3Z-1 Bug Report

The new build is great! I've found a few things that appear to be bugs:

- If I put a survey ship on auto survey, and all discovered anolmalies are explored, the the ship stays in auto survey mode and doesn't move. The ship has movement left, but the "find" button won't jump to the ship. The behavior I would prefer to see is the survey ship try to explore unexplored areas if know anomalies are known.

- If I put a survey ship in auto survey mode, the ship doesn't immediately move to the nearest resource. It waits until the next turn to move and wastes its current movement. Before I hit the turn button, I can direct the ship to a resource and it will move and go into Auto Survey mode. Seems to me if I direct it then it should go out of auto survey and into auto pilot.

- Also, when negotiating with aliens, they value their home planet the same as their colony planets: The Dregin negotiated with me and placed the same value on their class 24 home world as they did on their class 17 colony. It seems that higher class planets should be worth more to the AI then lower class planets, but it seems that a race would assign a certain amount of prestige to it's homeworld. Also, It seems like warring races would place a certain "trophy" value enemies' homeworld.

- I assign the Generic governor to y planets. He shows priority of social projects but doesn't start new ones. I have to manualy start them.

- Also, once a race was grovling to me for peace and parts of the negotiate screen were hidden. The race's picture appeared, along with the asset columns on the left and right, but the rest of the dialog was invisible and the star map shown through. Everytime I would add something to the deal the rest of the dialog would flash briefly and then be hidden again...

I hope this helps you guys! Thanks for a fun game!

i hope this helps you guys...
186 views 4 replies
Reply #1 Top
That "generic governor" used to be "no governor". I miss the "no governor". The generic governor has messed me up twice now. When I set the governor to "no governor" completion of a project brings up the planet view with no social project. I use this as a special signal that I want to build something special on this planet, but I guess I can't do that anymore. Not unless I can get the "no governor" back.
Reply #3 Top
Couple text problems:

1) When loading a game/starting a game the text for 100% is missing the % symbol.
2) When declaring war on another empire, the text for votes against and the result is missing a carriage return/line feed causing the text to read:
Votes against 37 The senate blah, blah, blah
instead of:
Votes against 37
The senate blah, blah, blah.
Reply #4 Top
I'm playing a Medium size galaxy and I have 3 planets (the AI's have 2-3 planets each).

My planets are ok, 17,19 and 20 in quality. I've got every planet making constructor's and my first will be finished in 32 turns. Most of the AI's already have starbases with 5 improvements. Any thoughts?