"Weeks" are an unrealistic unit for turns.
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GalCiv2 Forums
Does anyone else agree? In some regards, such as the annual UP meeting, this unit of time makes sense. But for just about everything else (ie, population growth, research, intergalactic travel) it just makes no sense and subtracts from the suspension of belief in the game. I mean, after you build a new colony with say, 10 million people, three "weeks" later, the population is 670 million? And to travel between stars that are light years apart in a matter of mere weeks just doesn't make any sense at all.
I think the game should be tweaked so that the turn units were more realistic- maybe one turn = one month like in Master of Orion? That would just be a little more believable- conquest takes time.
I think the game should be tweaked so that the turn units were more realistic- maybe one turn = one month like in Master of Orion? That would just be a little more believable- conquest takes time.
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