Even if colony ships cost more or you had less starting cash you would still start out the same way - in a rush to colonize the best worlds around you asap to beat the AIs to it.
It's a core feature to this game and pretty much every space-based 4x game. Expand is the 2nd of the 4 X's, ya know.
| Yeah, the expansion rush at the beginning is kinda disappointing. Master of Orion 2 alleviated this by not giving you a jackpot amount to start with, allowing you to buy out a ton of colony ships. |
I would completely disagree and you are wrong - because even in MOO2 you would colonize every good planet as fast as you could build and reach them. The only limiting factor was production speed and range - there were no other priorities except maybe fending off an early rush.
The dealio is - if you give EVERYONE a decent sized lump sum of starting cash then everyone is on even ground and has a much more equal chance at fast expansion. If you only give out a tiny amount of starting cash then those races with significant econ or production bonuses expand faster EVERY time and it's never remotely fair. Races with such benefits still get a nice boost from those abilities throughout the game, but they don't enjoy an unfair advantage at the start of the game where it's much more critical that all races be on somewhat even ground.
No matter how you slice it, in a space based 4X game colonizing everything in sight asap is critical and there will always be a "land rush".
| only to try to prevent AI colonization rush. |
The AIs are simply playing smart - planets are the backbone of your empire. The more planets you have the better. The earlier you acquire raw planets the earlier you can develop them to make them useful If you choose not to compete you may as well surrender early since you're basically saying you're not playing to win.