I don't understand this:

1. A planet with a class of 0 is a floating hunk of debris. Without some interesting terraforming type of tech or tech which allows colonists to build outposts on these planets, I fail to see their point in the game other than slightly cosmetic blobs on the screen. Or am I missing something? Are they actually good for anything at all under any circumstances?

2. I cannot view battles so far. I had two little ships of mine destroyed by a Drenging larger one, and it was only "viewable" from the galactic space view screen. I have all the battle settings on max. Am I missing something?

3. Is approval important in swaying other planets to your domain with Influence? How can you know how well your influence is spreading to óther planets?

THank you very much
3,348 views 4 replies
Reply #1 Top
1. Certain events may make them inhabitable. They prevent you from seeing where the habitable planets are on the minimap (if all were habitable, you'd just have to go to them). And they add atmosphere. Other than that they are useless.

2. Check your options, there are several switches. Default is "fleets only" and since the Drengin ship was no fleet, it didn't show the battle.

3. I don't know how important morale is (or if at all) for planets' flipping..
You can check other planets after you reach a certain espionage level. Look at the number in parentheses after the influence points. It's the ratio of your influence versus theirs. When it reaches 4 or higher, the planet will get the red skull sign and flip eventually.
Reply #2 Top
I believe the second option over the drop-down for fleets is "show battles only if both sides are fleets", uncheck that, and things should work. It took me a while to figure this out too...
Reply #3 Top
I just finished a game where one of the other races triggered a precursor artifact that caused all non-colonized worlds to gain 8 class points. Thus all the dead rocks of the universe became class 8 worlds....pretty cool eh?

Moral is important. low morale will work against you if there is alot of enemy influence on your planet. low moral may also cause the planet to go independent among other things.
Reply #4 Top
Thank you.
Octavius8, could you elaborate on the interplay between influence and morale/approval please? How (game mechanics) will it work against you, and when?
How far does influence spread? If I play on a very large map and have lots of influence in my own core, will it slowly seep out through my outskirts and beyond like a pebble causing waves in a pond, or is it localized, so that my big influence at home will just stay there (and prevent enemy starbases or whatever from harming influence-wise) and hence I must concentrate on building embassies at my fringe perimiter for my influence to spread? Thank you all for your input.