Delusion
from
GalCiv2 Forums
Reading the posts makes clear two things.
First of all, despite the long (and world-wide) beta testing period, this game has still a lot of bugs.
That's not a good thing, but I think and hope the situation will improve: in the News section, on March, 11 2006, under the title "Galactic Civilizations II, Copy Protection, and Piracy" Frogboy said "Our primary weapon to fight piracy is through rewarding customers through convenient, frequent, free updates"; so I want to believe in such an amount of future progressive adjustments.
Second: I must admit that, bugs apart, the game is like a gorgeous shell rather empty.
Wonderful graphic, but little else. Try to compare with Master of Orion II (for me still the better space strategy game).
No monsters, no Guardian, no Heroes (the mere fact that ships can improve gaining experience is not enough: doesn't give you the same feel), just not to mention how in MOO2 the global management of your planet was implemented in a better way, the AI was smarter and the combat between starship far more satisfying. It's really not so funny to stand and see a film of the combat, having no single, little means to choose, for example, wich enemy ship target first.
All in all, considering that it is not realistic to think this second point may be adjusted in the future, we have a strategy game than leans more toward a wargame, but without the tactical and strategical complexity (complexity, not "bugginess" - by the way, does "bugginess" exists as a word? Oh, well, if not, I've created a new one) typical of wargames.
I do not want to be disrespectful, but, for now, it seems that Stardock has showed to the other softwarehouse how good it is at designing the graphical elements of a game, waiting for one of them to come forward anf offer a partnership of sort in order to produce a real great game.
Considering the money I've spent, I hope to be wrong on this.
First of all, despite the long (and world-wide) beta testing period, this game has still a lot of bugs.
That's not a good thing, but I think and hope the situation will improve: in the News section, on March, 11 2006, under the title "Galactic Civilizations II, Copy Protection, and Piracy" Frogboy said "Our primary weapon to fight piracy is through rewarding customers through convenient, frequent, free updates"; so I want to believe in such an amount of future progressive adjustments.
Second: I must admit that, bugs apart, the game is like a gorgeous shell rather empty.
Wonderful graphic, but little else. Try to compare with Master of Orion II (for me still the better space strategy game).
No monsters, no Guardian, no Heroes (the mere fact that ships can improve gaining experience is not enough: doesn't give you the same feel), just not to mention how in MOO2 the global management of your planet was implemented in a better way, the AI was smarter and the combat between starship far more satisfying. It's really not so funny to stand and see a film of the combat, having no single, little means to choose, for example, wich enemy ship target first.
All in all, considering that it is not realistic to think this second point may be adjusted in the future, we have a strategy game than leans more toward a wargame, but without the tactical and strategical complexity (complexity, not "bugginess" - by the way, does "bugginess" exists as a word? Oh, well, if not, I've created a new one) typical of wargames.
I do not want to be disrespectful, but, for now, it seems that Stardock has showed to the other softwarehouse how good it is at designing the graphical elements of a game, waiting for one of them to come forward anf offer a partnership of sort in order to produce a real great game.
Considering the money I've spent, I hope to be wrong on this.