factories

-Provides industrial points for the planet.



so my question if i make a new planet (pop 500) and it has 5 improvement slots, if I put all factories on that planet (5)
will there be a diffrence between the same planet with just one factory?

if so what? whats the diffrence between 1 and many?

thx


alos does the diffrence go with all improvements? like more research labs? more embassies?
6,008 views 4 replies
Reply #1 Top
It will produce more industrial points, but the population will grow very slowly (and cap out soon) plus they might be unhappy without at least one morale boosting structure. Also without a Starport you won't be able to produce any ships.
Reply #2 Top
To add Citizen pokerface2012's comment...

Industrial complexes contribute ONLY to production on that planet... so the more you build on a planet the more "other stuff" you can build there (e.g., other building types) and you can build ships faster (if you build a Starport there).

It's also important to remember that Industrial complexes are the only resource-producing units that work on a per planet basis. All other resource producing buildings (e.g., research buildings, influence buildings and economic buildings) contribute to your civilization as a whole.

Hope this helps...

Reply #3 Top
> All other resource producing buildings (e.g., research buildings, influence buildings and economic buildings) contribute to your civilization as a whole.

Could you elaborate? My impression was a cultural center contributes to the planet's influence, which has both a proximity effect and contributes to the whole civ. Market buildings, I guess an Adv. Market Ctr. adds 15% to that planet's econ, which doesn't seem like very much. If they work any differently I would love to know, because I've built multiple econ buildings on a planet before and the benefit seemed much nicer than that.
Reply #4 Top
Vernholio:

Is this true for Influence buildings? I thought they were local, too.

If not, this may well change how I build. I have often built Embassies on border worlds for the cultural defense factor, and ignored Embassies on core worlds because I was under no threat of influence domination there.

If I now learn that Influence is "collected locally, but distributed globally", then I will change my build habits...

Also - to reference the non-resource production buildings - technically morale and food buildings are local, too - but I think this is a given understood by most people.