Perplexed by some things I've observed
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GalCiv2 Forums
Hi all,
I just recently puchased GalCiv II and have noticed a few things which I don't understand and thought that I'd pose the questions here
1: I noticed that I'm paying for social production even when I'm not building anything. This seems to contradict what the manual says is supposed to happen. Is this a bug?
2: According to the manual, each megaton of food is supposed to feed 1 million people, but I'm observing completely different behaviour. On my home planet, I had a population grow to 8 billion with only 10 mt of food, and another planet had my populatrion grow to over 3 billion with 5 mt of food. How exactly does this work?
3: Even when selecting the exisiting races, I see that you still have some ability points left over. Is this normal?
4: My spend rate seems to be lower then expected on my home world (less than sum of production + research + maintenance). Do you ever get some production/research for free?
Thanks in advance for any help.
I just recently puchased GalCiv II and have noticed a few things which I don't understand and thought that I'd pose the questions here
1: I noticed that I'm paying for social production even when I'm not building anything. This seems to contradict what the manual says is supposed to happen. Is this a bug?
2: According to the manual, each megaton of food is supposed to feed 1 million people, but I'm observing completely different behaviour. On my home planet, I had a population grow to 8 billion with only 10 mt of food, and another planet had my populatrion grow to over 3 billion with 5 mt of food. How exactly does this work?
3: Even when selecting the exisiting races, I see that you still have some ability points left over. Is this normal?
4: My spend rate seems to be lower then expected on my home world (less than sum of production + research + maintenance). Do you ever get some production/research for free?
Thanks in advance for any help.
. As I said, as this state of the game usually the core's planets have very high production capacity for the war afford, this action can easily shift the spending from barely enough to huge defeciet
. At this state even if I focus the shield (and my research point as a result) I can still easily waste 100+ hammers on several core planets of mine, and that's ALOT !.
. I think the main reason here is because only a couple of options handle too many mechanisms at the same time. If this issue is not fixed (ala stop costing shield when it's not needed), it needs to be improvised, and that means the mechanisms need to be "individualized"