the ability to move the masses of gamers
You speak as if that does anything. Did the 'masses of gamers' make System Shock 2 a success? Or Planescape: Torment? Did it doom The Sims to failure? Halo?
If we must use the term, the 'masses of gamers' you speak of are not the ones who have weight in today's gaming enviroment.
Oh, you mean like the vast majority of PC gamers? PC gamers, the ones who buy games for the PC, tend to be geeks.
Nonsense. PC gamers are increasingly mainstream, and the 'geek' is becoming a quickly irrelvent demographic. You may disagree, but doing so only proves your increasingly isolated nature. I've listed two "geek" failures above. Invisible War did better than Deus Ex, if you're curious. Consoles, PC gaming... the nerd demographic is increasingly easy to ignore. Their selling paterns are increasingly trivial, as is their crusades - Starforce being merely one of the causes that can - and will - never cause anything to change.
because all (or most) PC gamers are, by definition, geeks.
This shows how distant you have become from the true gamer. PC gamers are Halo players. Sims players. Bejweled players. They are legion. Only by adapting can you retain your value to the producers of games.
I've done it. You can too.
StarForce is a particular copy protection scheme. While you might argue that we will always have one form of copy protection or another, that's quite a different story from saying that StarForce is forever
Starforce is the future. If not Starforce itself, something worse. It will not get better. And we have pirates to blame.
It worked for the Sony rootkit debacle.
Outside of an internet forum, did you hear about the rootkit situation? Did you hear about it on the local news? The network news?