Star Wars: Warlords

Galactic Civ II falls under the control of the Empire

http://warlords.swrebellion.com/
I'm making a quick announcement now, but I'll flesh it out later

some of you may have tried homeworld 2 and some of you may have played the Warlords mod for it. ( I know nearly 20 thousand or more people have)

In fact some of you may have played Rebellion and played Warlords for that... (some of you are old now)

I'm going to start making a total conversion of Galactic Civ II that will be the Strategic portion of Warlords (since Homeworld2 is tactical only)

The basic premise is that Warlords takes place during the Imperial Civil war 6-9 years after the movies. The first push will be to make the imperial faction avaialble with various warlords. the next step after that will be to introduce the New republic, and finally to flesh out various other factions.

As far as art work, I already have nearly 200 game ready star wars ships fully modeled and textured and that can be quickly converted for use in GCII (IE I can have a mod up and running with full 3d ships in less than a few weeks if I push it) for more references see Link

Hopefully with enough dev support we can recreate some or all of the functionality that was present in rebellion (characters, missions) along with expand the existing systems

the website for the mod will share the existing site for the Homeworld 2 mod (adding new sections soon)

I plan on making ship hulls like Tie fighters and corellian vessels entirely buildable (different wings, pods and weapons)
and some flexibility into Star destroyer designs for custom ships, the one issue currently is friagtes since they are rather standardized

rebel ships will have more room for expansion as things like mon cal cruisers are all unique and dreadnaughts and assault frigates are modified as well as ugly fighters.


as far as help, I really only need a few specific things right now

a artist for background images and graphics, most probably should be fully capable in 3d studio max or equivalent in making either action stills or movies, models will be provided

a modeller with experience in optimizing existing meshes and converting detail meshes to textures (again need experience here) I'm going to do it myself, but it's always nice to have help

someone willing to write gobs of in-universe text on different technologies and vessels and modify the XML accordingly, the basic tech tree is already outlined, If you can name all of the moffs in the EU off the top of your head (no looking on the internet) then you are probably the level of person I'm seeking

I am looking for significant dev support (hopefully in the form of an SDK) to flesh out a lot of different features. more later






93,687 views 102 replies
Reply #1 Top
Hello!

Great work!. You may know of my Wing Commander Modd. I have problems with the textures and to add weapons and defenses. As I can see your SD has weapons and defenses.
Well, they must be alreay "redesigned" because I only see thm in the shipdatas and not ON the ship.
I have 2 models with texturs, not created by me, just to test them.
So I have problems with:
1. Textures
2. Add Weapons, denfenses,...
Reply #2 Top
İ can help you i read nearly all the book of the extanded univerese(a good80+) and i alredy wroted a starwars encyclopedi but its in french,i know from the chiss to yuzan vong and i a whel documented for tech and history.if you want to contact my email is [email protected]
Reply #3 Top
o and on the encyclopedi i have a good 198 race and i dont speek for the ship.....
Reply #4 Top
the goal then is to make a rebellion type game for gc2?

that would be amazing!
Reply #5 Top
Thats one sweet ISC!

I will be watching this mod..

Am I right in assuming warlords is a mod for homeworld 2 that converts the game to a Star Wars universe?
Reply #6 Top
OMG... I loved your mod on HW2, cant wait for GC2.... Wow...
Reply #7 Top
I have also problems Add Weapons, denfenses,... in my Models
How I get the dummies in the models ?
I will post a Screenshot from my Texture Model,


Reply #8 Top
heh tell me how you got textures in and I'll tell you how to get hardpoints in

anyway, you need to make dummy objects, essentially a marker that is a position and an orientation, most 3d programs have something for it.
Reply #10 Top
I've played your Homeworld 2 mod. It's pretty entertaining, if not video card slaughtering. Good luck on this new project here.
Reply #11 Top
don't worry about the stats, they are weg based, but have a health bunch of math thrown in to compensate for different factors, but most people have no clue how the weg stats work anyway (they think 4D means 4 points and 7D mean 7 points, therefore an ISD does 300 damage and a ISD II does 850 damage, while a mon cal only does 120), that's because they are highly dependant on probability, for example a 1D weapon can never hit a 7D hull/shield, but a 3D weapon only has a 1% chance of even attempting to damage a 7D shield/hull. All in all it works pretty well because damage is depenant on how much you exceed the other roll (IE until you beat it by 3 you don't do any noticable damage) How I get around this is using the WEG numbers as quality ratings instead of absolute values, hull and shield values also take into account hull geometry and size

though there are a few really weird issues with it that I have 'fixed' primarily this is the mon cal cruisers, they get much heavier weaponry than they are listed as having, and ISD II's are nerfed to about 1.5x an ISD I instead of about 16X they are in WEG and the ISDs get thier heavy guns as well
Reply #12 Top

@ EvilleJedi
Here come my description for Modell with texture.I use a 30 Day trial version of 3ds max 7.0 with a plug-in from Panda,gets here Link I load a model and texture with 3ds max. Now i save the Model as panda x.file,It opens a window and I chooses Texture as png save.. Now a x.file and png.texture must exist. finished .
Reply #13 Top
@ EvilleJedi
Here come my description for Modell with texture.I use a 30 Day trial version of 3ds max 7.0 with a plug-in from Panda,gets here Link I load a model and texture with 3ds max. Now i save the Model as panda x.file,It opens a window and I chooses Texture as png save.. Now a x.file and png.texture must exist. finished .
Now tell me how I get hardpoints in 3ds Max model
Reply #14 Top
on the right task pane find the tape measue button (helpers) and then select the dummy object, place those where you want hardpoints.
Reply #15 Top
Thanks it functioned
Reply #17 Top
you guys planing in releasing any of those models for us artisticaly handicapped people to use?
Reply #18 Top
everything from warlords is open to the public (except things I haven't released or simply won't release) you can get the model packs from http://www.scifi-meshes.com/ (currently down for an update) they are about 500 mb total and have ships in .obj format with 2-3 lods, engine meshes and collision meshes, the textures are in .psd format with specular and glow maps as well.
Reply #19 Top
@EvilleJedi
I have a problem with places dummy objects and my models. I can place dummys on the model and it in the game integrate.I would like to attach weapons or a drive now for example.I select the drive or weapon, if I click him to the dummy now,my model is to seen no more.I see only the drive was inserted and can also attach nothing more,because this ship with dummys no more is to seen.
Where is the problem,can someone help?
Reply #20 Top
Dude. This rocks. I will so totally be looking forward to this mod.

Reply #21 Top
Is there a way to just download all the ships as a pack into Gal Civ as I have absolutly no modding experience whatsoever, but have been folowing your HW2 mod since HW2 first came out and am amazed. If it is not too much to ask can we get some instructions on how to put the ships in the game, to use while we wait for the final mod, Thanks
Reply #22 Top
Ive managed to far to load models into 3ds and export them into .x files. But I can't get them to work in game at all, and since im not a 3d modeler I don't know how to fix them

A small tutorial on getting a custom model made in 3ds to be put into the game would be great...
Reply #23 Top
the ships need hardpoints as those will not transfer over, they also need some work to scale them correctly and get them into a format that is exportable, as soon as I resolve my texture issues I may release some of the base ships for testing (tie, gunship, strike cruiser, ISD)
Reply #24 Top
I know for textures you just give it the same name as the model (i.e. S0_Huge_0.png), as for getting multiple textures from different files to work I have no clue.

I got that really uber ISD from scifi-meshes.com into the game, and amazingly intact, cept im not sure on how to get all the original textures into the game. And for the hardpoints, I created a bunch of dummy objects and placed them under the hull, but not showing up in game
Reply #25 Top
I know for textures you just give it the same name as the model (i.e. S0_Huge_0.png), as for getting multiple textures from different files to work I have no clue. And as for testing models, im always avail to help, even tho I tried finding your Warlords mesh packs on scifi-meshes.com and ddnt see them.

I got that really high poly ISD from scifi-meshes.com into the game, and amazingly intact, cept im not sure on how to get all the original textures into the game. And for the hardpoints, I created a bunch of dummy objects and placed them under the hull, but not showing up in game