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STICKY: The Glitch Report

STICKY: The Glitch Report

Stuff we were too blind to see

This thread is for people who have found some bug, glitch, typo, oversight, you name it.  If you are running into a serious in-game problem (i.e. one that prevents you from playing) see the other sticky on IN-GAME problems. 

Here's how to report something we screwed up on:

1) What the bug/glitch is.

2) How to reproduce it.

Note: Glitches are things that are definitely glitches.  This is NOT a wish list thread or a place to tell us how you think we should have implemented some feature differently.

Thanks!

88,091 views 317 replies
Reply #126 Top
I have a ship loaded with scanners with a scanner range of 10. After movin another stack of ships onto the same tile (not even into the same fleet) the range I can see decreases to the range the ships I moved onto the "scanner" ship have.
After I select the "scanner" ship evetything turns back to normal...
Reply #127 Top
When creating a new race, if you save and load the race, you get an added logistics bonus for your racial bonus. This can be done again and again for high logistics count. This is indeed a bug.
Reply #128 Top
After a short time in every game I have played, the textures of all of the buttons, invasion tactics, research types (i.e. the little beaker next to a science text), and many pictures from event pop-ups appear as colored vertical lines. All the text shows up fine, and when I mouse over buttons, the texture goes back to normal. I tried to take some screenshots, but I don't know where they went.
Reply #129 Top
On Research Screen the right window needs a scroll bar - for instance :
'Starbase Fortification' has a description which says "...in order to preserve the strength of our" - and you can't scroll to read the rest of it.

Typo in the Ship Design screen, a small hull reads "...ideal for making a heavy figher."
Reply #130 Top
version 1.0X.01

In the invasion screen the numbers will disappear and reappear, e.g. 1x00 where x is the missing number.
This happens to the numeric listings for both the attacker and the defender.

In the ship creation screen (where it shows your existing ship types) there are missing characters in the names/titles of the ships.

I have also noticed missing characters/numbers in several other places, but these two are the ones I remember.

BTW, my system used to hard crash about 10-20 minutes into each session, but I played for a couple of hours last night with no crashes.

Reply #131 Top
1) Psionic missles and Psyonic Missles different spellings in tech tree.

2) Sometimes the graph on the main interface (the one that shows when you click empty space) corrupts and becomes a mish mash of broken lines. Gradually restores itself though as time moves on. Can't repeat this bug on demand. I always play on gigantic universes though. The mini-map did the same thing once in a late, gigantic game. But haven't seen it since the Mar 6 patch. Reloading the saved game seemed to fix it though.

3) When selecting structures to add to a planet, after each selection the list refreshes which is extrememly frustrating as you have to scroll back down to your previous structure if you want to add multiple structures of that same time. It should stay highlighted on your previous selection. The same is true when moving projects up and down the queue. Very clunky and hard to use.

4) Please ... PLEASE I BEG YOU! Fix the the bug of ships staying selected even when you click a different ship, so that suddenly a stack of fleets starts moving to a new waypoint. This is by far the most annoying glitch in the game and could potentially have tactical implications. Anyway, this is a commonly reported bug, but I don't know how to duplicate it on command. Seems to happen once you are moving stacks and stacks of unfleeted ships.
Reply #132 Top
A really weird and annoying bug:
Movement points of all ships (mine + AI) are not renewed for 1-5 turns.
("Hyperspace flux" (C) MOO2)

Large map, ~5 other civs.
At the beginning everything was ok.
At a certain point of the game one turn was "skipped", then more and more.
What exactly happens:
-> I click on TURN:
- week ++
- research progresses
- military/social production works fine
- ALL fleets/ships on the maps don't get their movement points
- ships with autopilot on and freighters keep moving
- ships in orbit can be launched, if they return to the planet in the same turn then they can move again next turn
- sometimes some few ships get their movement points (e.g. I had two troop ships moving for 3 turns while all the military fleets couldn't move at all)

I didn't experience something like this in the campaign and it's my first custom game, so I don't know if it's reproducable at all (but I'll try to start an new game and test it).
It's also the first bug that makes the game totally unplayable.
If the bug is new, I can send my savegame.
Reply #133 Top
Bug: tribute to/from you can be changed in diplomacy screen. Ive done this many times (cant resist using it to keep drengins away one more turn sometimes) and recently discoverd it works both ways.

Reproduce: when any other race contacts you to demand tribute FROM you or to give tribute TO you just click the ADD button above the money amount in the diplomacy screen , then the other races text will change and you can hit send and they "forget" that they originally sent/asked for tribute. This will make the AI think that you offered the money instead of them wanting/giving tribute. What convinced me that this worked like this was when I accidentally hit ADD when the Arceans offered me tribute and they changed from saying "your benevolent, heres a gift, etc, etc" to something like "Friendship is about more than me giving and you taking" like i demanded them to give me the money.
Reply #134 Top
I posted this elsewhere in the forum but since then, I think I've read that this is the more constructive way to submit possible bugs. I was wondering if anyone else has experienced the following behavior: When I "upgraded" a starport to something completely different (a basic farm in this case), I still continued to receive ships as though the starport was still there. I believe this worked until the governer auto-upgraded me to a xeno-farm some time later. I haven't gone back to verify if this behavior could be reproduced as I was too busy taking over the galaxy. (I was using the 1.0X version at the time.) Has anyone else noticed similar behavior?
Reply #135 Top
Twice yesterday I had a very odd thing happen. Once was after leaving the computer for a couple hours with GalCiv2 just sitting there idle. The other time I'm not sure, but may have been the same situation.

Anyways, I'll try to describe as well as I can: The mouse cursor icon in GalCiv2 froze up. I managed to minimize GalCiv2, only to find that my windows cursor was frozen in place as well. Or at least, that was how it seemed. In actuality, it was only the icon that was frozen in place. I could move the mouse and click on things as normal, just that the actual position of the mouse was indeterminate due to the frozen icon.

I'm not entirely sure how to reproduce this, it happened only twice to me, once for sure after a long absence leaving GalCiv2 idle.

Let me tell you, it's extremely difficult to save the game when you can't tell where the mouse is! (Couldn't remember the Autosave keys )
Reply #136 Top
Got another one for ya...

After you get the two headed squirrel picture with the caption about people using animals for psuedo pokemon fighting and click on the good choice about stopping the practice all your planets will then have a +-2147483648% moral decrease... now I know that the designers like pokemon and all but man isn't this a little extreme for stopping it in my galaxy???
Reply #137 Top
Possible Bug in weapon profile:
Subspace Blasters: Does less damage, costs more and is larger size than Level 3 disrupters yet is only one level bellow Death Rays where as disrupters are several tech levels lower?
Reply #138 Top
Bug:
Whenever I define more than 5 rally points I cannot scroll forward in the "rally point selection screen". Does this only happen to me??

To reproduce it just define more than five rally points

Release ist 1.0x.10 but it has been in 1.0x.009 as well.

Other than that I really have fun with GalCiv ... if only I could win on better than "normal".
Reply #139 Top
If you have a bunch of constructors (on auto-pilot) arriving at stations the pop-ups are out of sequence. Seems that the game moves onto the next station before you have closed the last window from the previous station. With only two stations getting upgraded in one turn it is not too bad but if you get alot of stations getting upgraded the windows get really messed up.
Reply #140 Top
When starting the game without hyperdrive technology included for your custom race, it still says that humanity gave it to you, despite the fact that you have to research it. In addition, sometimes loading a game will display the same -start game- screen that says the Humans have given your fledgling empire hyperdrive. ...Ok.
Reply #141 Top
Turn button sometimes dissapears, making it impossible to continue that game, loading and quitting don't work, a new game must be started.
Reply #142 Top
Sometimes ships on auto survey will ignore certain random anomalies and only explore others despite how close they are.
Reply #143 Top
Doom Ray beam weapon has no thumbnail picture in the Shipyard builder, and when placed on a ship, has the same graphics as a Plasma 3 weapon. Pretty disappointing.
Reply #144 Top
I second the rally point scroll bar not working. You CAN still scroll using the middle mouse wheel though, but its still kind of annoying.

The ship finding utility doesn't seem to work. When you double click on a ship the game just blinks at you.

On Planet Improvements the buy button is not available, you need to click on something and then click on something else in order for it to enable.

Scouts are sometimes forgetting their extended sensor ranges ... i.e. fog of war closes in until you re-select the scout. This seems to be random, not sure how to duplicate.

Dano
Reply #145 Top
Running update 1.0x
Windows XP Pro SP2
Radeon 9000 mobile - latest drivers from toshiba (ati's do NOT work)

problem #1 - if an AI ship goes to a location that you told your own ship to go to and doesn't move, game considers it that you are attacking AI even if friendly and warns you about it

problem #2 - after updating patch to 1.0X, after successfully creating a fleet of 3 ships, tried to make a 2nd fleet of 2 ships and once i select create fleet a third ship appears. no image, logistic rate of 0, and my other ships do NOT merge to a fleet

problem #3 - when trying to name ship the cursor always starts at the left hand side instead of at the end of the NEW DESIGN title, kind of annoying

suggestion #1 - cannot scroll through the map when mouse in in the bottom left or right corners but can scroll across map at top right and left corners

glitch #1 - game will unexpectedly crash after clicking the TURN button several times while trying to rush research. this has happened after 10 min or 2 hours of playing.
Reply #146 Top
I am not sure if this is a glitch or a game rule. When you build the sensor wonder all your ship sensors go to 15. I built a sensor ship that went to 21, but the ship only ends up with 15. So is 15 the hard limit on sensors or is the wonder overriding my 21 with a 15.

Reply #147 Top
I have a list of several typo's (and at least 1 glitch) here:
https://forums.galciv2.com/?ForumID=274&AID=102108

I'll copy and paste that post here.





I'm using windows XP pro, running the game full screen at 1024x768 resolution, same as my desktop which is set at 32 bit color.

Running gal civ 2 ver 1.0X.010

Most of these I'm not sure if they are mistakes in the stats on the item, or mistakes in the description, or both. Some might be just simple typos.

Battlestations II starbase module

Battle Stations II is correct in the description when you build a module (adds +2 to attack in all fields to a starbase). BUT after its added when you double click a starbase and look at the list of components, it now says +12 to attack under battlestations II, and the total attack is shown for starbase as +15 (from only battlestations components). If (as seems to be the case in Battlestations I) it is counting each +2 in each category, then it should show a total of +6 (+2 and +2 and +2). Battlestations I shows as +3 in the list, so that seems to be how thats being shown. So if thats the way its being counting I should have +3 (for Battlestations I) and +6 (BS II) for total of +9.
I dont know if this is a display bug only, if if you really get +12 from battlestations II in an actual battle.


Battlestations III starbase module

Battle Stations III is correct in the description when you build a module (adds +4 to attack in all fields to a starbase). BUT after its added when you double click a starbase and look at the list of components, it now says +24 to attack under battlestations II, and the total attack is shown for starbase as +39 (from only battlestations components). If (as seems to be the case in Battlestations I) it is counting each +4 in each category, then it should show a total of +12 (+4 and +4 and +4). Battlestations I shows as +3 in the list, so that seems to be how thats being shown. So if thats the way its being counting I should have +3 (from BS I) +6 (from BS II, see above), and +12 (from BS III) for total of +21.
I dont know if this is a display bug only, if if you really get +24 from battlestations II in an actual battle.


Battlestations IV starbase module

Edit: A patch fixed BSIV's name (previously it was called BSIII so there were two BSIII's availible). However, the quirk mentioned below is still present.
Oddly enough, you can actually build BS IV onto a starbase without or before building battlestations III. It lets you choose both Battlestations III and Battlestations IV options at once. This is most likely left over from from BSIV previously being mistakenly listed as an additional BS III.
Battle Stations IV is correct in the description when you build a module (adds +6 to attack in all fields to a starbase). BUT after its added when you double click a starbase and look at the list of components, it now says +36 to attack under battlestations II, and the total attack is shown for starbase as +75 (from only battlestations components). If (as seems to be the case in Battlestations I) it is counting each +6 in each category, then it should show a total of +18 (+6 and +6 and +6). Battlestations I shows as +3 in the list, so that seems to be how thats being shown. So if thats the way its being counting I should have +3 (from BS I) +6 (from BS II, see above), and +12 (from BS III) and +16 (from BS IV) for total of +37.
I dont know if this is a display bug only, if if you really get +24 from battlestations II in an actual battle.


Galactic Showcase facility
Galactic Showcase galactic achievement says that it "improves influence"
in the 1 line description in the list. Yet both the detailed description and the bonus list
show that it improves Diplomacy.

Protection Fields starbase module
Protection Fields starbase module for military starbase says defense assist defense +1 for all ships when building, but in description after being built it says +4 ship defense. This should probably be +3

When you adjust the parameters for a race when starting a game at the political party selection screen, the WAR PARTY has a mistake. It says in description that it gives you a 50% bonus to hitpoints and yet the actual numbers shown say +25 to hitpoints.


Each level of laser keeps saying its cheaper in the description of the screen that pops up when you receive the tech, but they are all the same cost. It reduces only the size.

Secret Police Center facility
Secret Police Center description (both 1 line description in list and detailed description on left when selected) says it improves approval, but the stat list shows it improves morale.
I think these stats (approval and morale) are the same. Maybe change
description to "improves happiness" instead to be consistant with most of the other happiness/moral improval improvements?

Reply #148 Top
'Influence flood'

sometimes the enemy will take a planet then next thing they have their influence colour over the whole galaxy.

May be linked to the planetary invasion bug as the computer gains an outrageously large population. Therfore gets major influence boost but need to verify that.

It does return to normal after a few turns usually but by then one or two planets may have flipped allegiance.

Reply #149 Top
Missing Turn Button. Turn button vanishes and won't come back unless you save, exit the game and reload.

Seems very random but might have something to do with the battle viewer screen.

My first 3 games went fine. On the fourth I turned on Full battles and shortly after the first battle the turn button disappeared. I was pressing the various mouse buttons during the battle sequence and rerunning the video etc.

A turn or two after the battles, the turn button vanished.
Reply #150 Top
Quote from GalCiv II: KNOWN issue list:

"#3 Game crashes when I save a ship design.

THIS one is our bug. Cause: If the player selects a planet from the GNN dialog, clicks on the star port, clicks on the shipyard, builds ship, it will die in 1.0. Basically the Z-order of the windows gets confused. Obviously, nobody in the beta/gamma/RCs ever tried to build a ship this indirectly (we just clicked on the shipyard icon). It was fixed essentially immediately. You'll need to download the update or not go to the shipyard via all those dialogs."

Too tierd to read all the bug stuff so I dont know if this has come up, but anyway. I have the lastest version of the game. I have the above bug but it's not the same exactly. I get a CTD when saving a new ship even if I goto the shipyard direct by using the lower right HUD icon. I'm not 100% sure but I think it happens when I give the new ship the same name as an old obsolete ship. Thats the only thing I can think of, maybe it's not that, but I get this CTD every time I goto save my ship. I use the same names alot but I'll try other ones and see if it still happens.