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IGN reviews Galactic Civilizations II

IGN reviews Galactic Civilizations II

Editor's Choice

See All Award Recipients The IGN review of Galactic Civilizations II is up at IGN.  The very thorough review goes over both what they see the key strengths (game play, AI, strategic depth, fun-factor) as well as what they feel are weaknesses (no multiplayer, not enough sound effects, land combat is passive).

Some excerpts:

Last year's Civilization IV pretty much set a new standard for the genre, becoming the reigning king of historical themed 4x games (and took the multiplayer crown as well). This year, another sequel, Stardock's Galactic Civilization II: Dread Lords, brings the same level of polish and sophistication to the science-fiction side of the genre.

The ship designer:

One of the coolest features in the game is the ship designer. I must have wasted hours and hours just tinkering with this aspect of the game, making everything from nimble scouts to hulking battle cruisers to bulging colony ships. There are plenty of pre-generated ships for boring players who aren't interested in tinkering with their own designs but the ship design tool here is so versatile and so convenient that there's really no excuse not to try it out.

And for balance (yea, I know we're the game's home page, we're supposed to flood you with propaganda but better to have someone get the game and be happy with it than to feel like they were led to believe they were getting something else):

I have to admit that the lack of multiplayer is a bit of a strike against the game, particularly so in the wake of Civ IV's stellar multiplayer offerings. The gang at Stardock reason that the game can do without multiplayer for now, hinting that the architecture required to include it is in fact lurking somewhere within the game. The justification that the game is a full ten bucks cheaper because multiplayer wasn't included makes it a little easier to swallow. Still, I'll never allow that this whole Metaverse concept, whereby players compare their scores online, is a substitute. That's like claiming Pac-Man is multiplayer because it has a high score screen.

We knew that not having multiplayer in the game would affect reviews. There's no way around it.  We are still certain it was the right decision. 

First, it allowed us to make the game and sell it for $40 rather than the prevailing $50.  The sales figures seem to back that up.  Simply put, we just didn't feel that players should have to subsidize the small % of people who play multiplayer.  If there's demand, we can always add it later. The Metaverse, as mentioned, required we put in the plumbing.

Secondly, we simply wanted to focus on the single player experience.  Seems like more and more games forgo the single player experience in order to put a checkbox on multiplayer.  Or put another way, we think there's a significant number of people in recent years who feel like we do -- that single player strategists have gotten a bit shafted in favor of satisfying multiplayer.  We'll likely add in multiplayer in some expansion if there's demand, but we wanted the base game to focus on the individual strategy gamer.  Whether we made the right decision is ultimately up to you.

It's a very good review though in terms of outlining what you can expect in the game both pro and con.  Despite the mark down for no multiplayer, IGN still gave GalCiv II the Editor's Choice Award. 

31,270 views 37 replies
Reply #26 Top
Okay, Brad et. all, here is somthing that has REALLY been bugging me on this issue.

I LOVE Gal Civ 2, hugely! It's all I've done since it came out! No, really!

That said, you continuously say that you left out multiplayer to focus on the single player experience, and in a lot of ways, I think that's true - AI, ship designer, etc.

But there is a key single player aspect that you totally ignored. The CAMPAIGN. I don't think anyone here would argue that the core DL campaign is anything astounding, fair (I feel awful for newbies who kept diff. at normal and started 'Siege'), or even deep. It's neither a vehicle for a great story or a well-crafted introduction to gameplay basics. Instead, it's a slapped on series of bland, simplistic missions that you can blow through in a day if you want to.

You guys have an incredibly deep, meaningful universe. It's got characters, locations, events. . . but do we see that in the campaign? No! It's just a series of stripped down normal maps.

Take some risks. Change the way the game works, or show us how it can be different from colonize, research, conquer. Give the AI some special diplomatic text, create some real characters, give us rescue missions, plot missions, in-engine cutscenes, choices, and elaborations (You CAN win a cultural victory in the campaign - why not finally make mention of all those Drengin flooding your mall's arcade!).

If you truly want to provide the player with a meaty, enjoyable single player game, do not forget those of us who really do want to know more about your fascinating universe and the people within it.

Until then, I've got the Yor backed into a resource-poor corner, and my battleships are calling!
Reply #27 Top
Talsworthy. It is arrogance to think that your opinion alone represents some portion of the universe. Sure some people have been put out by no multiplayer the ones tha have posted here i could probably count on my fingers alone. What i can not count is the staggering number of players who do NOT want multiplayer and who HAVE posted.

Never assume anyone else agrees with you. Voice your opinion and maybe the others will step up who agree with you. Maybe they will put in multiplayer but i'd like to see them work on some other cool and neat stuff first. Including some better Altarian Hull Designs and altarian hull components Or custom paint jobs for ships

Reply #28 Top
Just wanted to add to the chorus of voices AGAINST multi-player. Clearly I don't mind having it there if it doesn't detract from the single player game, but SD is absolutely right that those of us who don't play multi-player have gotten the shaft from the MP demand crowd. I used to be a diehard fan of PC games, but now play primarily console games because the games I really love, plot-driven RPGs and 4X games, are totally subservient to the shallow on-line market (MMORPG killed the RPG star, without a doubt). It's good to see a company devoted to delivering a complex, single player experience and not simply using single player as a slapped-together tutorial for on-line play I neither want nor need. GalCiv II is a single player game by design, and shouldn't get dinged more than at most a tenth of a point for the lack of multiplayer.
Reply #29 Top
I would like to ask that the StarDock team please stop justfiying the reason for no multiplayer. We forgive you (for those who even feel the need to offer forgiveness. From my perspective, the case for no multiplayer was made when you said its a strategy game). You shouldn't feel that GC2 is in any way inferior to other games simply because it doesn't have multiplayer.

PC game reviewers consider multiplayer like 3D graphics: every game should have it regardless of whether it makes sense. GC2 gained from being 3D only to the extent that you could design interesting ships. You did it primarily because you knew that if you didn't, reviewers would crucify you for it. It's the same thing with Civ4; it has 3D graphics not because it helps the game (or even looks better than Alpha Centauri), but because PC reviewers don't like 2D graphics.

You gave them what they wanted with 3D, but you held firm on your no multiplayer. Don't feel bad for this; don't feel that you have to appologise or explain it. Games shouldn't be reviewed based on what they [I[aren't, but on what they are. The reviewers are the ones who should explain themselves.
Reply #30 Top
I fully believe that Stardock was right to concentrate solely on the single-player experience and not waste effort on a second-rate multiplyaer option.

That being said, however, I WANT multiplayer, eventually. I played Civ4 with my 2 brothers on LAN, and we had a BLAST!! As fun as it is playing with and against GalCiv2's amazing AI, nothing beats sharing the fun with real people. That's basically what I want, to be able the share the fun of playing at the same time with my friends.
Reply #31 Top
All I've got to say is, thank you Stardock for focusing on the single player. It's about time a developer remembered us gamers who like a good challenge without having to face all the 'doodz' and 'narleys' plaguing the multi-player arena, as well as faulty connections. Again, thanks
Reply #32 Top
Is it me or did Talsworthy just manage to piss off so many, so badly that not only did several posts indirectly respond to his whine, but Shalkto had to use his name!

I sense a great disturbance in the force, as if a thousand voices all called out ... and had their fleets turn on Talsworthy and order him over a doom ray to return to his gankfests and twitch contests and never compare those things to a 4X game ever ever again.

I love the no multiplayer, why? Because I don't have to get this message from the other player EVERY time they blow something up: "BOOOM. HEADSHOT!!1!"

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Reply #33 Top
Multiplayer has become a game of how many people you can kill, shoot, kill, destroy, basically if you look at it with an open mind, that is what MP is all about, single player allows you to enjoy the game at a most slow pace. And that is all I want to say.
Reply #35 Top
Agreed, Alphager- a play-by-email option would be absolutely spectacular. Makes for weeks-long games, but geez- imagine the tactical potential!
Reply #36 Top
Multiplayer is so overrated when it comes to TBS


Quoted for truth, seriously I dare anyone to play a match of civ3 play the world online (perfect example of "tacked on multiplayer") and still say multiplayer is a must. Waiting for other people to take their turn makes me frustrated.

Reply #37 Top
Give me an excellent single player game without multiplayer any day.

I remember when I was so pscyhed over Civ IV coming out. I've been a huge fan of Civ and I love the "one more turn" feeling, but when I went to play it over a friends house I was so disappointed. It seemed to have really been marketed it all the "l33t k!dz" and really dumbed down and quickened up just so they can stroke their ego by thinking they are playing a real strategy game.

After reading the post on why multi-player was ignored in Gal Civ 2 for the time being, I wasn't upset at all. I WOULD have been upset if Gal Civ 2 turned out like Civ IV. Good job, Stardock.