Comments on Galciv 2. Moo 2 still the king
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I do like this game, I'd score it 90% its well worth spending time on. Its like galciv 1 just prettier.
However, this game just isn't a huge leap and it still isn't as good as moo 2 because it lacks some key features. You have made some minor improvements over the best and most complete game of its genre - yes moo2 - but you are still refusing to finish the job. Lack of Multiplayer and Ship combat means 2 features from the base set are missing and they are major features!! You have tinkered nicely with the planet development but you still refuse to let players use 90% of the planets around the galaxy at any stage of the game. Starbases are still overpowered yet you make their construction arduous through lack of meaningful automation of constructors. The very very vast majority of my time is taken up by building starbases. In every game.
Sorry but if you gave moo2 a 3d overhaul, gave moo an AI, added some planet building que macromanagement which would be available for all planets of type x or with pop x it would still knock the pants off GalCiv 2. 10 years and still the best. Sad really.
- the rest is just detail gibberish -
You added the ship design, fantastic. I don't understand why there are cosmetic mods when you talk about spending developer time efficiently but as a feature it doesnt hurt. The ship design itself was much needed. Because GC2 has more models and the weapons are divided into 3 distinct damage types, GC2>Moo2. Not worked out yet whether spying will tell me what type of weapons other races use. It should as defense choice will win the game.
There is no ship combat, still. Moo 2 had a very very simple screen but it was like chess. You used your ships strateigcally and it could make a huge difference to a battle. The video of the ship fight is completely lame, dare I say it iunfuriating. I cannot imagine anybody playing the game with it on more than once. 0/10 for this feature. Try again. GC2
However, this game just isn't a huge leap and it still isn't as good as moo 2 because it lacks some key features. You have made some minor improvements over the best and most complete game of its genre - yes moo2 - but you are still refusing to finish the job. Lack of Multiplayer and Ship combat means 2 features from the base set are missing and they are major features!! You have tinkered nicely with the planet development but you still refuse to let players use 90% of the planets around the galaxy at any stage of the game. Starbases are still overpowered yet you make their construction arduous through lack of meaningful automation of constructors. The very very vast majority of my time is taken up by building starbases. In every game.
Sorry but if you gave moo2 a 3d overhaul, gave moo an AI, added some planet building que macromanagement which would be available for all planets of type x or with pop x it would still knock the pants off GalCiv 2. 10 years and still the best. Sad really.
- the rest is just detail gibberish -
You added the ship design, fantastic. I don't understand why there are cosmetic mods when you talk about spending developer time efficiently but as a feature it doesnt hurt. The ship design itself was much needed. Because GC2 has more models and the weapons are divided into 3 distinct damage types, GC2>Moo2. Not worked out yet whether spying will tell me what type of weapons other races use. It should as defense choice will win the game.
There is no ship combat, still. Moo 2 had a very very simple screen but it was like chess. You used your ships strateigcally and it could make a huge difference to a battle. The video of the ship fight is completely lame, dare I say it iunfuriating. I cannot imagine anybody playing the game with it on more than once. 0/10 for this feature. Try again. GC2
