Help with campaign mission: Achilles' Heel

Having great difficulty beating this mission on normal level. Any tips to overcome the vastly superior technology of the Dreadlords? Kind of hard to counter missle boats with 55 attack even with the Alt, Tor, and Arc on my side.

It is also discouraging that 10 of their troops can wipe out billions of my soldiers.

Thanks.
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Reply #1 Top
dude, I beat this fairly easily with the retail version. Since the latest patch, I just can't beat it even on the lowest difficulty level! I can win on painful in a normal game (sometimes). I can get to a point were I can build fairly good ships (24 attach, huge) and they can take down the d lords, but they are just too many, and my economy is stretched when I get there. So, I am close. Today I have tried 4 times, and just can't get there. I think they never retested this mission after the patches came out. Cheat codes dont work either, or I would just cheat and go onto the next mission. Actually I many just quit playing as this has pissed me off. Also, the allies are always begging for help, but they sure won't help you! They should be MUCH more willing to trade techs.
Reply #2 Top
Why would you build huge ships against the Dreadlords? It's a lot more effective with lots of small ships, since they tend to waste a lot of firepower in overkill. Research one weapons line, and try to snag the abundant military resources.
Reply #3 Top
Just out of curiousity, do the 3 allies just not build any military ships for anyone else? I've restarted this mission a few times (challenging difficulty) and all the computer players do is build constructors, colony ships, and freighters. Then around turn 12 or 13, that Sarek ship comes flying down (the 1 beam attack one) and starts popping all of these ships, which the allies just keep rebuilding without ever fighting back. Needless to say, despite holding out for quite a while, it's hard to win fighting on my own (especially after all of my teammates' planets are captured).
Reply #4 Top
Hmm, I just gave this mission a shot with the difficulty set at tough and it was pretty nasty. The DLs didn't seem to be held back economically much at all, and they adapted just a little too quickly. My allies attacked them a little too soon with our beam weapons, and by the end of year one they were all using mass drivers and lvl 14+ shields. I think once that happens, you can pretty much say goodbye to taking them in the field.

I think the 1.1beta changes make the DLs pretty nasty. I think the idea is that their funds are extremely limited because of their low population. Also, they can only build the top-level factories, so production is limited. With the tax income scaling with the square root of population, low-population worlds (like the DLs) can actually generate real money. Also, the top-level buildings aren't as expensive.



Edit: I suppose there's a reason the difficulty defaults to cakewalk. Dls at full AI and full economy are extra-special nasty.
Reply #5 Top
I finally figured this one out.
... as far as building big ships against the DL, I figured out the hard way that this isn't economical. I haven't quite quantified it yet, but one would think logically that building big ships would be better for one reason: survivability. With many small ships, you may loose one or two, but the equivelent larger ships would take hits, but not be destroyed. Then you repair it, and have it back again. However this doesn't seem to be the case here. I tried this mission again, starting fairly early to build lots of tiny ships, stocking each of my planets with at least 4. The DL came by and periodically blasted then, but I could replenish them fast enough to prevent invasions. This bought me the time to build up my economy to the point where when I ran out of cash, I could still support myself by researching techs, and selling it to the AI players. Even in the absense of tech sales, I could still build reasonable amounts of ships.

The keys: don't lose your worlds. I had 5 going, two westerfield, and the one just to the right of it, and the two homeworlds. I built up speed tech fast, built a 15 speed 1000 troop ship, and kept them in reserve. Then I let the DL take Kawais (or whatever it is), then I would take it back. We exchanged this world over and over, each time I took a nice tech from them. I exchanged these techs with the AI for cash, or for other techs they took from the DL. Eventually my ships were more potent then the DL, and I pretty easily conquered them militarily. The last key is to do all this fast enough to prevent the DL from having too large of a force on the map. Make sure you start as early as feasible exchanging worlds with the DL. If you have to start with a slower troop tran, thats ok. Oh, and research troop tech early too. I built tir-quan training, and the few other techs, and that helped. Advance troop mod was key to the very long range transports. 1000 troops will take a DL world every time with a few troop techs (and I think without too). Make sure you intercept DL fleets that try and sneak behind your lines (when you have a line) as they will raid your worlds in the back without as much defense and where you keep a reserve of transports. Aphrodisiac helps too in replenishing your pop. Another big help was building orbital fleet managers, then I built omega defense on colony 21 (or the one closest to DL as that gets attacked the most). That made defending pretty easy. Make sure you trade your trade goods too. Don't over-build ships as the maintenance will kill you. Destroy old ships as you create new ones. Don't upgrade them as it is too expensive.

Other things that most people already know: buying ships and buildings can kill you. If you think about the "cost" of buying vs. building, it is way cheaper (about 1/3) to build. Building still costs you cash. I usually buy my first factory, sometimes second on the first two worlds if there is no resource boost for production. Micromanage your sliders. I set soc to 100 until 1 planet is out of things to build. Then I set research to 100, and research something else to build. Then switch back to soc and build those. I swap from research tech to prod tech, then to econ tech, and rotate through those till the research time is too high (say more than 20 turns). I never build ships as you can crank colony ships out in two turns after you have a few factories (mil at 100). Don't forget to keep enough ships on each planet!

Also, it is good to have ships early with enough speed on other planets to intercept those pesky DL transports. Of course they won't even send them if you have enough ships. Early, the DL could knock of a planet full of ships, then send in a transport in the same turn, but that is not as likely as they don't seem to be smart enough to coordinate the two on the same turn.

I did this on normal, so I imagine on anything higher, it would be harder.
Reply #6 Top
There are no military resources in Achilles Heal. Oh, and yes, I agree with you in building smaller ships. Tiny early, then small later. Very late game medium.
Reply #7 Top
Yeah, on the military resources I was thinking of the next map. I had forgotten all about this mission, but on 'tough' and the beta rules it was a whole different experience.
Reply #8 Top
Well, I finally managed to beat this mission after scaling the difficulty down to normal (1.1 beta version). Although, I think it was more luck than skill on my part. Basically, I made a few transports with 10 speed as soon as possible at Outpost 22 (the higher up one on the map) and traded the planet above it back and forth with the Dreadlords (that planet is conveniently exactly 10 squares away from where the transports undock). After a successful invasion, I used another transport to ferry any survivors back so they wouldn't be killed off in the Dreadlord counterattack, as I didn't really have too many people to begin with. While this was going on, I was using tiny ships with lasers (further boosted by a military starbase) for defense. I also colonized the two Westerfield planets.

After the planet changed hands enough times, I got the technologies for an 11 attack missile weapon and a 4 speed engine (the exact names are escaping me at the moment). Then it was just a matter of building a few fleets of 33 attack medium ships and paving the way to objective planet for my transports and 2 billion soldiers.