Why is Xeno Industrial Theory a required tech?

I have a few stored ship designs now that I've played through a number of games. With last weeks patch I'm now seeing the list of required techs to unlock each of them. I am seeing two issues right now, one which might be a bug, and the other is probably just not something that has been implemented.

1) I have ship designs that will not unlock until I research Xeno Industrial Theory. Why is this? As far as I know that tech does not unlock any techs other than factory type things. Why should those be required for a ship design?

2) It never lists as a requirement any miniaturization techs. This hasn't been a problem yet, because I research up to Enhanced early on, usually, but I wonder if the ship will unlock even though the hull can't contain all of stuff I've crammed onto it.
7,064 views 3 replies
Reply #1 Top
I believe the third tiny hull requires it. No clue why it was made that way.
Reply #2 Top
On the second issue, I know at one point in the Beta ships would unlock before you had enough miniaturization, but I think it was fixed. I haven't confirmed this.
Reply #3 Top
I did go an research the item, and the ship didn't show up in my list. The ship I built is in face using that third tiny hull but that's unlocked with Advanced Hulls, not Xeno Economics. That is also something that is not showing up as a requirement