"Weeks" are an unrealistic unit for turns.

Does anyone else agree? In some regards, such as the annual UP meeting, this unit of time makes sense. But for just about everything else (ie, population growth, research, intergalactic travel) it just makes no sense and subtracts from the suspension of belief in the game. I mean, after you build a new colony with say, 10 million people, three "weeks" later, the population is 670 million? And to travel between stars that are light years apart in a matter of mere weeks just doesn't make any sense at all.
I think the game should be tweaked so that the turn units were more realistic- maybe one turn = one month like in Master of Orion? That would just be a little more believable- conquest takes time.
5,993 views 15 replies
Reply #1 Top
The topic has been discussed to death.
search week on the forum
https://forums.galciv2.com/?ForumID=162&AID=105318


Just.. use your imagination and think of the turn as whatever time unit you want.
Reply #2 Top
We're all playing a game that has apes that want to take over the galaxy, a robot empire that took ove their masters' homeworld, and our "navy" has shields and flies through space blasting stuff with lasers and there are people out there that are saying a week is "unrealistic" gah...
Reply #3 Top
Hmmm...land colonists and 18 years before their offspring are paying taxes? I don't think so!
Reply #4 Top
This point has come up several times already and will continue to as new people buy the game and are baffled by the "week" long turns.

You are right, at least in the sense of civilization growth, etc. The view on this seems to come down to whether people are "movie" sci-fi buffs or more "book" sci-fi buffs who are looking at it more realistically and historically. The "book" types are looking at it more like the era of the historical european colonization period, rather than the battlestar galactica episode of the week.

It is supposed to be moddable, and I or someone else who cares will have to do a mod for it. If only so our friends who we show the game to will stop laughing at it right away when they see things like "ion drive takes 4 weeks to develop" when we finally just launched our first ion drive ship 2 years ago, after working on the idea since world war 2.

Reply #5 Top
It's scific. Maybe they have accelerated growth technology.
And population growth rate does not refer to birth rate. People from other planets can immigrate to the planet.


And before anyone bring up CIV4, i'd like to say it's sad that it takes a warrior decades to move one grid.
Reply #6 Top
Ugh, whatever. The time unit in question is irrelevant. It's just a video game. These aren't real people. These aren't real spaceships. Fluid dynamics don't work in space so ships won't loop around as if they're airplanes. Plasma weapons are impractical. Lasers don't make "teeoo-teeoo" noises. Real-world buildings don't just suddenly appear after spending weeks with an orange arrow hovering over it. You're not really in command of an entire civilization, much less your own personal life. And time dialation would prevent you from enjoying this game in its entirety.

It's...a...video...game. Use suspension of disbelief and tell yourself that the time unit that the game uses is actually "flaknarns" but gets mis-translated when converted to a Terrestrial language since we all maintain our time table by our revolution around our primary star and that we haven't yet converted to Galactic Time...

See? All better now.
Reply #7 Top
Crazyhawk:

Brilliant. Absolutely brilliant.
Reply #8 Top
Lasers don't make "teeoo-teeoo" noises.


Here you are mistaken. The laser my shark has strapped to his head makes that noise exactly.

Everything else spot on though...

Reply #9 Top


Really? My shark's laser makes more of a "pieew, pieew" sound. I wonder if it is the brand...

Reply #10 Top
Ugh, whatever. The time unit in question is irrelevant. It's just a video game. These aren't real people. These aren't real spaceships. Fluid dynamics don't work in space so ships won't loop around as if they're airplanes. Plasma weapons are impractical. Lasers don't make "teeoo-teeoo" noises. Real-world buildings don't just suddenly appear after spending weeks with an orange arrow hovering over it. You're not really in command of an entire civilization, much less your own personal life. And time dialation would prevent you from enjoying this game in its entirety.

It's...a...video...game. Use suspension of disbelief and tell yourself that the time unit that the game uses is actually "flaknarns" but gets mis-translated when converted to a Terrestrial language since we all maintain our time table by our revolution around our primary star and that we haven't yet converted to Galactic Time...

See? All better now.


Woo hoo!! I want to join the Crazyhawk fan club!! My thoughts exactly...

Anyway, I posted a thread a couple of weeks back along these same lines when somebody griped about the fact that once the star map was generated for a game, "Alpha Centauri" wasn't revealed as the closest star to "Sol", and that Stardock should really fix this. I re-iterate Crazyhawk's statement... "IT'S JUST A VIDEO GAME"
Reply #11 Top
If you want a logical explantion peoples were enhanced with rabbit or rats reproductive rate genes and human (or any other races) genes were modified to have embryo with faster development .
Reply #12 Top
Ugh, whatever. The time unit in question is irrelevant. It's just a video game. These aren't real people. These aren't real spaceships. Fluid dynamics don't work in space so ships won't loop around as if they're airplanes. Plasma weapons are impractical. Lasers don't make "teeoo-teeoo" noises. Real-world buildings don't just suddenly appear after spending weeks with an orange arrow hovering over it. You're not really in command of an entire civilization, much less your own personal life. And time dialation would prevent you from enjoying this game in its entirety.

It's...a...video...game. Use suspension of disbelief and tell yourself that the time unit that the game uses is actually "flaknarns" but gets mis-translated when converted to a Terrestrial language since we all maintain our time table by our revolution around our primary star and that we haven't yet converted to Galactic Time...

See? All better now.


Woo hoo!! I want to join the Crazyhawk fan club!! My thoughts exactly...

Anyway, I posted a thread a couple of weeks back along these same lines when somebody griped about the fact that once the star map was generated for a game, "Alpha Centauri" wasn't revealed as the closest star to "Sol", and that Stardock should really fix this. I re-iterate Crazyhawk's statement... "IT'S JUST A VIDEO GAME"
Reply #13 Top
There should be a simple option in GAME OPTIONS that the user can choose weekly or monthly turns.
Grnated, it doesnt really change much but it would improve the enjoyment of the game for some users.
Reply #14 Top
Brad already did address it in a big article he posted..."Realism in Space Strategy Games"...

Link

Basically, Realism always takes a backseat to Fun. Get over it. (He said it nicer than that though )

Reply #15 Top
There should be a simple option in GAME OPTIONS that the user can choose weekly or monthly turns.
Grnated, it doesnt really change much but it would improve the enjoyment of the game for some users.


And I say everyone should have the simple switch in their heads that automatically replaces one word that they don't like with another.

Altarian is.. yes.. pure EVIL.
Weekly turns do not exist in my mind.. they are yearly turns!.

Bunnies.. do fly.