Adding Officers


Since so much of this game is an almost mirror copy of Masters of Orion 2 (not a criticism, I loved that game), why not include officers like that game had? You know, random people that come to you to be hired (or you find on remote planets/anomalies, etc)? They added a little personality to MoO2 and were pretty useful.

I remember there were two types--governors and ship officers. Ship officers could be placed in command of one your ships and would increase certain stats depending on their ability (for ex. Joboo the Gunner might add +2 to your weapons attacks). Governors on the other hand would do things like increase research speed or improve morale, etc.

I always liked officers in MoO2 and I don’t think they would be that hard to add. Plus I always enjoyed the fact that if you captured your opponent’s officers, you could execute them.

(Obviously this option would be even cooler if we could make our own officers like we can ships, but that might be a bit much to expect)
6,714 views 4 replies
Reply #1 Top
Nice idea but not sure if making it more like MoO2 is a good idea for copywright reasons
Reply #3 Top
I played Moo to death and this is nothing like it, other than its a 4x with spaceships and set in space with planets - perhaps thats enough for some to call it a copy?
Reply #4 Top

Galactiv Civilizations 2: Dread Lords is nothing like Masters of Orion 2: Battle at Antares?

Despite having nearly identical tech trees, nearly identical diplomacy options, an evil super race that attacks you at random, ships that need to be updated and use the same system of three defense types/three weapons types, planets that are divided into farming/manufacturing/research, identical combat (pre-resolved on ground by watching two armies shoot at each other), similar cut scenes (an aide fills you in on your research tech and a robot tells you the news), emphasis on games that allow you to set a variety of the options (galaxy size, number of habitable planets, opponent number, tech speed, scenarios, etc), games that start out giving the player a colony ship & a survey ship (I believe it was a scout ship in MoO2), the ability to win multiple ways, the option to pick your type of government and ruling party, the option to pick from about eight pre-made races or create your own, random events when you first land on uninhabitated planets, ETC, ETC?

Clearly you’re right. There’s very little similarity between the two games. I wonder if the developers of GalCiv2 have ever even played Masters of Orion 2? Probably not, huh?