|I will not buy a multiplayer expansion.Give me a more advanced spying system,better exploration,ect anyday.Just how many people play 4X games online? bugger all. |
Well, good for you. I, personally, would. Now, as to the *type* of multiplayer I would prefer, I would prefer being able to set yourself up as a host and allow clients to connect via TCP/IP, this would limit multiplayer to LAN (and people able to navigate their router firewalls if they have any.
) for the most part. The type of multiplayer I hear most opponents to the idea bring up when they deride it is a battle.net type of multiplayer wherein you connect to the company's waiting room and meet up with random players. This type of multiplayer really *isn't* all that appealing/feasible for a few reasons.
First, as most detractors from the whole multiplayer idea point out, 12 year olds.
Second, as most detractors also point out, is time. Even if you get a mature opponent, it isn't likely you'll finish today, and trying to meet back up to finish the game with a stranger in a b.net setting is not an ideal setting.
In a LAN or TCP/IP setting, I can either go LAN at a friend's house or just connect to his computer across the internet and play a game, save when we get tired, and resume play the next time we call each other on the phone and want to play again.
Thus, I put forth for a 'limited' multiplayer if you will that allows you to set yourself up as a host and wait for incoming client connections, instead of a battle.net style multiplayer.