Odd AI Behavior

I was testing for any odd behavior on the part of the AI with regards to sending colony ships to unexplored planets - which I failed to find. I tripped over a few other things, however, in the process.

1. I was playing with the Arceans on the map. The Arceans loooove their constructors. Seriously, you can hardly play a game with them without having them set up 'minefields' of starbases. Just seems to be the way they play. But I noted one instance in which they had three constructors idling away, while one constructor set up a starbase elsewhere. While the starbase could only take one extra module (it was very early in the game), all three constructors immediately went to improve the starbase. It seems that the AI's procedure for upgrading starbases could use some refinement, at least in early-game where there's not a lot of upgrades for them.

2. What I was looking for was either blind sends of colony ships, or colony ships being sent on courses to take them straight to habitable planets they hadn't scouted yet. I didn't see any. I *did* see, however, the Terrans send out a freighter on a direct course for a minor civilization clear across the map. I don't know how they could have come into contact with these guys - I was shooting down every single ship in the game except colony ships (which I never saw), and their territory was some 5 sectors away. Their freighter, in fact, appeared to have been made especially to set up this route, with a range of 5.7 sectors, when the standard freighter design has 1.2 sectors. If I understand it correctly, the only way to come into contact with a civilization is to get its ships or planets in sensor range. If that's true, there's no way they could have contacted these guys - much less know right where their home planet is to set an exact course.

3. The AIs were all set on 'Bright'. Even so, they really need to put more emphasis on fielding fleets. They made a number of heavy fighters to try and shoot down my interdictor, but they kept coming at it one ship at a time. If they'd combined even two or three of their fighters into a small fleet, they might've been able to take me.

That's pretty much it. I think I'm going to go back to just playing the game at this point and stop hammering it with tests. Even if the game has a few quirks in its AI behavior and places it could be improved, it's still a ton of fun to play, and the AI is a lot smarter and more fair than any other game I can think of.

crickel
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Reply #1 Top

3. The AIs were all set on 'Bright'. Even so, they really need to put more emphasis on fielding fleets. They made a number of heavy fighters to try and shoot down my interdictor, but they kept coming at it one ship at a time. If they'd combined even two or three of their fighters into a small fleet, they might've been able to take me.


Hopefully be improved... I would expect the AI doing that some of the time, but if it continous does this type of action it would be easy to exploit this weakness.
Reply #2 Top
i've been testing the diplomacy aspects of the game....its easy to get ahead of ALL the civilizations in the beginning of the game if you have uber diplomacy. basically you just trade EVERYTHING to EVERYONE...either for cash or for other techs, or even scout ships if they have neither (if you cant get a weapon tek from a major get it from a minor that has weaker diplomacy). check every 2-3 rounds every race for a new tech, then buy it from them (with cash) then sell that tech to every other race including the minors...while your doing this research thru the trade/diplomacy techs (but never sell/give these away cuz they give you an edge in negotiations), then be the first to set up trade routes. eventually you'll see that you're ahead of the competition in techs especially once you get to the later government techs/trade techs. no one will go to war with you if you set up a trade route with each major race or at least most of em. anywayz i was able to beat 9 computer opponents on tough difficulty (all set to intelligent) with this tactic.
Reply #3 Top
That tactic reminds me of GCI.
Reply #4 Top
Well, at the harder difiiculties the Majors will go to war with you even if all their trade is with you and all your trade is with them.
Reply #5 Top
hmm haven't tried it on masochistic level yet but i dont see a problem with this tactic cuz basically everyone's on the same playing field as you (techwise) so production / field tactics will win out in the end. I dont think im ready for masochistic yet ( still trying to perfect this strat )