Espionage - Destabilization

So I can see the Espionage option under the relations tab, but the manual talks about a destabilization option (slider?) I don't see it. Anyone know how this works?
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Reply #1 Top
That was removed. Never in the history of Galactic Civilizations has the manual been up to date.
Reply #3 Top
If you pile lots of BC into espionage does it eventually start to sabotage the other civilization?

Or is espionage always 'just stealing information'?

-MB
Reply #4 Top
Extra money does not equal destabilization. You are only assing to your spying. (You can get techs this way though) I liked the destabilization feature in GC1, but oh well.
Reply #5 Top
Destabilization was something that was in GalCiv 1 in addition to espionage. It was to also be in Gal Civ 2 but was removed before release (I think due to imbalancing or AI issues). Frogboy has stated he hopes to get it back in the game as some point.
Reply #6 Top
If they put destabilisation back in, they better add a counterintelligence system too. It's already retarded that you 'buy' access to other civs information and there's largely nothing they can do about it or to protect their technology - it'd be WORSE if you could be inciting rebellion and there was still nothing you could do. Who else ramps the espionage slider to max for a few turns to get 'awesome' or whatever access then drops it back to 1bc a turn? What does MI5 get paid for again?
Reply #7 Top
Once you espionage has maxed out you can shut it down without losing anything. You will still get stolen techs.
Reply #8 Top
1. I was wondering about this too! Gone? A shame. I hope it gets put back, with the option to destabilize universally or to target it to specific planets.

2. You can completely cut off funding and still get the benefits once you reach the top espionage level? Umm.... ok.
Reply #9 Top
Actually Brad talked about the first expansion having a vast and complex espionage system during an interview so it won't just be sliders.
Reply #10 Top
As mentioned above, the manual is slightly out-of-date on this issue. However, it's my understanding that improving the espionage system is a high priority for any expansion. I think Brad even mentioned the ability to recruit agents of varying abilities as one possibility.
Reply #11 Top
It would make sense that you could continue to secure techs and information, because once you have paid the amount to get spies in, they are in. There should be an upkeep cost.
I also agree there should be counterespionage that you should be able to implement.
If you're at war with someone, the risk of your spy being found should be high, so depending on the training (techs or something) that you spy has, and the amount of money you spend on upkeep and espionage, it lowers the amount of getting caught.
It should implement the random event screens, where you have choices to make.
If your spy is in a friendly civ, than risk factor of them being caught is low, unless they are at war, etc.
Espionage technology, or training for spies or whatever, should effect that if they are caught, their chances of them killing themselves, escaping, getting tortured (only an EVIL civ would do that.... right? ) and telling it was your civ, being sloppy and leaving evidence that its your civ, or there is a mole, etc.
But there a numerous amount of changes that could be done.
It opens up a whole seperate topic in itself.
I mean, even youre diplomatic options arent as diverse as they could be. For example, when an enemy builds a starbase in your territory, you should be able to demand its ownership, expect a weekly payment, demand its demantlement, etc. for example.
With an Allied civ, you should be able to combine resources to develop a tech that both of you dont have, at have the time, but at the cost of some money, and abit longer time to get the tech you 're currently researching.
Like there is a shipyard, there should be other screens options within your city, such as drug manufacturing, or stolen goods, and smuggling them to other planets or civs. Paying off freighters from other civs to take a load of drugs or something with them to get to your men.
There should be civilian ships, even if theyre tiny. So you could smuggle weapons or drugs on that.
Such as smuggling weapons to two people you have peace treaties with, but those two are at war with eachother, but you want to remain anonymous.
When enemies or even your own cvilians ships are flying in your territory, you should be able to detain them, and search them, with an array of options to choose from.
There should be a "police space" button, such as guard or sentry to click, so the ship automatically searches out ships that arent of your military in your space.
There should be "mysterious anomolies" where you have different ways of approaching it, ala' star trek.
such as energy anomolies or something, that could generate massive power if the right things are done selected and the ship has the right modules, or else it could be destroyed or crippled.
There should be minor MINOR races that dont have hyperdrive that are only on one planet that you can choose to study, communicate with you, enslave, ignore, ask to join to your civ etc.
there should be a mini mission button or thing to check either at the start of a new game or within the game at any time, which brings up missions for your flagship. Ex. Investigate Orion III, the Meigorian (minor MINOR civ) have sent out an urgent distress call. Please investigate immediately. You have like, X amount of weeks to get there in orbit, to find out. it could be a civil war and you are friends with them, they need evacuation because their planet is dying, etc etc.
Or one of your ships could randomly be selected to have something happen to it, anything, it stops sending messages to high command, etc etc, and you have to investigate, or deliver medical supplies to our ally the Whoever.
Meet the IKC Icarus ship of the Whoever civ to transport their diplomat to our homeworld for extended trade negotiations (you could ask about that in the diplomacy screen, but only those who LOVE you accept, and it opens up a more complicated and diverse trade functions. it could allow for more money for you, newer products which improve happiness, i dunno lol. if youre a deceptively evil civ you could use this to gain better access to smuggling your drugs, weapons, etc)

Wow, I totally wrote alot there. I think I fantasized out loud about a perfect civ game for me lol. Well, parts of a perfect civ haha. (you should be able to specifically name each individual ship too, not just its ship type. We all want an enterprise or a USS Executioner hehe)
I hope this wasnt entirely unapproriate of a post, I just got going and I dont want to delete those thoughts haha

Cheers!

There should be a miny mission option that you can choose too
Reply #12 Top
As long as its making it back in ill be happy, my 3700bc weekly income is getting increasingly hard to get through
Reply #13 Top
I can't figure out how to counter spy. Does the slider work for both offensive and defensive spying or is it just offensive? If it's just offensive, then really you have no defense against enemy spies as it is currently. That's kind of unsettling.

One of my planets was at 40% approval for most of the game. No matter what I did It didn't seem to improve the score. I had a morale mine that I added to and that did nothing. I had taxes set to 33% most of the game. I built two happiness centers. When a new one was built it didn't change the number at all which made me wonder if it was something in the game dynamics, a bug, or the result of offensive spying that I had no way to counter.

Yet my other planets were at 86, 100, 75, etc with no happiness center. This one even had a happiness center on special happiness zone... didn't seem to help at all.
Reply #14 Top
I hope to see that well-fleshed out espionage system an expansion.

I'd also like to see economic bonus tiles. And a better explanation of what the Creativity trait does.

[email protected]

Reply #15 Top
I think one of the things being made clear in these forums is that GalCiv 2 rocks, will continue to rock, and instead of making GalCiv 3 anytime in the forseeable future Stardock should just give us expansions featuring things like this thread has suggested.