Notes on exploration in GalCiv2
from
GalCiv2 Forums
There are a couple of problems I see with exploration in GalCiv2, that I would like to see fixed:
1) You can see where the enemy's territory is even if you haven't explored the map (by turning on influence in the mini-map).
2) You can see exactly where an enemy's PLANETS are even if you haven't explored the map (simply look at the trade routes. If there's three of them going into one space in your grey fog of war... congrats, you just found the enemy capital.)
3) You can automatically go directly to all anomalies in the area by clicking the auto-survey button, even if you haven't found them yet.
Because of these three (what I consider) bugs, the exploration aspect of the game is greatly hindered.
I suggest fixing the above issues and here's a gameplay feature I'd like to see in an expansion to improve on exploration:
Stars hidden in nebulae. These stars/planets don't show up on long range scanners and can only be found with exploration.
1) You can see where the enemy's territory is even if you haven't explored the map (by turning on influence in the mini-map).
2) You can see exactly where an enemy's PLANETS are even if you haven't explored the map (simply look at the trade routes. If there's three of them going into one space in your grey fog of war... congrats, you just found the enemy capital.)
3) You can automatically go directly to all anomalies in the area by clicking the auto-survey button, even if you haven't found them yet.
Because of these three (what I consider) bugs, the exploration aspect of the game is greatly hindered.
I suggest fixing the above issues and here's a gameplay feature I'd like to see in an expansion to improve on exploration:
Stars hidden in nebulae. These stars/planets don't show up on long range scanners and can only be found with exploration.

you basicly have th ebutton there as a "option"