Tons of class 0 planets

I played only 2 games on GalCiv 2 so far and I think it too weird to be normal so maybe its a bug. I choose number of planets: abundant and number of habitable planets: abundant and out of 51 planets, only 13 planets are above 0 (including homeworlds and I didn't explore all the map yet). I'm currently playing a Large map and the one before (that I finished) was a medium one with the same settings and the "class 0"/"above class0" ratio was about the same.

Is this normal?? or is it a bug??or does the game put the picture and text of "rare" instead of "abundant"? If someone can host a pic I'll send a screenshot.
27,957 views 44 replies
Reply #1 Top
That seems fairly normal to me. Do you realize the nightmare you would have if more than 50% of the planets were managable? I personally play with very few habitable planets, but what you are describing seems normal to me. If you are wanting the most possible, you could try setting stars, planets, and habitable planets all to the maximum setting... Should work though I haven't tried it myself.
Reply #2 Top
It will work, but like you said it will be a logistic nightmare, more than 20 planets and you start to go crazy, I personally like few habitable planets, but I am a freaf about micromanagement.
Reply #3 Top
If you want most of the worlds you find to be habitable, set number of planets down to "Occasional" or whatever is "Normal" and set the number of habitable planets to "Abundant" - most star systems will have 2-3 planets and most of those planets will be above class 0.
Reply #5 Top
As far as i know, only systems with yellow stars are capable of having habitable planets. So even if you set the likelyhood of habitable planets to very high, there will still be a number of systems that won't have habitable planets.
Reply #6 Top
I am currently finishing a gigantic game with abundant everything, and loose clusters. I own about 35-40% of the galaxy now, but I litterally have over 250 planets under my control. Not a single race has fewer than 20-25, while the big ones have around 50-100. It is insane, but you get a lot of really cool ships. I have about 20 fleets of 7 huge ships, and at least a dozen fleets of smaller ships. (log capability = 46) So while it was very tedious to begin with, it can be pretty fun later on because you have to much manufacturing power. (And research and cash, and really everything.)
Reply #7 Top
Good job martimus!!!

Is there a technology to transform a dead planet into a liveable/habitable planet? It's kind of sad these planets are just there without life... in MOO2 (sorry for reference), even radioactive, toxic, barren, desert, turndra, ocean, swamp, arid planets you can research soil enrichment, terraforming (several times, gaia terrforming, to improve environment so you can make it liveable/habitable... Thanks!
Reply #8 Top
In my game, (settled) planet quality gradually increased over the course of time. I had the Planet Quality racial trait on (Green Thumb), I don't know if that made a difference.

There were also a few events that upped the PQ of a bunch of the planets in the system. Once the Thalians stumbled on a Precursor device that made every planet in their 5-planet system jump to class 11 planets (every single one - I later invaded and found out first-hand). And before that the Drengins discovered something that made each of their unsettled planets (ie, the class 0's) into class 5's.
Reply #9 Top
There is no tech to do what you are talking about, only to improve habitable planets. I believe there is one random event that turns class 0 planets into habitable ones, but that is all I am aware of.
Reply #10 Top
I wish you could do something with at least some of the Class 0 planets. Say be able to "explore" them with the idea being that you could possibly discover an ancient ruin or new species/ ecosystem which would benefit your Faction in some way.
Also for Class 0's, say be able to establish an outpost on some of them. For instance be able to build a "Science Outpost" on a Mercury class planet to study sunspots, which would then benefit your research capabilities in certain areas.


D
Reply #11 Top
I would like to create a ship that could terraform those planet "0" and maybe transform them into planet PQ 6 at least.
Reply #12 Top
Having few habitable planets is an advantage to gameplay, not a hinderance. It's done for competition reasons:
1)Having few habitable planets means you have to explore to expand.
2)Competition for good planets will increase, and pretty soon any empty planet looks good.
3)With the habitable planets spread out, it is much less likely that condensed sections of space will become totally dominated by one race early on.
4)It forces you to meet your neighbors and deal with them, one way or another.
5)It slows progress through a game.

Reply #13 Top
It would be nice if Class 0's had some sort of purpose.
Reply #14 Top
CoReD: They do, they just might become habitable if a certain randon event happens. A 0 went to 15 when the Vegans took over for me.

Besides, you wouldn't want the AI to out settle you, now would you? They just might, and if so... *plays ominous music*
Reply #15 Top
I think it would be cool to have something . . . let's call it an "Eden Device" . . . that could be used to convert class 0's to something good - but it should cost.
Reply #16 Top
[If you want most of the worlds you find to be habitable, set number of planets down to "Occasional" or whatever is "Normal" and set the number of habitable planets to "Abundant" - most star systems will have 2-3 planets and most of those planets will be above class 0. ]

This is what I did also in my latest game. 7AI and myself playing on huge galaxy map. I got tired of every star system having 5 planets each, didn't seem realistic. So, I also used the occassional planets with abundant habitability. I also use the scattered star system common stars.

Everyone in the game got a bunch of planets, I got 14 and the majority of the others got 12-16 with only one race only getting 2 planets, have no idea why they didn't expand. But, this is a great map which has lots of habitibale planets and I'm really going to have fun surviving in this one. Normal difficulty as well. There's even 3 or 4 minors with of course their own planet as well. And many of these planets are huge 9+ are most of my planets, though I did grab one 7 planet cause the AI was expanding like a jack rabbit with it's colony ships into my part of space. lol Even got one that plopped a colony in the same star system as my CAPITAL!! It was a 4 planet and I wasn't going to waste an early colony ship on a pos 4 level planet. I may pay for that later on. Haha

Reply #17 Top
Yeah, I really believe that Class 0 should also have some use... even if its minimal and comes at a great cost or only appears in the late game. Of course I think that there should be special ships/components to go into uninhabitable planets. Such planets won't have any revenue potential but it could, like someone said, help with research and biulding ships(after all labs and starports don't need good soil to be built, just stable land.. at least that's what I think)

Or they could be just used for excavation purposes, hoping to find some unknown artifact lurking there (after all, I don't think things of great power only appears in the most habitable of places) of course obviously not all planets are like that and who knows when would it happen if it was, maybe it happens as soon as you land or may take months or even years before uncovering something. Possibly even delve a new type of tech tree into archeology and another way to use Bravery (No one of feint of heart could go and explore anything potentialy dangerous), Creativity (maybe a few more tires with this piece of rock...) and Luck (I feel this planet could definetly hold something) and artifacts could range from totally good things for you (bonus on something or turning the planet into something quite habitable) to something very bad (maybe awaken an ancient race and going to wipe out everything you hold dear)

Anyway... my two cents (yes I know someone else said those things... I just like to elaborate )
Reply #18 Top
Well, if one race got the "Eden Device" very early on, they would quickly win culturally due to population size. Being able to convert Class 0's just wouldn't work with the current ability to win by influence.
Reply #19 Top
Or they could be just used for excavation purposes,


I know there are no resources in this game but if there were,
these 0 planets would be a very good source for them when
your own planets ran dry !! Having a mining ship to harvest them
would be a very good idea....


JIM

PS. I, for one, would like to see much more done with the planet surfaces.
Setting up a colony should be more fun with where people live and what
they want to do. Resources would be a very large factor in this type of
planet construction.


Reply #20 Top
howabout making the "Eden Device" a galactic wonder, but instead of it being a social improvement it should be a ship, hmm perhaps the terror star should make a return...

I wonder why noone's ever made wonders be units as well as buildings in civ games
Reply #21 Top
THE EDEN DEVISE SHOULD BE one of the last techs and should cost big $$$$ to use maybe in a expansion
Reply #22 Top
I had a random event where the Yor found a device that increased the planet rating of all 0 planets WITHIN 2 SECTORS of the planet it was found on by.....


.... 9 !

Needless to say i started buying colony ships right away. It was pretty sick, 7 solar systems with 3-5 inhabited planets each
Reply #24 Top
Bah, I'm sorry for double posting.. I thought my post didn't get through x.x;
Reply #25 Top
" I wish you could do something with at least some of the Class 0 planets. Say be able to "explore" them with the idea being that you could possibly discover an ancient ruin or new species/ ecosystem which would benefit your Faction in some way.
Also for Class 0's, say be able to establish an outpost on some of them. For instance be able to build a "Science Outpost" on a Mercury class planet to study sunspots, which would then benefit your research capabilities in certain areas."


yea like on Stragic COmmander (for Palm) you use the high value planets to produce gold/ships