PQ ability only affects home planet

In the manual it states that a civilization's planet quality bonus affects the number of usuable tiles on colonized planets, but this only seems to affect the planet that the civilization starts on. To check this, I boosted my civ's PQ rating to 900%. The starting planet had all usuable tiles, but no planets colonized later were affected.

Also, changing the PQ rating back to 0% in the same game did not reduce the number of usuable tiles on the starting planet, so it looks like the game is only calculating usuable tiles when a planet is first created.

Is this how the PQ rating is supposed to work?
24,963 views 21 replies
Reply #1 Top
Can you give more details? Like, how did you boost PQ rating... and when... and how did you reduce it mid-game... and how do you know how many tiles a planet would have had without a boosted rating? Obviously, +900% would be quite clear, but if the game is internally capped at +40% since anything higher is impossible to achieve with normal rules (or something, I made that number up), it might be hard to notice the effect.
Reply #2 Top
No it's not capped. infact, you can have a class 1000 planet. A question, How to unlock those tiles that matches the PQ number?
i.e if i landed on a planet with PQ of 7 and increased it to PQ10 because of my race trait, there's only 7 buildable tiles instead of the supposed PQ10, Where are those 3 missing tiles?
Reply #4 Top
so far, when people tried to mod the PQ, it only affects the number but not the tiles available.

Think you gotta look elsewhere.
Reply #5 Top
still, a PQ of 100 could make you rich past your best dreams. Think of the economical power you have with

20x(100+1)^3 million tax payers
Reply #6 Top
I changed the starting PQ through the RaceConfig.xml entry, in-game editing was done with a hex editor.

1. Changing a race's PQ rating (RaceConfig or in-game) will always change the class of the colonized planet.
2. A race's PQ rating will only affect the number of tiles available on a planet when the race starts the game on that planet.
3. Changing a race's PQ rating will never affect the number of tiles on a planet that has already been colonized.

So starting a game with a PQ rating of 100% on a class 10 planet gives you 20 tiles, but colonizing another class 10 planet will give you only 10 tiles. My guess is that available tiles are calculated when the planet is first created, but are never updated again.
Reply #7 Top
Also, while testing this, I noticed that my uncolonized class 72 planet was showing lights on the night side, as though the planet were full.
Reply #8 Top
I've seen this too. Increased PQ seems to affect population growth as well, so the racial ability isn't totally worthless, but it's not nearly as nice as it should be.
Reply #9 Top
No modding, just using the +10% trait in game, I've seen it work as designed on many worlds. It has to round or truncate to an integer, so a 10% bonus will only net you an extra tile on PQ9-10 or better worlds.
Reply #10 Top
Ok..I went about this the easy way.

I just went in to my "My Games" folder in "My Documents" and edited the file for a custom race using notepad.

I changed the PQ bonus to 900 and entered a game.

my starting planet was class 100..and every tile was usable. Then i went and colonized the class 4 planet next to me.. it became a class 40..but only had 4 usable tiles.

So..there may be a problem here.

Im going to try again with a more "regular" number... like 100.. and see if it works then.
Reply #11 Top
ok.. started with a class 20... my class 4 next to me became a class 8, but again it only had 4 useable tiles.

So, i think that the PQ quality bonus is bugged.
Reply #12 Top
I think there must be an issue with the numbers you are putting in.

I played with 8 points (whatever percentage that is) in PQ ability a couple of games ago and it certainly worked, all my newly colonised planets received a PQ boost and workable tiles.

Perhaps try a lower number.
Reply #13 Top
btw.. for a fun change of pace.. change your custom race PQ bonus to 620.. and see if you can win with just one class 72 planet

(im taking other planets but I destroy everything on them)
Reply #14 Top
After some light research, the max PQ bonuses that unlocks tiles is roughly 20% or 30%?. So if you edit the tech tree's terraforming, soil enrichment, habitat etc. it will unlock appropriate tiles. Any more than 30% on planetqualitybonuses seemed to have no effect besides changing the class numbers.

So PlanetQualityBonuses that unlocks usable tiles is roughly 20% or 30% ( don't know which one).
Reply #15 Top
Okay, after some more testing, I've determined the following:

1. The planet quality ability bonus does not affect usable tiles in any way, except for the starting planet. I've tried this with values ranging from -100% to 900%, and nothing seems to work. Class 10 planets always get 10 tiles.

2. The bonus always works for the starting planet, regardless of how high or low the value is. A 400% bonus on a class 10 planet gives 50 tiles, and a 900% bonus gives the max of 72 tiles, as it should.

I can conclude from this that the PQ ability is definately bugged. PQ sould not be affecting the starting planet differently from other planets, and even if the bonus is capped at 30-40%, a 900% score should still give a bonus of 30-40%, not 0%.
Reply #16 Top
Well, After some research here, THE PQ ability is bugged @ the ability selection only. I found ways to have full use of 71 tiles on class 12 planets after a few tweaking. HEHEHE...
Reply #17 Top

Well, After some research here, THE PQ ability is bugged @ the ability selection only. I found ways to have full use of 71 tiles on class 12 planets after a few tweaking. HEHEHE...


How did you get it working?
Reply #18 Top
well, Under PlanetDescription.xml in the English Folder, open it up and see what inside. In there, there's a few lines with 'EnhancementPotential', now, we don't won't a measly 10, 20, or 0 for that number, jack it up to 100 or anything higher than that. Now, ecah time you research a terraform tecyh, be it soil enrichment, habitat etc.. you will unlock a fairly large number of yellow, red, orange tiles. Now go to terraform them! Of course, the display number class number of the planets will not match the tiles anymore, i think that can be fixed via a bit of cheat.


YOU always have to back up your DATA folder before you DO any modding though!
Reply #19 Top
You may want to check and see if this mod, since it's in the planet description file, affects the planets the AI has as well.
Reply #20 Top
They should, but it will mean that they will be stuck @ building those terraforming social projects. So i editted the terrafrom project to 1 and tonight, I will make orbital terraformer to super project so everyone can build one. This should make things itneresting.
Reply #21 Top
PQ works fine for me. When I colonise a class 10 planet with +10%, I get a class 11.