IGN reviews Galactic Civilizations II

Editor's Choice

See All Award Recipients The IGN review of Galactic Civilizations II is up at IGN.  The very thorough review goes over both what they see the key strengths (game play, AI, strategic depth, fun-factor) as well as what they feel are weaknesses (no multiplayer, not enough sound effects, land combat is passive).

Some excerpts:

Last year's Civilization IV pretty much set a new standard for the genre, becoming the reigning king of historical themed 4x games (and took the multiplayer crown as well). This year, another sequel, Stardock's Galactic Civilization II: Dread Lords, brings the same level of polish and sophistication to the science-fiction side of the genre.

The ship designer:

One of the coolest features in the game is the ship designer. I must have wasted hours and hours just tinkering with this aspect of the game, making everything from nimble scouts to hulking battle cruisers to bulging colony ships. There are plenty of pre-generated ships for boring players who aren't interested in tinkering with their own designs but the ship design tool here is so versatile and so convenient that there's really no excuse not to try it out.

And for balance (yea, I know we're the game's home page, we're supposed to flood you with propaganda but better to have someone get the game and be happy with it than to feel like they were led to believe they were getting something else):

I have to admit that the lack of multiplayer is a bit of a strike against the game, particularly so in the wake of Civ IV's stellar multiplayer offerings. The gang at Stardock reason that the game can do without multiplayer for now, hinting that the architecture required to include it is in fact lurking somewhere within the game. The justification that the game is a full ten bucks cheaper because multiplayer wasn't included makes it a little easier to swallow. Still, I'll never allow that this whole Metaverse concept, whereby players compare their scores online, is a substitute. That's like claiming Pac-Man is multiplayer because it has a high score screen.

We knew that not having multiplayer in the game would affect reviews. There's no way around it.  We are still certain it was the right decision. 

First, it allowed us to make the game and sell it for $40 rather than the prevailing $50.  The sales figures seem to back that up.  Simply put, we just didn't feel that players should have to subsidize the small % of people who play multiplayer.  If there's demand, we can always add it later. The Metaverse, as mentioned, required we put in the plumbing.

Secondly, we simply wanted to focus on the single player experience.  Seems like more and more games forgo the single player experience in order to put a checkbox on multiplayer.  Or put another way, we think there's a significant number of people in recent years who feel like we do -- that single player strategists have gotten a bit shafted in favor of satisfying multiplayer.  We'll likely add in multiplayer in some expansion if there's demand, but we wanted the base game to focus on the individual strategy gamer.  Whether we made the right decision is ultimately up to you.

It's a very good review though in terms of outlining what you can expect in the game both pro and con.  Despite the mark down for no multiplayer, IGN still gave GalCiv II the Editor's Choice Award. 

31,270 views 37 replies
Reply #1 Top
It's ashame the game taken hits on ratings because of no multiplayer when so many gamers plays only single player including Civ4. Civ4 multiplayer becomes totally a war game instead of a empire building one. I agree you made the right decision. Multiplayer is so overrated when it comes to TBS.
Reply #2 Top
Sorry if this has been mentioned before...but was does it cost $45 to buy it straight from stardock instead of $40?
Reply #3 Top

Sorry if this has been mentioned before...but was does it cost $45 to buy it straight from stardock instead of $40?

Because we're afraid of the retailers because we have no spine. (Ever see that Star Trek TNG episode where they took Worf's spine out? Same operation, lost the spine).

Reply #4 Top
To elaborate, Stardock can't undercut their own customers (the stores).
Reply #5 Top
I don't think the game should take a hit on its rating because of what it doesn't include. They should review the game on the features and components that it does include. I plan on buying the game without multiplayer anyway. I only play first person shooters online, not strategy games. That's why I enjoy them so much. I can have an fun gameplay experience whenever I feel like it.
Reply #6 Top
I can't believe that everyone that I don't know appears to think civ 4 was great. everyone that I do know thinks it sucks.

I 1st bought the original civilisation with my 1st pc, a 386. It came on floppy disks and took up a whopping 1mb of hard drive space which in those days was a lot. Sure the multiplayer side of Civ 4 is great but the single player side is over in the blink of an eye. No more 30+ hour games coupled with 2 hours sleep inbetween when the average single player game of Civ 4 is over in a couple of hours.

I gave my copy of Civ 4 away after a week of playing it and the person that I gave it to promptly passed it onto someone else after just a few days, it sucks I tell ya!
Reply #7 Top
Because we're afraid of the retailers because we have no spine. (Ever see that Star Trek TNG episode where they took Worf's spine out? Same operation, lost the spine).



I swear I keep a watch on the boards just to see Frogboy's postings
Reply #8 Top

I swear I keep a watch on the boards just to see Frogboy's postings

You should hear me on the podcasts (www.poweruser.tv) . They practically have a canned "The reviews of Brad Wardell do not represent the views of.."

Reply #9 Top
Yep. Listening to Brad is a blast. Try it if you like his posts.
Reply #10 Top
I can't believe that everyone that I don't know appears to think civ 4 was great. everyone that I do know thinks it sucks.

I 1st bought the original civilisation with my 1st pc, a 386. It came on floppy disks and took up a whopping 1mb of hard drive space which in those days was a lot. Sure the multiplayer side of Civ 4 is great but the single player side is over in the blink of an eye. No more 30+ hour games coupled with 2 hours sleep inbetween when the average single player game of Civ 4 is over in a couple of hours.

I gave my copy of Civ 4 away after a week of playing it and the person that I gave it to promptly passed it onto someone else after just a few days, it sucks I tell ya!

A single game of Civ 4 in a couple of hours. Civ IV sucks? What planet are you from???

Reply #11 Top
Not to knock GC2, but you're giving an IGN review a full post? Given the high score they gave Moo3 (a game that was widely rejected by its fan base) it seems silly to use them as a source of credit for your own game (which has been widely held as the true sequal to Moo2). I fail to see how this is supposed to convince gamers to buy your game.

Go with gamespot or gamespy, they're far more reputable and gamespot even has a larger reader base.
Reply #12 Top
I am completly with you on that one Frogboy....i have no interest in MP and want a good AI. MP's games have a very short life-span.
Keep it up
Reply #13 Top



Make mention of IGN's review, but Gamespot is far more respectable than IGN.

The IGN review of Galactic Civilizations I and Master of Orion III is laughable. They gave GC1 8.2/10 and MOO3 9.2/10 (the same reviewer).

He had like 6 pages going on and on about what a master piece MOO3 was, and the most confusing, abnoxious, and genearlly weak review of GC1.

Read them and draw own conclusions, but from perspective I think this reviewer loves MOO, and decided beforehand that MOO3 was going to be awesome (regardless of the game turned out). I think he then just felt it necessary to mark GC1 below MOO3 (I think the only major reviewer to do that!!!).

Pure and total bias. This kind of thing occurs every once in awhile on IGN, and this bias is considerablly more frequent then say, Gamespot.
Reply #14 Top
I'll not shed one single turn-based tear for the missing multiplayer. I don't play online multiplayer games anyway, only hotseat and even that has lost much of its charm for me as my life has grown ever busier; nor will I buy a multiplayer expansion for this game, wonderful as it is (and it is indeed wonderful). This game has filled me with the same sense of overwhelming glee that I experienced with the original Civilization game way back when and for that reason I'm here everyday checking things out, even though I don't normally do that kind of thing. I guess I'm hooked. IMHO Stardock chose wisely!
Reply #15 Top
A single game of Civ 4 in a couple of hours. Civ IV sucks? What planet are you from???


Civ 4 does suck & that isn't only my opinion. The guy I gave it away to was a civ fanatic and he thought it sucked.

Looking at what they did to Civ 4 I can fully relate to what the guys here are saying about including multiplayer taking away production time from the single player experience as this obviously happened during civ 4's production.

I have been playing a game of GC2 on a gigantic map now for 5 days and none of the sides are even close to winning yet, that's one game. I had played numerous games of Civ 4 in that same timeframe and got totally bored with it. The one more turn factor just isn't there because they did concentrate so much on the multiplayer element.

A good TBS game isn't over in a few hours, it takes time, thought and patience. GC2 has that, Civ 4 does not.

Reply #17 Top
My Ford Focus ZX3 got a bad review because it lacked Hyperdrive.


The very thorough review goes over both what they see the key strengths (game play, AI, strategic depth, fun-factor) as well as what they feel are weaknesses (no multiplayer, not enough sound effects, land combat is passive).


The Ship Designer - the case against multiplayer: "The Grand and Powerful Tor Yag, leader of the Fenris Collective, is currently busy designing his fleet. Your turn will commence in 3.5 hours."

Passive land combat? MoO 1, 2 & 3 had that, big deal.
Reply #18 Top
Civ 4 has its strong points, GC2 has more strong points...

As for no MP- SD does deserve a hit on it- because it's something people expect now. THat being said, they would have taken more hits had they put MP in- for a weaker AI and fewer features. I'd like to see a MP expansion sold completely seperately, just MP for $10, and see how well that does- that would be released and supported alongside a regular $10 expansion...

Reply #19 Top
I think GCII quite correctly should take a hit on no MP. That they beliebe it is a minority of players just continues to beggar belief.

Take a pure MP game, WOW. Before WOW existed the belief was that the MOG genre had pretty much reached its zenith. WOW comes along and bingo you now have 5 million subscribers out of nowhere - their are enough MP players the game just has to fit what people want. GCII in an MP setting like Civ IV would be a very nice experience. The devs just need a little courage to go with this one.

I also have a real dislike for Brad saying the game is cheaper without it than with it. If so can I have some money refunded as I paid more for this game directly from Stardock than any other game i've ever purchased.

Tals
Reply #20 Top
Hey if you decide to throw up a beta patch to insert or activate Multi-play I would be all for it. I think I would even love it if there was a play by email capability or hotseating. Just keep it turned based.
Reply #21 Top
Not sure how many times you have heard it from the fans but I support and agree with your decision for optimizing the single player experience.

I agree that too many games a skimping on single player content just for multiplayer.

Excluding MMPORPGs, I can count on one hand the number of games I have played multiplayer.

My multiplayer experience depended on:
1) Keeping track of players fun to play with and that won't drop out in the middle. -- But you have to play about 5 games to find one 'good' player imo.

2) Game doesn't randomly crash or lock-up in multiplayer. In single player you can just reboot and drive on, in multiplayer even if you saved the game you may not be able to find the same player you were playing with. -- In single player I reboot and drive on.

3) Forum threads that demonstrate some people are using cheat programs. -- I remember some games where there was a program that removed fog of war for the cheating player, allowed him to add money/resources to his starting total, etc... --Win or lose I like to play fair or at least know that I am spotting my opponent(s) FoW or $.

I LIKE MULTIPLAYER AND THINK GAL CIV 2 WOULD BE A BLAST MULTIPLAYER.
--But I also know it would be plagued by the problems above. When you had a good player, and were actually able to play an entire game through to the end, multiplayer was a blast.

I think your decision to see how Single player went and then look into a multiplayer expansion based on sales/demand was smart.

Bottom Line: Create and offer Multiplayer for the price of $7.99 or some such and see how many people purchase it. I might buy it, or might not. Either way, those sales numbers would be a real number to consider, although I agree it would not be definitive.

Thanks for the great game!!
--AOM

Reply #22 Top
I think your decision to see how Single player went and then look into a multiplayer expansion based on sales/demand was smart.


Totally agree, maybe a poll about how many player wants MP will do the trick to see it implemented in a future expansion. But rating lower the game because doesnot have MP is plain stupid, look at the quality of the game and suggest, gee the game could be get a 10 if they implement MP, so I am not taken points waya from you, I jsut don't give you 10 because you lack MP.
Reply #23 Top
Just another voice to chime in that I feel leaving MP out was a fine idea. The unfortunate truth, as others have mentioned, is that when games such as this decide to go the MP route, you fundamentally change the nature of the game. Multiplayer CIV is, for all intents and purposes, a wargame. I'd rather have a solid SP experience, and the possible addition of PBEM in the future rather than a shoddy SP experience and MP from the get-go.
Reply #24 Top
I feel compelled to mention a few things.

First the feature that sets GalCiv2 apart from the rest of the pack the most is its AI. To have resources diverted from that strength to horseshoe in a feature that arguably only a small percentage of the population would use is ludicrous. The main reason multiplayer is sought out in the 4X genre at all is because the AI is substandard and/or too predictable. With good AI that need is not there.

Playing an MMORPG, an FPS or even an RTS is nothing like a TBS game. If you attempt to optimize a TBS for multiplayer you weaken the very features that make it unique and interesting. Saying that a ton of people play WOW is a non-sequitur as that is an apples and oranges comparison.

Game reviewers have a built in bias when it comes to multiplayer. If my job put me in a position to not only have a lot of opportunity to play games, but be in close proximity to others who were in the same situation I would view multiplayer as an important game feature as well. Unfortunately, I live and work in the real world with everyone else. In this reality finding people who are able and willing to spend 6 hours+ on a strategy game is not that easy. It is true that college students and younger kids do have a lot more free time and available friends but I am not certain that is the key demographic for makers of TBS games.

Of special note is the fact that IGN and Gamespy arguably have a conflict of interest. Of course a company that operates the most prevalent multiplayer matchmaking software on the market is going to promote multiplayer as a prime feature needed in any game. I am not going to spin any conspiracy theories (it is most likely unintentional) but these sites are not exactly subtle when it comes to this bias.
Reply #25 Top
MP is a great idea in theory. Would most GC2 fans want to play a game over a LAN or the internet against other human players? Perhaps a cooperative game against the Drengin? Sure. No question. Does anyone want to deal with the associated design challenges? We can either wait for each player to design ships, or we can disable that function in MP games. I don't think either solution is the one we want.

The only viable route would seem to be a play by email option.

Keeping MP out was the best decision you could make for now. Leave MP for the twitch games, unless you get PBEM opened up.