Know what you are up against.

Well, we know that every race has a different AI that plays the game a different way. I figured it would be nice if we ironed out just HOW it is that each race plays, so that you will know what you are up against when you see them.

Here is what I know for sure so far.

1. The Terrans hang back and play well with others. You dont usually see the Terrans taking an aggressive stance in the game.. they will colonize their planets, protect their area, and focus on diplomacy and technology. If you ignore them, you may regret it later when they decide to make their move.

my personal recommendation: I have had good luck beating them with influence. Since they take a passive stance towards the civs around them, I was able to aggresively build influence starbases on my border with them, and disrupt their "fortress of solitude". Ive also found that its fun to bribe another civ to go to war with them ..just to keep them on their toes..and stop them from building up too much.

2. The Altarians are hippies. Their thing seems to be tree hugging, and getting others to hug trees with them. influence is their game. I cant stand being next to the Altarians.. they are the nosey neighbors of the universe. Always poking their influence starbases in my territory..and parking their ships right inside my border.

My personal recommendation: Soon as you see that they are sharing a border with you.. build 2-3 influence bases on that border and start pumping them up. Later on, I will usually find some excuse to go "convince" them to stop brainwashing my citizens.. usually with a stern beating.

3. The Torians aint nothing but mammals so they do it like they do on the discovery channel. Seriously..they are like bunnies. Every time I get a Torian planet it is filled with an unhealthy amount of farms... how they function with so many citizens is beyond me. Id never be able to keep my approval rating up.

My Personal Recommendation: I dont really have one. Torians are so dang cute and friendly that I usually either ally with them, or watch them get slaughtered. They dont seem to do very well on large maps with lots of opponents..maybe they are better on small scale maps.. i dunno. Every time ive played against them on a 9 race map though...they have stayed in the "Weak, Weak" range for the entire game, or been eliminated early.




NOTE: Im still new to the game too.. so dont go writing any of this in stone..this is just how I have perceived things.


so..post your own thoughts on races and how they are most likely to act when you are playing against them.
7,534 views 6 replies
Reply #1 Top
I'm inclined to agree with your assesement of those races. I'm pretty new too so i don't have much experience of my own but so far this has been the case with those races. What about other races?
Reply #2 Top
The Arceans are your "on the fence" race. It only takes a little work to make them your friends (namely trade), but if you ignore them completely, your enemies will snatch them up and you'll find yourself in a war. They will also bide their time and make logical, strategic moves on Intelligent. Even when the Arceans are losing on one front, they will find where you've overpushed your line and hit you in the soft spot. In short, they don't panic.

The Drengin panic, but they don't show it. They've most often "passed the buck" to one or two other races to go to war with me when they themselves feel on the losing end. In one game, the dialogue box popped up with them asking for reprieve, and when I gave it, two more dialogue boxes popped up, Arceans and the Yor, telling me how they could not stand by and watch their Drengin friends lose. They claimed it was for trade purposes, but with each race getting only 2% total from trade and hardly any of that from the Drengin, I knew somebody had been paid off.

The Yor calculate, and when they've found a hard solution, they are not afraid to change it. The Arceans and Drengin will get it in their head to attack a certain ship or spot, and they will head straight to it, regardless of you coming out of the fog of war with a defenseless ship or two who happened to stray into the wrong spot. It's easier to limp through and away from Arcean and Drengin fighter formations so long as those formations were not initially sent to attack the fleet that is trying to escape. The Yor won't do this. They'll go for a target, and when your lone ship that was on its way back to Seti Alpha V gets too close, they'll make a b-line to destroy it, then continue on their way.

These are my observations of things that have happened.
Reply #3 Top
Can't wait to read the assessment of the other races. LoL. I have to agree with those three though.
Reply #4 Top
In most of my games the torians were #1, but then again I usually play with only the five classic races.

The torians are fun to invade though. They always have poor morale on their overpopulated world. Can anyone say "information warfare"?
Reply #5 Top
In most of my games the torians were #1, but then again I usually play with only the five classic races.

The torians are fun to invade though. They always have poor morale on their overpopulated world. Can anyone say "information warfare"?


Yep, last game one of their planets had a population of over 20,000, and I only could spare 1000 troops to take it. Thing was, their morale was so low that I got nearly half of the population to switch with information warfare.

Needless to say, I demolished a few of their farms.

I wonder if the AI was adjusted with the morale nerf in the last patch. It seems that this could be bad for a race whose strategy was based around large populations.
Reply #6 Top

2. The Altarians are hippies. Their thing seems to be tree hugging, and getting others to hug trees with them. influence is their game. I cant stand being next to the Altarians.. they are the nosey neighbors of the universe. Always poking their influence starbases in my territory..and parking their ships right inside my border.

My personal recommendation: Soon as you see that they are sharing a border with you.. build 2-3 influence bases on that border and start pumping them up. Later on, I will usually find some excuse to go "convince" them to stop brainwashing my citizens.. usually with a stern beating.


One other slightly cheesy way to get rid of their influence starbases:
1) Bribe someone into war with the Altarians
2) Park ships near the influence starbases
3) Sell ships to the Altarians' enemy

Hopefully, they will quickly take out some of the starbases.