo2 had also this problem but after they released the 1.31 patch (implementing their shipinitiative rule) it was fixed.
Reply #16 Top
Modding 0 5 5

Thats a bit harsh. What kind of moo2 mods do you miss?
I am mainly interested to balance techs and techtree and this can be done easily by the OCL editor.
Reply #17 Top
Each one is entitled to his own opinion, as far as it is expressed without insults, and I've insulted no one.

That would be incorrect. Insinuating that Stardock is not standing behind their product and that they only published it as a way to get a larger corporation to be interested in them is by its very definition an insult. Just because you don't use swear words or direct your comments toward a specific individual does not mean that they aren't insulting.

Also, just to clear up a misconception of yours, the ability to make graphics for a turn-based strategy game is not an exceedingly rare talent and spending hundreds of thousands to make a virtual resume that - according to you - only displays this single talent makes no sense.

The game is phenomenal, and in time the remaining bugs people are experiencing will be ironed out.
Reply #18 Top
Just adding my two cents, I feel Citizen Ocativusiii is on the money with his point, GC2 is GC2, and we should not expect it to be a MOO2. The game you should be complaining about, is MOO3 and your support on that point will be legion.

I also have found myself comparing MOO2 to GC2, and though the games are not intended to be the same, I have to say GC2 is a heck of allot better and more in the spirit of MOO2 then MOO3 ever came close to. Which I hope is recieved as the compliment it is meant to be.
Reply #19 Top
MOO2 SEIV GalCiv2
Trading 2 4 5
Space combat (tactic) 3 5 1
Graphics 2 2 5
Tech tree 3 5 3
Complexity 2 5 2
Strategy 3 5 4
Races 3 4 3
AI 2 3 4
Enjoyability 4 4 3 (Here, MOO2 was the first, if it would be today, i think it would be 2)
Espionage 3 5 2
Bugs 2 4 3
Modding 0 5 5
Interface 2 4 4
Economy 4 4 4
Governors 0 5 2 (However, SEIV governors are quite dumbs too, but there are a lot more)


This voting seems to be heavily biased towards SE4 for me.
Should look more like...

MOO2 SEIV GalCiv2
Trading 2 2 2
Space combat (tactic) 4 5 0
Graphics (at time of release) 3 2 3
Tech tree 3 3 2
Complexity 3 5 2
Strategy 3 4 2
Races 4 3 3
AI 2 1 3
Enjoyability (again at time of release) 5 3 3
Espionage 3 3 2
Bugs 1 4 4
Modding 0 4 3
Interface 4 3 2
Economy 2 3 3
Governors 1 3 2