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STICKY: The Glitch Report

STICKY: The Glitch Report

Stuff we were too blind to see

This thread is for people who have found some bug, glitch, typo, oversight, you name it.  If you are running into a serious in-game problem (i.e. one that prevents you from playing) see the other sticky on IN-GAME problems. 

Here's how to report something we screwed up on:

1) What the bug/glitch is.

2) How to reproduce it.

Note: Glitches are things that are definitely glitches.  This is NOT a wish list thread or a place to tell us how you think we should have implemented some feature differently.

Thanks!

88,009 views 317 replies
Reply #151 Top
After updating to 1.0X1, I have had another problem with the influence “flood” bug. It happened the same way. Here is what I believe is the problem with the code:

When I invaded a planet with information warfare, I had increased my invasion force (X) by some amount on the planet (Y), so I had an (X+Y) invasion force. After the battle, I lost (Z) amount of troops. However, the (Z) amount of troops that I lost was greater than my original force of (X), but I managed to win, because I had the reinforcements of (Y). The game then gives the planet what I had left in the force which it thinks is (X-Z) but it doesn’t take the reinforcements into account (Y). I should have ((X+Y)-Z) citizens left on the planet, but instead I have (X-Z) citizens left. Since Z > X, the amount I have left is actually a negative number. Since the population variable is an unsigned integer, a negative number is actually a very large positive number. This gives the planet an ungodly population, which I guess produces almost infinite influence.

The fix for this is rather simple. It is to make the invasion algorithm count the extra troops you gain through information warfare when it figures out the population on the world after the invasion. (make it (X+Y)-Z = population.)
Reply #152 Top
Dead units with sensor reveal the map forever. There is a cheesey exploit to be had with this in wartime. Think about it.
Reply #153 Top
I've run into two problems:

1. I've had the insane population explosion after an invasion as well. I invaded the Torian homeworld (pop. 18B) under Drengin control. The first wave of transports failed, the second took the planet by a slim margin. Both times I attacked using Information Warfare since the planet had a 30% morale. Following the invasion the planet had a population of 4.29 TRILLION. This immediately plunged my approval to 1%. The upside was it also blanketed the entire map with my influence and if I made peace with the Drengin I could win an influence victory. This happened under the latest patch.

2. Infinite attack move. In a different game, after loading a quicksave, my ships' movement points were displayed as "9/0". The move left decreased normally if I moved a fleet, but if I attacked another fleet and won the fleet's move increased, often to more than the fleet's original move allowance (went as high as 21/0). Using a single fleet I was able to wipe out five widely spaced enemy fleets using this glitch. Once I ran out of targets the move decreased normally and the fleet stopped when it hit "0/0". The problem continued for a few turns until one of my planets produced a new ship and then movement points were displayed normally. This was under the .009 patch and I haven't been able to reproduce it under the latest patch.
Reply #154 Top
I remember seeing something about this on the boards before, but I can't find it now:

Insane pirate ships. Not just pirate ships with the most advanced weapons, but pirates ships with more equipment than is possible, in fleets with more ships than is possible. I was playing in a gigantic galaxy on cakewalk with the Terrans (I wanted to actually try researching everything, and I did). I saw a fleet of pirate ships with overf 7000 hps, 36 ships (at least 12 of them were huge, probably more), and all of their weapons and defenses were in the 100s, some maybe over 1000, except for Point Defense. I tried building a fleet of tiny ships with black hole guns, 17 ships in all, a combined attack of like 650 missile, and I think they took out maybe three of them. Like I said, I had everything, including Hyperion Logistic and Miniaturization, but my forces were miniscule compared to theirs.

I wouldn't mind strong, annoying pirates, but they should be limited to logistics and miniaturizations by their " tech level " only, with no racial bonuses. It would also be nice if they were more spread out. And if they moved of their own volition, not just attacking things they can see, but seeking out trade routes and such.
Reply #155 Top
Glitches I get:

1.when I exit the game, it crashes, as can be told by the little windows “this program has encountered an error and needs to close” pop up. Not a problem, though, since I am exiting.
2.The whole custom race load/save system is screwed beyond belief. Saving/Loading one causes the stats to all change. Diplomacy is always removed, logistics, social production and military production are always added (though in different amounts each time). Sometimes race colors and ship types get blanked, also.
3.Whenever I go back to the main menu from being in game, then go to start new game, it goes back to a messed up version of the old game and I have to go back to the main menu and hit new game again.
4.Planets other then the home world are not effected by planet quality.
5.Dialog is messed up when playing custom races.
Reply #156 Top
I created huge custom ship design, called it "Dreadnought" and the game wouldn't let me save it. It said something like "you cannot modify a core design". But there is no core design that I could see called dreadnought, is there? Maybe you guys used to have a core design called dreadnought and the didn't get all the code out and the game thinks it's still there?

Just try designing a huge ship and trying giving it that name and see what happens.
Reply #157 Top
I created huge custom ship design, called it "Dreadnought" and the game wouldn't let me save it. It said something like "you cannot modify a core design". But there is no core design that I could see called dreadnought, is there? Maybe you guys used to have a core design called dreadnought and the didn't get all the code out and the game thinks it's still there?

Just try designing a huge ship and trying giving it that name and see what happens.


There probably is a ship with that name you just didn't get.

In fact I think I remember seeing that ship...
Reply #158 Top
CPU: AMD Athlon XP 2200+ Thoroughbred B
Motherboard: EPoX 8RDA+ (latest BIOS)
GPU: ATI Radeon 9700 Pro (latest driver)
Sound: Creative Labs Sound Blaster Audigy Platinum eX (latest driver)
Memory: 2x 512MB Kingston Hyper-X Transport DDR400 PC3200
OS: Microsoft Windows XP Professional SP2 (latest http://www.windowsupdate.com updates)

While playing "Dread Lords on Parade", the TURN button in the lower righthand corner of the screen will disappear. This happens every time the Dread Lords first assault and conquer a new planet within view of my explored area. I have had this happen three times in a row, on different galaxy sizes, in different games. Reloading the game from my last save, or from Autosave, does not help as the TURN button is still missing after loading is complete.
Reply #159 Top






I have had this problem in reverse. When the Torians conquered one of my outlying worlds, they must have used Information Warfare. Two turns after they successfully conquered the world, their influence in the United senate had grown to a number larger than could be displayed. Their influence then spread across the entirety of the galaxy swallowing everyone (including myself, as I had come to terms with them), inside fifteen turns on a huge galaxy. In a bid of deperation, I depleted my economy to built two fully equipped Influence space stations next to my homeworld, which delayed the betrayal of my entire nation by a single turn. The only way to avoid this end was to redeclare war on the Torians when I reloaded from autosave, which was a deathwish as they now controlled the rest of the galaxy.
Reply #160 Top
When ships are on-top of each other everything seems to get screwed up, someone must have mentioned this but just incase ... here goes. Lets take three ships A B and C, they are all on the same tile. You select ship A and move it , it moves to its new spot, it is shown to be selected but the information shown is that of ship C. Now go select ship B, ship A is still shown to be selected and you now also have ship B selected. A and B are on two seperate tiles (both show as selected) and the information shown is for ship C, now move ship B to a different location and ship A also moves to that location. Confused, I sure was until figured out what was happening, if I have a bunch of ships on the same tile and want to move one, I have to select the ship, move it away from the other ships and then select it again to be sure.

EDIT correction on one point there, if you have a stack of ships and you select one ship and move it, the information on the bottom menu shows the information of what was left behind not what you have selected. If you then select another ship from the stack via menu or right click, the first ship you selected remains selected so you end up with two ships in two different locations both selected at the same time.
I was sending out ships in different directions from a stack and they all just ended up giong to same place.

Reply #161 Top
Hi ewerybody!

Im playing the game just a few days now ,but there is a strage thing I noticed:
so it appears that my ships doesn't have any "skin" I mean they are just colored by 2 "paint-like " colors and thats it (whyfor is then the 32 color depth) It looks wery ugly + I cant build unike ships a watched the tutorial made the steps but I cant place any extra peaces oh any hull...
I dont know if thats because of my graphic card ,I installed the latest driver from the net and no progress
(Geeforce FX 5200 128)

This post was also in the global bug report
Reply #162 Top
firstly let me say, what an excellent game. i`ve not been this addicted to a game in years.

anyways, a few bugs i have come across.

when you start a new game, the page where you can normally choose how many opponents you want and their intelligence level, sometimes doesn't let me choose the number of my opponents or their intellegence level.

not sure if this is a bug or not. i was at war with one of the species, when suddenly they surrender and give me all their planets. errrr, i never had a ship in space, and they could have crushed me like a bug.

Reply #163 Top
Restaurant of Eternity ( i think that's the name) was showing up in the construction queue as an "upgrade" and it wouldn't let me purchase it. It wasn't showing up as a ghost image in any square and progress wasn't being made. I had to stop making it, restart, buy it, then cheat to give myself back the cash I spent. Might be tied into a previous bug that "sometimes can't buy improvements".

I conquered a minor race and every turn after that was getting a pop-up box saying soemthing along the lines of -- Your ship can't go that far/out of range. I looked at every one of my ships and none of them were headed out of range. I turned off the 2 auto-exploring ships I had just in case but still got the message. Every. Single. Turn.
Reply #164 Top
If you start in a planet display screen, select the "Build Ships" option to go to the starport screen. select the proper ship to build, and then select "Back to Planet", the ship building order is lost.
Reply #165 Top
I was sending out ships in different directions from a stack and they all just ended up giong to same place.


This is annoying... You have to make sure that you only have one ship selected. Plus there is no way (That I know of at least) to deselect all selected ships, except to do them individually. It would be nice to just click on the map and automatically deselect all selected ships.
Reply #166 Top
on campaign misiion 4.
update 1.0x
windows xp pro sp2

after being beaten down for the 20th time on that level decided to restart again
program error popped up stating:

Microsoft Visual C++ Runtim Library
Runtime Error!
Program: c:\programfiles\stardock\....\galciv2.exe
R6025
-pure virtual function call

so umm yeah. little help please.
Reply #167 Top
on campaign misiion 4.
update 1.0x
windows xp pro sp2

after being beaten down for the 20th time on that level decided to restart again
program error popped up stating:

Microsoft Visual C++ Runtim Library
Runtime Error!
Program: c:\programfiles\stardock\....\galciv2.exe
R6025
-pure virtual function call

so umm yeah.
Reply #168 Top
I'm not sure if this has been reported here..

But there is an event where an 'evil force' is affecting one of your planets

weather you destroy the colony or ignore it.. a few turns later a message pops up saying "Draginol has been destroyed"

So whatever Draginol is supposed to spawn as isn't working.
Reply #169 Top
If we have a saved game which we can reliably reproduce an access violation against, where should we email said savegame?
Reply #170 Top
Basic race bonuses (as in, those that canno be changed) disappearing after adding further bonuses. At the moment, the only way to fix this is working out what bonuses you want and then adding it into the 'customraceX' files. Oddly, though, the logistics bonus is the only one that doesn't disappear.
Reply #171 Top
Loads of little bugs, typos like " estau ant o the uni e se", mainly in planetary improvements.

Most annoying is the inability to move ships and fleets for consequetive turns.

Only 1 or 2 of the videos actually seem to play for me, even though the drivers on my ATI 9800 are pretty up to date (even if they were from the 90s they should still play 2D clips...).

Sometimes the influence borders reset to the bare minimum, and only regain normality after about 3 turns

...Still a damn fine game though

Fachen
Reply #172 Top
I have been reading the bugs for hours. Seems kind of funny to see so many problems but such is life.

OK, I don't believe I have seen this one posted yet, but it happened to me and I need to post it.

I was advancing to the next turn, when I hit the space bar just as the vote for the senate screen popped up. I tried to return to the government screens to see if I could do the vote for party leadership. And what do I see?

The next election will be held in 4294967293 weeks.

Well I tried to quit game and reload. That did not work. I also took a couple turns hoping it would work itself out and that did not work either. Though it was counting down, as it should have.

Fix? How about letting the player do the election at any time during the turn. Or possibly a pop up saying do you want to cancel elections? Y/N Of course if you would deny the people the right to vote then the game should have a revolt or a change in government immediately. Either way there should be a fix for this because if you skip or close the election screen there is no way back.

I also had a video crash a couple hours before this even though I had updated all my drivers. I am running a radeon x300 with 128 Meg memory if that helps any.

I really hate to see so many problems because I have been waiting for years for someone to get this right. I will say that out of all the attempts by people making 4x games that I somehow trust you will get the bugs out and have this game working, as it should be.

Reply #174 Top
Overall, I am really enjoying this game, but I too have some of the previously posted bugs which are very annoying when they occur. I am running Ver. 1.0X, and I did not notice these bugs before I upgraded. So far I have been playing the campaign, and don't know if these would appear in a "sand box" game.

1). Multiple ships remaining selected ... especially if I have just disbanded a fleet and moved one of the ships away. It remains selected as well as one or more of the others from the disbanded fleet even though they are no longer in the same tile. Attempting to move the one ship moves both it and the others. I find that when I see these multiple ships selected I can sometimes click somewhere on an empty tile to deselect all then reselect the one I want. Sometimes that does not work, and I end up clicking on the FIND button to cycle through until I get the one I want by itself.

2). "Frozen" ships, or ships (fleets in my case) not having their movement reset when clicking the TURN button. I have saved games (if that would help you) where 3 fleets would not move for 15 to 20 turns or more, then suddenly were able to move again.

3). At the same time as 2). above was occurring another nearby fleet had a possibly related problem. I was using it for a series of attacks on some stacked Dred Lord ships. Each successive attack would decrease my remaining moves by one as expected, then suddenly after one attack the remaining moves dropped from 15 to zero when it should have dropped to 14. This happened two or three times with that particular fleet during the time the others were "frozen".

Although these bugs are annoying, Gal Civ II is an excellent game, and has taken up far too many hours of my time which will probably continue for awhile.
Reply #175 Top
Sorry if this is already listed.

Crash to desktop.

I made a new ship design. I think I then went to a Ship Yard and I clicked on another ship to make it Obsolete - as soon as I clicked that button, the ship disappeared but I saw no way to 'see' which ships have been obsoleted. I then clicked the button a few more times, and all of the ships became obsoleted, although 1 ship was still visible on the right pane, even though there were zero ships listed on the left. I think I then clicked Delete (certainly one button on that page, it was late..), and the game crashed to desktop, presumably as it expected a ship to have been highlighted before you click the button.