Get rid of the insanity in this game
from
GalCiv2 Forums
- Starbases are insane. You cannot build armadas of constructors just for one starbase. Its really frustrating 99% of the time you build constructors and waste your time with clicking on a starbase to upgrade it etc. Its that kind of insane that I begin to not build them anymore, but the computer does, even within your own territory lol. Thats normaly like an attack and a reason for war.
- Insane rate of colonies. The only thing the AI is doing is to colonize every planet in the galaxy and with light speed. Thats insane. Even on a giant map you can be sure that within max 50 rounds every planet is colonized lol. That time you don't even have 1% of the tech. researched. Thats insane. If you don't build only colony ships the first 20 rounds and fly into unknow space to hope to find a habbitable planet then you stand no chance against AI in the later game anymore. Scale down the rate of how the galaxy is colonized.
I suggest a few things.
1.) starbases. Max 10 upgrades to a fully upgraded starbase or autoupgrade if you research a new tech. 40-50 updates thats insane and no fun anymore.
2.) On tiny, small galaxies the 3 sectors between each starbase is fine, on a huge or giant starbase it should be like 20 sectors between each starbase. The galaxy is overcrowded with starbases.
3.) Computer AI cannot build starbases within the area of your influence. If he does he acts like attacking you and that means war. Its a pain when you want to build a starbase near your planets and you find that a computer AI already buildet a starbase there. Its like russia would build some nuclear bases right infront of washington
4.) Cut down the range of all ships. Cut down the range of influence. Even on a giant map you only need to build max 10 starbases to be able to fly from one corner of the map to another, with the basic scout ship. Ahm? Cut down the range of ships by at least 50% and if I colonize a new planet then it should only increase the range by a very tiny amount, samge goes if I build a starbase. After some time, when my new colony has grown then the range can increase, but not short after I colonized it. This opens only the map and I'm able to colonize the whole galaxy in a few rounds that way. Its insane. The only thing which slows down the rate of colonizing the galaxy is the speed of those "slow" colony ships.
5.) Play some other games like MoO etc. yourself, In MoO you didn't saw a giant map be colonized within less then 50 rounds. It took some time till you meet a different race and till you owned a huge area of the map. Go and play starwars empire at war, and look how they handled building fleets and inspace fights. Starbases should build spaceships not planets. On planets you build groundforces etc. or banks.
I really thing galciv2 has a huge potential but you really messed it up. Sorry to say. It was a really nice game the first few days, but now its a pain to even start a new game cause you now all the insanity will start again. Geez millions of colonizing ships and if you're not fast enough the first 20 rounds then better start a new game, cause you won't stand a chance anymore
And if you are fast enough then better begin to build millions of construction ships now for those maybe 10 starbases you want to build, cause trust me you don't really want to build more anyway cause its a pain in the ...
Ok but why do we build starbases anyway? Would I just build 2000 attack ships instead of 2000 constructors then I could easy conquer every planet left in the galaxy. Building starbases = waste of time. As much as I love starbases in those games, I really begin to hate them in galciv2.
- Insane rate of colonies. The only thing the AI is doing is to colonize every planet in the galaxy and with light speed. Thats insane. Even on a giant map you can be sure that within max 50 rounds every planet is colonized lol. That time you don't even have 1% of the tech. researched. Thats insane. If you don't build only colony ships the first 20 rounds and fly into unknow space to hope to find a habbitable planet then you stand no chance against AI in the later game anymore. Scale down the rate of how the galaxy is colonized.
I suggest a few things.
1.) starbases. Max 10 upgrades to a fully upgraded starbase or autoupgrade if you research a new tech. 40-50 updates thats insane and no fun anymore.
2.) On tiny, small galaxies the 3 sectors between each starbase is fine, on a huge or giant starbase it should be like 20 sectors between each starbase. The galaxy is overcrowded with starbases.
3.) Computer AI cannot build starbases within the area of your influence. If he does he acts like attacking you and that means war. Its a pain when you want to build a starbase near your planets and you find that a computer AI already buildet a starbase there. Its like russia would build some nuclear bases right infront of washington

4.) Cut down the range of all ships. Cut down the range of influence. Even on a giant map you only need to build max 10 starbases to be able to fly from one corner of the map to another, with the basic scout ship. Ahm? Cut down the range of ships by at least 50% and if I colonize a new planet then it should only increase the range by a very tiny amount, samge goes if I build a starbase. After some time, when my new colony has grown then the range can increase, but not short after I colonized it. This opens only the map and I'm able to colonize the whole galaxy in a few rounds that way. Its insane. The only thing which slows down the rate of colonizing the galaxy is the speed of those "slow" colony ships.
5.) Play some other games like MoO etc. yourself, In MoO you didn't saw a giant map be colonized within less then 50 rounds. It took some time till you meet a different race and till you owned a huge area of the map. Go and play starwars empire at war, and look how they handled building fleets and inspace fights. Starbases should build spaceships not planets. On planets you build groundforces etc. or banks.
I really thing galciv2 has a huge potential but you really messed it up. Sorry to say. It was a really nice game the first few days, but now its a pain to even start a new game cause you now all the insanity will start again. Geez millions of colonizing ships and if you're not fast enough the first 20 rounds then better start a new game, cause you won't stand a chance anymore
And if you are fast enough then better begin to build millions of construction ships now for those maybe 10 starbases you want to build, cause trust me you don't really want to build more anyway cause its a pain in the ...Ok but why do we build starbases anyway? Would I just build 2000 attack ships instead of 2000 constructors then I could easy conquer every planet left in the galaxy. Building starbases = waste of time. As much as I love starbases in those games, I really begin to hate them in galciv2.