AutoPilot unused moves (Seems to be verified bug)
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GalCiv2 Forums
We have had a long discussion about how the game handles unused moves after autopilot ends.
You must click end turn to start autopilots. In GC1, this didnt actauly end the turn if autopilots had unused movement points after finishing the route.
In GC2, you press the end turn button and it centers you on what should be your next moveable ship just like GC1, however the turn ends and the next turn begins.
If I may suggest, a command that forces all autopilots to move, or perhaps an option to make autopilots move at the begining of the turn instead of at the end might work.
Here is the link to our discussion of autopilots unused moves.
Link
My apologies if this is not actualy a bug.
You must click end turn to start autopilots. In GC1, this didnt actauly end the turn if autopilots had unused movement points after finishing the route.
In GC2, you press the end turn button and it centers you on what should be your next moveable ship just like GC1, however the turn ends and the next turn begins.
If I may suggest, a command that forces all autopilots to move, or perhaps an option to make autopilots move at the begining of the turn instead of at the end might work.
Here is the link to our discussion of autopilots unused moves.
Link
My apologies if this is not actualy a bug.