"Creativity" trait = better weapons??

I've been looking on the board to see if anyone knows what the "creativity" (+25%) trait does. It seems nobody has an answer. But a few games ago, I had the trait, and late in the game, when I was building a new ship, I noticed a weapon I hadn't seen before... I think it was a missle weapon... anyway, it did something like 8 damage - WAY above everything else I had. I didn't pay it too much notice at the time (except "load up on these!!"), but haven't seen the weapon since that game (and I haven't had creativity since then)

Perhaps that's what it does? Gives you a cool ship weapon otherwise unavailable?
13,371 views 12 replies
Reply #1 Top
AFIAK when you're survaying anolalies....ananon..andonlam...exploring the universe with Survay pods, instead if increasing your tevch by 25%, it should do it by 50%.

In other words, pretty useless.
Reply #2 Top
No, creativity has nothing to do with anomolies. From what I can tell, there are occasional random events that are technology related and creativity either ups your chance of having them happen (which sounds more like luck) or enables you have them in the first place.

For example, in a previous game I had a random event which said something about "Forget hyperdrive, we've invented something better. All ships gain 50% movement".
Reply #3 Top
I'm not sure the above is creativity based. I had that happen to my custom civilization, though I was very tech heavy (doing over 50% research and going for a tech victory).

Reply #4 Top
I'm not sure the above is creativity based. I had that happen to my custom civilization, though I was very tech heavy (doing over 50% research and going for a tech victory).

Reply #5 Top
i got that message, and i don't believe i was playing a creative team. you sure it wasn't a bonus evil weapon? (i've only assumed evil gets bonus weapons, since good gets bonus defenses).
Reply #6 Top
It could still be creativity-based. Creativity might simply increase the chance that otherwise unaccessible tech breakthroughs happen. The +25% just indicates a positive modifier the game applies when checking to see if a breakthrough occurs.

Since percent modifiers are applied in many different ways in this game, that +25% could be very significant or it could be very miniscule. Or anywhere in between. If we assume, though, that it works largely as the creativity pick worked in the first GalCiv, this seems to be the end result:

If you pick creativity, then in a game of moderate length (say, over a few hundred turns) you are likely to have 1 and maybe 2 creative tech breakthroughs like "hyperwarp" (or whatever it's called). If you do not pick creativity, you might experience such a breakthrough anyway - in my experience, probably 1 in 10 games.

Here's something else to consider, though: does a "creativity"-driven breakthrough grant a benefit to all races? If it does, then just having the Altarians (with their +30% creativity or whatever it is) in the game makes a breakthrough pretty likely, even if you don't use the pick. And you'd still get the benefit of the breakthrough. It's hard to know if picking creativity is even worth it if you might well get the benefit without spending the point at the creation stage.

The creativity pick seems to illustrate a general problem with the documentation of this game: too often, the player has to make fairly uninformed choices. Now, one thing I like about the game is that even without specific documentation you can make a _somewhat_ informed choice based on the in-game information. For example: Creativity gives +25%, but only costs 1 point. That suggests that the advantage it gives is not very crucial. The problem, though, is when you want to see what's under the hood (i.e., ask something like "what, actually, does creativity _do_? What are the numbers?") there isn't really one place to go to find the answer. Yet.

Reply #7 Top
In GalCiv1, Creativity simply made it so that you could be less "Evil" or less "Good" and still have access to certain technologies unique to...well...Good and Evil. No clue what it does in GC2, unfortunately.
Reply #8 Top
MrOwl what was the name of this weapon, there are some powerful weapons that become available at certain tech levels if your an evil civ that are way above the other weapons at that current tech level. The Nano Ripper also comes to mind (which is 8 dmg), which is a mass driver weapon that becomes available to any civ with the tech "singularity driver 4".
Reply #9 Top
MrOwl what was the name of this weapon, there are some powerful weapons that become available at certain tech levels if your an evil civ that are way above the other weapons at that current tech level. The Nano Ripper also comes to mind (which is 8 dmg), which is a mass driver weapon that becomes available to any civ with the tech "singularity driver 4".


ahhh, that could be it (because I haven't gone down the mass drivers road since that game)

I just wish i knew what the trait actually did

devs? Can you tell us?

Reply #10 Top
I take creativity with my research race just because any type of bonus that complements research suits them. To me it seems that it just gives you a chance to unlock techs when you are close to finishing but not quite done. So say you have 3 more turns to research. Once in a while it will finish it before the turns are up. I don't know if that's what it does or not, but it seems so to me. I will have to try a race without creativity and compare. The description leads you to believe you will have access to techs others don't. I'm rather confused as to what it really does too.



Reply #11 Top
i seem to recall some sort of official comment a while ago (maybe even before release) that creativity was supposed to function by giving you random techs every now and then (and these are techs off the tech tree). I assume these techs would be limited by where you are on the tech tree. sure wish a developer would post the official word on this

I have seen probably a half dozen posts about this in the last weak so we're not the only ones wondering.
Reply #12 Top
Searching Creativity lead me to a post by Frogboy https://forums.galciv2.com/?ForumID=162&AID=103125